Information processing
Input (stimulus identification) Information gathered from environment via sensory system using perceptual mechanisms Irrelevant information filtered through selective attention Decision Making (response identification) Information gathered forms motor programme Relevant information assessed and decision based on translatory mechanism Examples at each stage: Input: gathering information- senses: crowd noise, speed and direction of ball, location of team mates Decision making: choosing correct pass to make, irrelevant information filtered out via selective attention Output: the pass is completed Output (response programming) - Motor programme completed via effector mechanism and muscular system
Whiting’s information processing model Input from environment Receptor systems are the sensory inputs Perceptual mechanisms- 4 input to 1, why? Selective attention. Speed of ball, trajectory, position of players Translatory- making sense of information and deciding what to do Effector- movement
Receptors for gathering information Exteroceptors: information from outside (extrinsic), sight, sound, touch Proprioceptors: information from inside the body via nerve receptors (intrinsic) Interoceptors: information from internal organs to control blood flow, body pressure and temperature
Display: physical environment, performer must select the relevant cues Selective attention: process filtering information from sensory system and prioritising stimuli Motor programme: series of sub-routines to perform a movement adapting to environment
Perceptual mechanism: interpretation and analysis of information gathered from the environment by the sensory system Translatory mechanism: uses information gathered from environment to make the appropriate decision Effector mechanism: transfers decision been made to muscular system via motor nerves
https://www.youtube.com/watch?v=_AIaX2Lg_os From 2min- 3.30
https://www.youtube.com/watch?v=HjcZY00LwNs Explanation