Computer Animation Ying Zhu Georgia State University

Slides:



Advertisements
Similar presentations
DEVELOPING ICT SKILLS PART -TWO
Advertisements

 Use the Left and Right arrow keys or the Page Up and Page Down keys to move between the pages. You can also click on the pages to move forward.  To.
Page Features Footnotes and endnotes Headers and footers Page numbering Margins Columns.
Excel Lesson 3 Organizing the Worksheet
Animating With Blender Topics: Making a skeleton. Making a skeleton. Attaching the skeleton to your model. Attaching the skeleton to your model. Posing.
XP 1 Microsoft Office Word 2003 Tutorial 1 – Creating a Document.
Basic Navigation in SAP For the Windows Graphical User Interface (GUI) Click your mouse anywhere or select “Page Down” to scroll through the pages.
Microsoft Office Word 2003 Tutorial 1 Creating a Document.
CHAPTER 13 Creating a Workbook Part 2. Learning Objectives Work with cells and ranges Work with formulas and functions Preview and print a workbook 2.
Publishing Software to create, customize, publish materials such as newsletters, brochures, flyers, catalogs, and web sites.
Practical 1 (2012) Move actor around. Objective Able to move actor to walk forward to a particular position Able to move actor backward to the original.
How to use in outlook 365. Opening outlook 365 Firstly you want to click the windows button in the bottom left corner of your screen which will.
Workshop 1 Character animation using a rig and the IPO editor.
 Advancing from moving premade primitives to making our own models  Two different approaches: ◦ Direct mesh editing: A more traditional approach commonly.
Design Visualization Software Introduction / Review.
Computer Graphics Imaging Lectures 5 and 6 Scene Management Basic Modeling Techniques.
Computer Graphics Imaging Ying Zhu Georgia State University Lecture 30 Video Sequence Editor.
Computer Graphics Imaging Ying Zhu Georgia State University Lecture 26 Hair and fur.
Today We Will Review: Operating Systems (Windows) (week 3 & 4) Starting up MS Windows Desktop and its contents Functions of the desktop components Brain.
Key Applications Module Lesson 12 — Word Essentials Computer Literacy BASICS.
Computer Graphics Imaging Ying Zhu Georgia State University Lecture 23 Walk Cycle, Action Editor, and NLA Editor.
First some catch-up. Everyone who uses slide presentation software should regularly check their show in show mode. This is the end product. You need to.
Learning With Computers I (Level Green) ©2012 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly.
Computer Graphics Imaging Ying Zhu Georgia State University Lecture 19 and 20 Character Animation with Armature.
Multi camera.
Computer Graphics Imaging
Computer Animation Ying Zhu Georgia State University
Computer Animation Ying Zhu Georgia State University
Computer Animation Ying Zhu Georgia State University
3D Animation: Fashion Show
Introducing Blender.
Planning and Building a Presentation
Computer Graphics Imaging Ying Zhu Georgia State University
Guide To UNIX Using Linux Third Edition
International Computer Driving Licence Syllabus version 5.0
Adding a File to a Course
Tutorial 1 – Creating a Document
Assignment 8 Chess Game.
Introducing Blender.
Learning Audio/Video Production
Introducing Blender.
Creating a Workbook Part 2
MODULE 7 Microsoft Access 2010
Economist Report (Advanced)
NORMA Lab. 2 Revision: Unary and Binary Fact Types Ternary Fact Types
“It is only those who never do anything who never make mistakes.”
بسم الله الرحمن الرحيم.
NUMBER CHARACTERISTICS How to Find a Special Number
1.
Computer Animation UV Mapping.
Key Applications Module Lesson 12 — Word Essentials
Computer Animation Texture Mapping.
Computer Graphics Imaging Ying Zhu Georgia State University
Unit 11 – PowerPoint Interaction
Computer Graphics Imaging Ying Zhu Georgia State University
Balancing Chemical Equations
Creating Blends and Complex Artwork
European Computer Driving Licence
对 话 无 界 限 “对话是两个集合出现交集的一个刹那。” “对话是发现共同点的捷径。”.
transparent overlapping overlapping Overlapping, transparent text
Shelly Cashman: Microsoft Excel 2016
Computer Animation Ying Zhu Georgia State University
Key Applications Module Lesson 12 — Word Essentials
University of Warith AL-Anbiya’a
University of Warith AL-Anbiya’a
Picture with watercolor overlay background (Advanced)
Computer Animation Ying Zhu Georgia State University
An Introduction to the Windows Operating System
Balancing Chemical Equations
Computer Animation Ying Zhu Georgia State University
Presentation transcript:

Computer Animation Ying Zhu Georgia State University Walk Cycle, Action Editor, and NLA Editor

Walk cycle A walk cycle generally consists of four key poses Contact Recoil Passing High-point See http://www.blender.org/documentation/htmlI/x8053.html Let Blender interpolate between these poses

Create a walk cycle The process At the start frame, create the “rest” pose. Select all the bones that have been moved, press I to insert a key frame. Increase frame number. Create the “Contact” pose. Select all the bones that have been moved, press I to insert a key frame. Increase frame number. Create the “recoil” pose. Insert a key frame. Increase frame number. Create the “passing” pose. Insert a key frame. Increase frame number. Create the “high-point” pose. Insert a key frame. Repeat the above process until the character reaches the original contact pose.

