Chad Dugie Michael Voght Ryu Muthui

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Presentation transcript:

Chad Dugie Michael Voght Ryu Muthui Type-O’s

Game Concept Open world space shooter. Gives the player a chance to explore the main game world, while attacking and defending from enemies. Challenging and fun boss battle.

Scenes Title/Splash Scene Open World Scene Boss Scene Victory / Game Over Scene Credit Scene

3 Different Game Objects Player Ship Time Dimensional Lasers Enemy Space Station Boss Power-ups Health Shield

Camera(s) Main view port as the main camera where all UI and game interaction takes place. A mini-map view at bottom of the screen to indicate player/enemy positions shown in main view.

Behavior We hope to incorporate: - Camera Shake when player is damaged. - Camera panning with clamping to open world map. - Enemies will chase and fire time dimensional lasers at the player.

Lighting Point Directional Spotlight Tip of Player’s ship lights up when firing time dimensional lasers. Tip of Enemy ships light up when firing time dimensional lasers. Directional We will use the Sun as our directional light (maybe add a small rotation overtime). Spotlight The Boss will have three spotlights. One on each wing and one on the body of the ship.

Loose Ends Normal Mapping Particle System The enemy space station will rotate, allowing the sun’s directional light to reveal the detail of the space station. Particle System When a ship is hit by the time dimensional lasers and transported to a new dimension, a particle effect is left behind where the ship once was.