MechYr1 Chapter 8 :: Introduction to Mechanics

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MechYr1 Chapter 8 :: Introduction to Mechanics jfrost@tiffin.kingston.sch.uk www.drfrostmaths.com @DrFrostMaths Last modified: 5th August 2018

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Mechanics, broadly speaking, concerns motion, forces, and how the two interrelate. This chapter just gives you an overview of what you’ll be covering in Year 1 and how it all links together. Motion Forces At GCSE you may have encountered displacement-time and velocity-time graphs: You will later encounter force diagrams. This considers the forces acting at a particular point. Some forces you might consider… The gradient gives the velocity The gradient gives the acceleration Reaction force (that prevents object sinking into the table!) string displacement velocity Friction (which resists motion) The bridge! Area under graph gives distance. Tension 𝐹=𝑚𝑎 time time object Newton’s 2nd Law allows us to connect the force world (𝐹) with the motion world (acceleration 𝑎) if the object is moving. table Given constant acceleration we have 5 quantities of motion (“𝑠𝑢𝑣𝑎𝑡”): 𝒔= displacement 𝒖= initial velocity 𝒗= final velocity 𝒂= acceleration 𝒕= time The weight of the object. which we will see are linked by various equations: 𝑠=𝑢𝑡+ 1 2 𝑎 𝑡 2 𝑠= 𝑢+𝑣 2 𝑡 𝑣 2 = 𝑢 2 +2𝑎𝑠 𝑣=𝑢+𝑎𝑡 Forces can be considered as vectors. The magnitude of the force vector gives the ‘size’ of the force. We often consider forces in a particular direction. e.g. If the object above is stationary, the forces left must equal the force right, and forces up equal forces down (Newton’s 1st Law). Often we need to consider the forces at multiple different points if objects are connected, e.g. with pulleys: If the acceleration is not constant, we can specify displacement/velocity/acceleration as a function of time and differentiate/integrate to change between them. 𝑠=2 𝑡 3 +3𝑡 → 𝑣= 𝑑𝑠 𝑑𝑡 =6 𝑡 2 +3 𝑎 𝑇 𝑇 𝑎 4kg 3kg 4𝑔 3𝑔

Modelling Assumptions As with many areas of applied maths, we often have to make various modelling assumptions, to make the maths cleaner or to use well-known mathematical approaches. Here are common modelling assumptions often made in Mechanics: ! Particle Dimensions of object are negligible Means: Mass of object concentrated at single point. Rotational forces/air resistance can be ignored. Smooth/light pulley No friction. Means: Tension the same in string either side of pulley. Pulley has no mass. Fro Tip: Particularly make note of underlined text! Inextensible string String does not stretch under load. Means: Acceleration the same in any connected objects. Rough/Smooth surface Means: Objects in contact with surface does/does not experience friction. Rod One dimension is negligible, like a pole or beam. Means: Mass is concentrated along line. Rigid. Peg/Support A support from which a body can be suspended or rested. Means: Dimensionless and fixed. Can be rough or smooth depending on question.

SI units The SI units are a standard system of units, used internationally (“Système International d’unités”). These are the ones you will use: Quantity Unit Symbol Mass kilogram kg Length/Displacement metre m Time Seconds s Speed/Velocity metres per second m s-1 Acceleration metres per second per second m s-2 Force/Weight newton N (= kg m s-2) This unit is consistent with force being mass × acceleration

Vectors ↔ Scalars ? ? ? ? ? ? Distance: 3m Displacement: -3m In Mechanics you will often need to convert to/from the scalar form of a quantity and the vector form. Scalar Form Vector Form Distance Displacement Speed Velocity 𝐵 𝐵 ? 3 4 𝑚 5m ? Other quantities which can be vectors or scalars: Force, acceleration Quantities which can only be scalars: Time, mass 𝐴 𝐴 ? ! A scalar quantity has magnitude (i.e. size) only. The 5m is a distance. The value is always positive. ! A vector quantity also has direction. The vector equivalent of distance is displacement. ? Positive direction Fro Note: 1-dimensional vectors are still different from scalars. Consider the displacement on a 1-dimensional line in a particular direction. If we’d gone backwards 3 units… Distance: 3m Displacement: -3m Note: we don’t write the brackets around 1D vectors. So 1D vectors look like scalars, except they’re allowed to be positive or negative. ? ? 𝐹𝑖𝑛𝑖𝑠ℎ 𝑆𝑡𝑎𝑟𝑡 3m

Vectors ↔ Scalars ? ? ? Scalar Form Vector Form 𝐵 To convert to vector form, just use basic trigonometry to find the 𝑥-change and 𝑦-change. 5m 5 cos 60° 5 sin 60° = 2.5 4.33 𝑚 Fro Speed Tip: If 𝑥 is the magnitude, use 𝑥 cos 𝜃 for the side adjacent to the angle and 𝑥 sin 𝜃 for the side opposite it. 60° 𝐴 ? Velocity: 5 −12 𝑚 𝑠 −1 To convert scalar form, just find the magnitude of the vector using Pythagoras. Speed: 5 2 + −12 2 =13 𝑚 𝑠 −1 ? Force vector: 8𝑐𝑜𝑠45° −8 sin 45° = 4 2 −4 2 𝑁 45° In the 𝑦-direction the force is acting downwards. 8 𝑁

Further Examples ? ? ? Scalar Form Vector Form 6 N −6 sin 60° −6 cos 60° = −3 3 −3 𝑁 60° Recall from Pure Year 1 that 6𝒊−8𝒋 is another way of writing 6 −8 , where 𝒊 and 𝒋 are unit vectors in the positive 𝑥 and 𝑦 directions. ? 6 2 + −8 2 =10 𝑚 𝑠 −2 6𝒊−8𝒋 𝑚 𝑠 −2 𝒊 𝒋 ? Displacement: −4 cos 30° 𝒊+ 2 sin 30° 𝒋 = −2 3 𝒊+2𝒋 𝑚 30° 4 𝑚

Test Your Understanding [Textbook] A man walks from 𝐴 to 𝐵 and then from 𝐵 to 𝐶. His displacement from 𝐴 to 𝐵 is 6𝒊+4𝒋 m. His displacement from 𝐵 to 𝐶 is 5𝒊−12𝒋 m. What is the magnitude of the displacement from 𝐴 to 𝐶? What is the total distance the man has walked in getting from 𝐴 to 𝐶. ? Suitable Diagram a ? 𝐴𝐶 = 𝐴𝐵 + 𝐵𝐶 =11𝒊−8𝒋 𝐴𝐶 = 11 2 + 8 2 =13.6 𝑘𝑚 𝐴𝐵 = 6 2 + 4 2 =7.21 𝑘𝑚 𝐵𝐶 = 5 2 + 12 2 =13 𝑘𝑚 Total distance: 7.21+13=20.21 𝑘𝑚 𝐵 6𝒊+4𝒋 5𝒊−12𝒋 𝐴 b ? 𝐶 A raccoon has a velocity of 3 −1 𝑚 𝑠 −1 . Determine the angle the trajectory of the raccoon makes with the unit vector 𝒊. ? 3 Raccoon 𝜃 1 𝜃= tan −1 1 3 =18.4° 3𝑠𝑓

Exercise 8D Pearson Stats/Mechanics Year 2 Pages 127-129