Create a walk cycle Select a bone (or bones), open the IPO Curve Editor Choose “Pose” IPO type You’ll see the IPO curves for the bones

Copy and paste poses In Pose mode, select Pose menu and choose Copy Current Pose Paste Pose Paste Flipped Pose “Paste Pose” is useful for copy and paste the same pose in a walk cycle “Paste Flipped Pose” is useful for creating mirrored pose in a walk cycle E.g. reversed leg position Can also use the copy/paste icons

Combine walk cycles with path Two ways to create a walk cycle Move the character forward while you create the walk cycle Create the walk cycle without move the character forward In latter case, you can attach the armature with a path Create a path Select armature and then the path, press ctrl + P Choose “normal parent” (not “follow path”) The character will walk along the path

Action Editor Three editors are used in creating complex character animation IPO Curve Editor Action Editor NLA Editor Each is built on top of another and handles a different level of task

Action Editor IPO Curve Editor deals with the animation of each bone A user creates a pose and insert a key frame An IPO curve interpolates between key frames In Action Editor, you can create individual “action” An action is a sequence of poses that serve a purpose (e.g. walk, wave hand, rest, etc.)

Action Editor To create an action you create a sequence of poses and insert key frames In Action Editor window you’ll see a number of channels Each channel represents a bone A diamond marker is a pose marker Each vertical line represents a complete pose Along the time line, pose markers are interpolated by the IPO curves to see them you need to switch to IPO curve editor

Action Editor If you see a pink strip between two markers, it means there is no change in pose between these two markers

Action Editor You can give each action a meaningful name To add a new action, click on the button next to the action name and select “ADD NEW” Then you create another set of poses and insert key frames, and so on.

Action Editor For a character, each action is defined by a set of bones and their individual IPO curves An IPO curve is defined by a set of key frames markers and the curve that interpolates them You can create many (simple) actions for a character

Action Editor Then you may want to composite these actions to create complex animations Configure the sequence of actions Decide when each action is played on the timeline Determine how the actions blend with each other To do this you need to use the Non-Linear Animation (NLA) editor

NLA Editor NLA stands for “Non-Linear Animation” NLA Editor is a level above the Action Editor It allows you to organize and mix the actions you created in the Action Editor Organize actions along time line (If you see a blank window when you enter NLA Editor, press Home or Shift + MMB to scroll the window up and down.)

NLA Editor Select an armature, move the green line to the starting frame, press Shift + A to add an action strip Choose an action from a list These are the actions you created in the Action Editor You can move and scale the action strip Press Shift + A to add more action strips Organize them along the time line to create a logical sequence of actions

NLA Editor Action strips may overlap at some point E.g. “wave hand” in the middle of a “walk cycle” In many cases, you want one action to ease into another action E.g. walk  run  walk  rest

“Ease in” and “Ease out” in NLA How to set up “ease in” and “ease out”? Place two action strips so that the end of one action overlaps with the start of the next action by a number of frames (e.g. 15-frame overlap) Right click to select the first action Press N to bring up the “Transform Propoerties” menu Press “Auto-Blending” In the “In” field, type in the number of overlapping frames (e.g. 15)

“Ease in” and “Ease out” in NLA How to set up “ease in” and “ease out”? (Cont.) Right click to select the second action Press N to bring up the “Transform Propoerties” menu Press “Auto-Blending” In the “Out” field, type in the number of overlapping frames (e.g. 15)

NLA Editor The active action is marked in yellow Right click on the strip to make it active There is a dot on the left side to indicate active strips The action strips are evaluated from top to bottom You can move the action strips up and down to change their priorities

Why use Action Editor and NLA Editor? You can create a complex animation by adjust posing and inserting key frames You have just one action sequence that contains all the poses But this is inflexible Difficult to make changes Or you can create a number of simple actions and then composite them in NLA Editor Much more flexible and adaptive

Why use Action Editor and NLA Editor? For example, you may want to create an animation sequence with a character waves, walks, and then runs Option #1: You can create a single long animation sequence that contains all above Option #2: You may create three separate actions: wave, walk and run. Then you composite them in the NLA editor

Why use Action Editor and NLA Editor? What if you change your mind and instead want to do a walk, wave and run sequence? It’s difficult to make the changes with option #1. It’s easy to make the changes with option #2.