WRIGHT STUFF. WRIGHT STUFF AGENDA INTRODUCTION AIRCRAFT TERMINOLOGY THEORY OF FLIGHT GLIDER DETAILS HINTS EXTRA--STARTING PLANS.

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Presentation transcript:

WRIGHT STUFF

AGENDA INTRODUCTION AIRCRAFT TERMINOLOGY THEORY OF FLIGHT GLIDER DETAILS HINTS EXTRA--STARTING PLANS

OBJECTIVE TO DESIGN AND CONSTRUCT A BALSAWOOD GLIDER THAT WILL HAVE THE LONGEST FLIGHT TIME WHEN LAUNCHED FROM A HAND HELD CATAPULT.

MATERIALS BALSAWOOD. GLUE – ANY TYPE. MODELING CLAY. PAINT, STICKERS, INK, AND MARKERS MAY BE USED FOR DECO OR ID.

RULES NO READY MADE KITS. GLIDER WITH CLAY BALLAST 1:1 DRAWING WITH ISOMETRIC AND PLAN VIEWS- CAD AND HAND DRAWN PERMITTED

RULES- (CONT’D) LAUNCH RELEASE Ht=6 ft. max 3 LAUNCHES- 2 BEST COUNTED

4 FORCES OF FLIGHT

AXIS OF ROTATION

FLIGHT THEORY Newton’s 3 laws of Motion Inertia F=ma Action=Reaction Bernoulli’s Law of fluid flow (1730’s) K= ½ mv2 + PV + mgh K= ½ rv2 + P + rgh r= density

K=1/2rv2 + P + rgh

ANGLE OF INCIDENCE

ANGLE OF ATTACK

DIHEDRALS

WHY DIHEDRALS?

WING VORTEX

Data about Lift on Wing

What does the lift look like?

SOLUTION

GLIDER TAIL

TAIL FUNCTION HORIZONTAL STABILIZER-CONTROL PITCH- NOSE UP/NOSE DOWN VERTICAL STABILIZER- CONTROL YAW- LEFT/RIGHT

STABILIZER SIZES INDOORS- HORIZONTAL-1/6 TO 1/8 WING AREA VERTICAL- 1/3 TO ½ OF HORIZONTAL

HINTS NO SQUARE EDGES. STABILIZERS SMALL BUT NOT TO THE POINT OF INSTABILITY CENTER OF GRAVITY OF FINISHED GLIDER IS 1/3 TO ½ FROM THE FRONT EDGE OF THE WING. TAPERED BOOM.

MORE HINTS FUSELAGE LENGTH EQUAL TO OR SLIGHTLY LONGER THAN WINGSPAN WING LOADING RATIO= GLIDER WEIGHT/WING AREA LOWER IS BETTER. GLIDE RATIO= DIST./SINK RATE CIRCULAR FLIGHT PATTERN USE ‘TOOLS’ and ‘JIGS AND FIXTURES’ FOR DIHEDRALS, ETC.

FLIGHT PATH

TROUBLE SHOOTING

MORE TS

Examples:

Procedure Solo or in pairs. Choose a design to try. Build with me. Test your plane. Troubleshoot. List 5 improvements you will make next time and present this list to Mr. Badulak. Get a new plane to work on to test with the class.

How many planes will you make? Three At Most 1st is to get used to the plane. 2nd is to create a plane while applying knowledge. 3rd is IF you choose to do a plane for the final competition.