Old and new latency requirements

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Presentation transcript:

Old and new latency requirements September 2016 doc.: IEEE 802.11-16/XXXXr0 Old and new latency requirements Date: 2018-11-15 Name Affiliation Address Phone Email Kazuyuki Sakoda Sony 1730 N. First Street, San Jose CA 95112 kazuyuki.sakoda(at)sony.com William Carney William.Carney(at)sony.com

Introduction Today, many devices handle video streaming via 802.11 WLAN. Most of them are not latency sensitive However, interactive video applications require low latency capability This submission explains the rationale of the interactive video latency requirements In many of these case, the latency requirements are derived from the video frame rate 60Hz framerate is commonly used, i.e., 16.7[msec] per frame To accommodate end-end signal processing in a video frame, we need to make sure that the signal processing delay plus transmission latency is less than 16.7 [msec] For these applications, ideally, 10[msec] one-way or roundtrip delay should be considered as a targeted specification

Interactive Experience Requires Low Latency Capability In general, low latency requirements will arise when there is a control loop in the system Case A: video subscription Case B: interactive video Video content Renderer Video server AP Smartphone, TV (dongle) Feedback input Human Human This case, latency should be constrained by video frame rate

Why does the video frame rate matter? (1) High quality VR headset 60Hz/16.7msec Renderer Feedback input = Head tracker Human = Move Video content

Why does the video frame rate matter? (2) HDMI cable replacement Video content Renderer Feedback input = game commander Human

Why does the video frame rate matter? (3) The interactive video application requires low latency transmission capability The video contents needs to be updated per feedback from the user reaction. This is the source of the latency requirement As of today, we should target 60Hz video frame rate (1 video picture per 16.7msec) Transmission needs to be completed in 5msec or 10msec, depending on the applications

The requirement has been there… 802.11ad functional requirements [1] 802.11ac functional requirements and evaluation methodology [2]

The requirement has been there… 802.11ax usage models [3]

The requirement has been there… 802.11ay evaluation methodology [4]

The requirement has been there… 802.11ay use case [5]

The requirement has been there… These requirements are well known in the 802.11 community, but there has not been much effort to take these requirements seriously until RTA discussions

Summary It is recommended that RTA considers real time video application as a part of the target applications The target latency requirement for the real time video application is derived from video frame rate of 60Hz It is further recommended to define latency target to be 10 [msec] roundtrip or 5 [msec] one way for these applications

Strawpoll (1) Do you think it is reasonable to include high data rate (>1Gbps) real time video application as a part of the target applications of the RTA? Yes: 17 No:7 Abstain: 4

Strawpoll (2) Do you think it is reasonable to include real time video application requirement to the IEEE 802.11 Real Time Applications TIG Report [6] (11-18/2009r0)? i.e., 5[msec] or 10[msec] latency together with high bandwidth (>1Gbps) streaming capability Yes: 14 No: 6 Abstain: 5

References [1] 11-09/0094r0, “TGad Functional Requirements,” Eldad Perahia [2] 11-09/0451r16, “TGac Functional Requirements and Evaluation Methodology,” Peter Loc, et.al. [3] 11-13/0657r6, “Usage models for IEEE 802.11 High Efficiency WLAN study group (HEW SG) – Liaison with WFA,” Laurent Cariou [4] 11-15-0866r2, “TGay Evaluation Methodology,” Laurent Cariou, et.al. [5] 11-15/0625r7, “IEEE 802.11 TGay Use Cases,” Rob Sun, et.al. [6] 11-18/2009r0, “IEEE 802.11 Real Time Applications TIG Report,” Kate Meng