CIS 487 Game Review Presentation

Slides:



Advertisements
Similar presentations
Subway Surfers Game Review. Basic Information Company Name: Kiloo Games and Sybo Games Type of Game: Action (Endless Runner) Price: Free Release Date:
Advertisements

Space Cadet Defender HD CIS 587 Game Evaluation – Ruth Johnson.
Game evaluation by: Anthony Walker  Company Name: Nintendo  Author: Nintendo Entertainment Analysis and Development  Type of game: Racing  Price:
Game Evaluation by Adam Woitulewicz. Action-Adventure game Based on Disney's Goof Troop TV series The game was developed by Capcom for the Super Nintendo,
Game Evaluation Super Mario Brothers Bob Pasco CIS 487 9/23/2007.
By: Derek Petrtyl For: CIS 487.  Game Title: Star Ocean The Second Story  Company & Author: Tri-Ace Inc/ Minato Korio, trademarked to Enix  Type of.
Game Review: Final Fantasy III CIS 587 John P. Mysliwiec.
Presented by Gary Darby. Basic Information Game Title NHL 10.
Maple Story By: Nick Martineau. General Game Information Title: Maple Story Company: Wizet\NX Games Type: Side Scrolling 2D MMORPG Price: Free.
Super Mario Land 2 6 Golden Coins Joel Cieslak CIS 487 Dr. Bruce Maxim.
CIS 487 Assignment 1 By Philip Perry September
Donkey Konga Game Review. Basic Game Information Review of the Japanese Version Playable on Nintendo Gamecube Approx. $85 for the package that features.
The Lord of the Rings The Return of the King. Basic Information Company: Electronic Arts (EA) Author: ▫lead designers: Bret Robbins & Chris Tremmel ▫Lead.
Advance wars Reveiw By Joshua Oziemski. Basic Information Title: Advance wars Developed by Intelligent Systems Published by Nintendo Genre: Turn based.
Super Mario By: Vanessa, Daniela & Manpreet. What is Super Mario? ~ The Super Mario game follows Mario's adventures in the fictional Mushroom Kingdom.
Game Evaluation Jim Nardecchia CIS 487. Basic Information.
Pokémon Soul Silver Review Genre: Role-Playing Tyler Odom.
Basic Info Title: Commander Keen 4: Secret of the Oracle Publisher: Apogee Software Developer: Tom Hall & iD Software Release Date: November 22, 1991.
Evaluation of Armored Core 3 Eric Nelson CIS 487 Oct 3, 2005.
Mafia Dmitriy Ansolis CIS487 9/27/09. Introduction Title: Mafia Publisher: Gathering of Developers (aka God Games) Developer: Illusion Softworks Release.
N Game - v2.0 Alfred Kishek. Overview ●A Ninja who navigates through different levels avoiding hazards, collecting tokens and eventually reaching the.
CS160: Interactive Prototype Gary Wu - Jordan Berk - Mike Kendall - Mohammed Ali - Hao Luo.
Shamil Hadi CIS Basic Information Game Title: Age of Empires II: The Conquerors Expansion Company & Author: Microsoft, Ensemble Studios Type of.
TomeNET Tales Of Middle Earth.
Fable: The Lost Chapters Game Review by Nicholas Zakhar.
CIS 587 – Game Evaluation Alien vs. Predator 2 Jonathan Stoffer CIS 587 Fall 2005.
