Chapter 8 I/O.

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Presentation transcript:

Chapter 8 I/O

I/O: Connecting to Outside World So far, we’ve learned how to: compute with values in registers load data from memory to registers store data from registers to memory jump or branch depending on various conditions But where does data in memory come from? And how does data get out of the system so that humans can use it?

I/O: Connecting to the Outside World Types of I/O devices characterized by: behavior: input, output, storage input: keyboard, mouse, motion detector, etc output: monitor, printer, etc Input/output: disk, network, etc data rate: how fast can data be transferred? keyboard: 100 bytes/sec disk: > 30 MB/s network: 1 Mb/s - 1 Gb/s

I/O Controller CPU Control/Status Registers Data Registers CPU tells device what to do -- write to control register CPU checks whether task is done -- read status register Data Registers CPU transfers data to/from device Device electronics performs actual operation pixels to screen, bits to/from disk, characters from keyboard Graphics Controller Control/Status CPU Electronics display Output Data

Programming Interface How are device registers identified? Memory-mapped vs. special instructions How is timing of transfer managed? Asynchronous vs. synchronous Who controls transfer? CPU (polling) vs. device (interrupts)

Memory-Mapped vs. I/O Instructions assign a memory address to each device register use data movement instructions (LD/ST) for control, status and data transfer I/O Instructions designate opcode(s) for I/O device and operation encoded in instruction

Transfer Timing I/O events generally happen much slower than CPU cycles. Synchronous data supplied at a fixed, predictable rate CPU reads/writes every X cycles Asynchronous data rate less predictable CPU must synchronize with device, so that it doesn’t miss data or write too quickly

Transfer Control Who determines when the next data transfer occurs? Polling CPU keeps checking status register until new data arrives OR device ready for next data “Are we there yet? Are we there yet? Are we there yet?” Interrupts Device sends a special signal to CPU when new data arrives OR device ready for next data CPU can perform other tasks instead of polling device. “Wake me when we get there.”

LC-3 Memory-mapped I/O (Table A.3) xFE00 xFE02 xFE04 Asynchronous devices synchronized through status registers Polling and Interrupts the details of interrupts will be discussed in Chapter 10 Location I/O Register Function xFE00 Keyboard Status Reg (KBSR) Bit [15] is one when keyboard has received a new character. xFE02 Keyboard Data Reg (KBDR) Bits [7:0] contain the last character typed on keyboard. xFE04 Display Status Register (DSR) Bit [15] is one when device ready to display another character on screen. xFE06 Display Data Register (DDR) Character written to bits [7:0] will be displayed on screen.

Input from Keyboard When a character is typed: When KBDR is read: its ASCII code is placed in bits [7:0] of KBDR (bits [15:8] are always zero) the “ready bit” (KBSR[15]) is set to one keyboard is disabled -- any typed characters will be ignored When KBDR is read: KBSR[15] is set to zero keyboard is enabled keyboard data 15 8 7 KBDR 15 14 ready bit KBSR

Basic Input Routine START LDI R1, KBSR BRzp START LDI R0, KBDR ... KBSR .FILL xFE00 KBDR .FILL xFE02 new char? NO Polling YES read character

Simple Implementation: Memory-Mapped Input Address Control Logic determines whether MDR is loaded from Memory or from KBSR/KBDR.

Output to Monitor When Monitor is ready to display another character: the “ready bit” (DSR[15]) is set to one When data is written to Display Data Register: DSR[15] is set to zero character in DDR[7:0] is displayed any other character data written to DDR is ignored (while DSR[15] is zero) output data 15 8 7 DDR 15 14 ready bit DSR

Basic Output Routine START LDI R1, DSR BRzp START STI R0, DDR ... DSR .FILL xFE04 DDR .FILL xFE06 screen ready? NO Polling YES write character

Simple Implementation: Memory-Mapped Output Sets LD.DDR or selects DSR as input.

Keyboard Echo Routine Usually, input character is also printed to screen. User gets feedback on character typed and knows its ok to type the next character. new char? START LDI R1, KBSR BRzp START LDI R0, KBDR ECHO LDI R1, DSR BRzp ECHO STI R0, DDR ... KBSR .FILL xFE00 KBDR .FILL xFE02 DSR .FILL xFE04 DDR .FILL xFE06 NO YES read character screen ready? NO YES write character

Interrupt-Driven I/O External device can: Force currently executing program to stop; Have the processor satisfy the device’s needs; and Resume the stopped program as if nothing happened. Why? Polling consumes a lot of cycles, especially for rare events – these cycles can be used for more computation. Example: Process previous input while collecting current input.

Interrupt-Driven I/O To implement an interrupt mechanism, we need: A way for the I/O device to signal the CPU that an interesting event has occurred. A way for the CPU to test whether the interrupt signal is set and whether its priority is higher than the current program. Generating Signal Software sets "interrupt enable“(IE) bit in device register. When ready bit is set and IE bit is set, interrupt is signaled. interrupt enable bit 15 14 13 ready bit KBSR interrupt signal to processor

Priority Every instruction executes at a stated level of urgency. LC-3: 8 priority levels (PL0-PL7) Example: Payroll program runs at PL0. Nuclear power plant program runs at PL6. It’s OK for PL6 device to interrupt PL0 program, but not the other way around. Priority encoder selects highest-priority device, compares to current processor priority level, and generates interrupt signal if appropriate.

Testing for Interrupt Signal CPU looks at the interrupt signal between the STORE and FETCH phases, which makes instructions “atomic”. If not set, continues with next instruction. If set, transfers control to interrupt service routine (ISR). F NO D interrupt signal? Transfer to ISR YES EA OP EX More details in Chapter 10. S

Full Implementation of LC-3 Memory-Mapped I/O Because of interrupt enable bits, status registers (KBSR/DSR) must be written, as well as read.

꼭 기억해야 할 것 I/O devices Device registers Classifications Ways to connect to the outside world Device registers Control registers Status registers Data registers Classifications Memory-mapped vs. I/O instructions Polling vs. Interrupt Asynchronous vs. Synchronous