box modeling technique working with sub-objects directly rendering primer
editable objects editable mesh – deformable trimesh triangle polygons vertex transform in rows and columns edge face always triangles polygon element subset groupings – i.e. attached objects
editable objects editable poly – deformable polygonal mesh n-sided polygons – avoids invisible edges – better for slicing and cutting vertex edge border a contiguous open edge [spline] polygon element
vertex operations transforms weld target weld chamfer extrude vertex properties
edge operations transforms weld target weld chamfer extrude open edge editing bridge connect create shape
border operations (editable poly) borders are open conditions transforms cap chamfer extrude bridge connect
face operations (editable mesh) transforms extrude bevel
polygon operations transforms extrude extrude along spline bevel hinge bridge outline create edit triangulation
general operations attach / detach slice uses a plane cut freeform edge by edge normal smoothing material IDs
box modeling technique control segmentation manipulate sub-objects directly grow geometry from the closest base primitive subtractive operations based on segmentation – avoid booleans control open conditions watertight is desired
rendering primer Scanline Renderer no real-scale units architectural or standard base material types default UI switcher
rendering primer
Turn off real- world texture coordinates
rendering primer Set the size of the rendering in the common tab
rendering primer change the environment background if necessary