Review By: Skyler Basta. Basic Info Developer: Ska Studios Designer: James Silva Artwork: Michelle Juett Silva Genre: Side Scrolling Hack and Slash Price:
CIS 487 – Game Evaluation Nate Baumgartner. Basic Information  Destiny  Developer: Bungie Studios  Writers: Joseph Staten, Dave Mongan, Joshua Rubin.
Computer Game Evaluation Jason Sabada CIS 487 Fall 2006.
What’s in a Game? Your Game! Based On: “Tutorial: What is a good game? By Mark Overmars Your Game! Based On: “Tutorial: What is a good game? By Mark Overmars.
N v1.4 Presentation By: Brian Rodriguez. N ● Action Game ● Produced by Raigan Burns and Mare Sheppard of Metanet Software Inc. ● Freeware.
 Title: Heavy Rain  Developer: Quantic Dream  Publisher: Sony Computer Entertainment  Genre: Cinematic Mystery/Drama  Price: $19.99 for Director’s.
Dragon Warrior III Reviewed by Michael Sherron. Dragon Warrior III Developed by ENIX Released for NES in 1988/91, many remakes RPG, “similar” in style.
Andrew Kuelbs CIS 487 9/23/2015. Game Information Developer/Publisher: Psyonix Platforms: PC/PS4, OS X & Linux (Future) Game Type: Sport Price: PC ($20)
Nuclear Throne Evaluation -By Chris Murdoch. Nuclear Throne Info -Developed by Vlambeer -Roguelike Overhead Shooter -$13 on Steam Store.
HISTORY HOW TO PLAY CHAMPIONS COMMUNITY. League of Legends (LoL) is a multiplayer battle arena video game developed and published by Riot Games for Microsoft.
Evaluation by Samier mukhashen CIS 487
Alex Myers CIS 587 – Fall 2016 Assignment 1 – Game Evaluation
Ada Lam CIS 487 – /12/2016.
The World Ends with You (Game Evaluation)
Fireball Prepared by: Mohammad Abu-Hasan & Oday Ashour
A review for the X-Box One Variant by Tim Stolzenfeld
GAME EVALUATION Luis Gonzalez-Prendes September 21, 2016 CIS 487
CIS 479 Game Evaluation By: Steven Gassner.
Quantum Conundrum Michael Smellie.
Aaron Garnett CIS 487.
Starbound Game evaluation
Mario Party 9 Review Opening Statement It was 13 years ago that Mario Party first released. I was 13 years old at the time when some friends of mine.
Kenneth Chen CIS 587 September 21, 2016.
Jose Torres CIS 487.
Game Evaluation by Kevin Learned
Review done by: Luke Pacheco, CIS 487 – 09/20/16
Game Evaluation By Griffin McCormick
DADDY LONG LEGS FORMAL EVALUATION SAM LIVESON CIS 587
SpaceChem A Game Review.
Game Review LeRoy Eberly.
2D Game Pitch Cave Explorer (FINAL)
Assignment 1: game review
Ben Catt Halo: Reach.
A Review by Matthew Sable CIS 487 9/24/07
Magic The Gathering: Duels of the Planeswalkers 2012
Village in Peril RPG Pitch
Carl Saenz CIS 487 Assignment 2
Prototype Luke Duncan Game Review CIS 487 Fall 2009.
Chrono Trigger Austin Fell.
Reviewed by: Corey Knick (PS4 Version)
Game Evaluation Bloodborne
Zool World 6 – Level 3 Hello everyone. I’m Dan Brennan, and welcome to my Zool presentation.
Assignment 1: Game Review
By Nick Ponikiewski.
Presentation transcript:

