Levels.

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Presentation transcript:

Levels

Questions What is a level? Why do we use them? How do you distinguish them? Should there be a final level? Games that use them well?

Levels Way to break up a game For developers Benefits to players Development simplification How different should they be? How important is progressive difficulty? Benefits to players Accomplishment Learning

Levels in world games Transitions Consistency and differentiation Cut scenes Travel Consistency and differentiation Includes all world aspects

Levels in casual games Making it harder Ability to start at any level Serious games Content Gameplay