CIS 487 Game Review Presentation By Brian Burditt

Super Mario RPG: Legend of the Seven Stars Developed by Square Published by Nintendo

Basic Game Information Game Type: Role-Playing game with some Platforming aspects. Price: $50-$60 when it was released in 1996. Hardware Requirements: Super Nintendo, controller, television.

Overview Classic turn based RPG style game with a few twists No random encounters Timed hits Overworld Platforming

Storyline Game starts out as a typical Mario story. Bowser has kidnapped Peach and Mario must travel to Bowser’s Castle to rescue her. During the rescue, a giant living sword crashes into Bowser’s Castle, forcing Mario, Bowser, and Peach all out of the castle. The giant living sword is one of Smithy’s minions (Smithy being the main antagonist) and they have destroyed Star Road, preventing people’s wishes from coming true. Mario teams up with Mallow, Geno, Bowser, and Peach to defeat Smithy’s Gang and collect the 7 stars to fix star road.

Player’s Role Control Mario in the overworld Select combat options for Mario and his companions in battle Customize stats (to some degree), use items, change equipment Occasionally choose dialogue options that don’t affect the story or game in any way whatsoever

Installation N/A

User Interface Simple Easy to use and understand Not especially innovative

Gameplay - Overworld Overworld map consists of 7 regions: Mushroom Kingdom, Pond to Pipes, Mole Mountains, Seaside, Land’s End, Nimbus Land, and Factory (Bowser’s Keep). Forced pathing allows you to travel between specific areas within these regions (similar to Mario Bros. 3 and Super Mario World) and you can freely travel back to previous regions.

Gameplay - Overworld (cont’d.)

Gameplay - Movement Once inside a specific area, you can freely move Mario around. Mario can move in 8 different directions and also jump. He can freely talk to NPCs, interact with specific items in his environment (Jump up to hit blocks, jump on switches, jump on trampolines, inspect certain items, etc.), and can enter battle with enemies he runs into. Some NPCs are the owners of shops who will buy and sell items and equipment.

Gameplay - Movement Most importantly, you can jump on top of an NPC’s head and ride them as they walk around.

Gameplay - Combat Combat is triggered by touching an enemy or by storyline events (such as encountering a boss). Combat is turn based. Mario and up to 2 of his companions face off against enemy teams. During the turn of Mario or one of his companions, there are 4 options to choose from. Attack, Item, Special, and Etc. (which includes Defend and Run Away).

Gameplay - Combat (cont’d.) Timed hits are used during Attack, Special, and defending from enemy attacks. During a regular attack, the player must hit a button at a precise moment to increase the potency of the attack. Special Attacks vary depending on the attack. You may have to hit a button at a precise moment, hitting a button repeatedly, holding a button until a specific moment, etc.). Players can defend from enemy attacks by hitting a button at a precise moment during the execution of the enemy attack to reduce the incoming damage.

Gameplay - Combat (cont’d.)

Gameplay - Minigames A river course where you collect coins while riding barrels. Jumping on goombas (and avoiding spikes) to collect as many points as possible in 30 seconds. An in game video game involving shooting shells while avoiding getting hit by them. Racing Yoshis Gambling Composing music Many others

Gameplay - Minigames

Scoring Beat the boss = win. Lose all HP = lose (all party members must die to have a game over).

Artwork, Sound, and Music Yes, it has all 3! The game’s 3d graphics were considered impressive when the game came out. The music in the game is very diverse, it contains themes from Mario games and Final Fantasy games. Could use more sound effects (probably limited due to the amount of memory available at the time), but a range of sound effects are used in the game to cover various forms of jumping and attacks.

Special Features None?

Manual Physical manual comes with game In game tutorials explaining mechanics

Bugs Some minor graphical glitches A boss can be skipped by making a couple very specific jumps (hard to activate unless you’re purposely doing it)

The Good The timed hits make turn based combat more engaging, interesting, and skill based. Mario characters brought into an RPG world was new and exciting when the game came out. The storyline was light and fun. Lots of interesting and colorful characters. Lots of mini-games and secrets scattered across the world keep the game from getting dull or too repetitive. Mixing 2 game genres made it less likely to get bored.

The Bad It isn’t very challenging There is very little customization available for the characters

RPG Comparison Has a lighter and goofier storyline than most RPGs Much easier and kid friendly than other RPGs Less character and ability customization More mobility outside of battle (ability to jump) No random battles (Monsters are visible outside of combat and you enter combat upon touching them, similar to Paper Mario) First introduction (that I’m aware of) of an RPG using timed hit mechanics to enhance combat

RPG Comparison (cont’d.) Hard to judge as better or worse than other RPGs of its time, it was a very unique game. Less challenging, strategic, and serious. More engaging, silly, skill based (to some degree), and casually fun

Game Audience Rated Kids to Adult (today referred to as E for everyone) Aimed more towards a younger audience, but still plenty of fun for adults

Design Mistakes No ability customization and very limited stat customization Too low of a level cap (level 30)

Overall Strengths Story Game Mechanics Music Graphics (at the time) Humor Minigames

Overall Weaknesses Lack of difficulty

Worth Purchasing? Yes Still yes. Comes with the Snes Classic (if you can manage to get one).

How Could it be Improved? More customization Higher Level cap Harder gameplay (or possibly difficulty options for anyone who wants more of a challenge)

Thank You!