GPU Introduction: Uses, Architecture, and Programming Model Lee Barford firstname dot lastname at gmail dot com
Outline Why GPUs? What GPUs are and what they provide Overview of GPU architecture Enough to orient the discussion of programming them Future changes Overview of tool chains We will cover NVIDIA’s CUDA
Power: energy used per unit time Dominant practicality and cost constraint
Insatiable need for floating point computing Graphics gaming animation Simulation: electronics aerodynamics automotive biochemistry Machine learning More flops / sec more realistic, more accurate Power & cooling are the limits on more flops: Key metric is flops / sec / Watt Supercomputer (dominant to c. 1990) compute cluster (unaccelerated CPUs), dominant before c. 2010
Extreme throughput integer applications Crytography Cryptocurrency mining Blockchain Profit set by rate of computations offset by energy costs Want to maximize integer operations / s / W
Exponentially growing gap Serial App Performance GPUs designs maximize number of cores to improve ops/s/W Graph from UC Berkeley ParLab
Graphics Processor (GPU) as Parallel Accelerator Commodity priced, massively parallel floating point Claimed performance on various problems 50-2500x CPU running serial code Graph from http://drdobbs.com/high-performance-computing/231500166
The GPU as a Co-Processor to the CPU: The physical and logical connections Control actions & code (kernels) to run GPU I/Os: Video Ethernet USB hub Firewire … CPU chipset PCIe Slow Main memory GPU memory Running GPU code is like requesting asynchronous I/O
Now from AMD & Intel: Fusion of CPU and GPU Multiple cores Hardware task scheduler Running GPU code will be like pending method pointers for future execution. (Like C++11, TBB, TPL, PPL). Main memory I/O subsystem
Programming implications Write two programs, in two languages Main program on CPU: Startup, shutdown, I/O, networking, databases, non-GPU functionality Control passing of data between CPU and GPU Invoke code to run on GPU Kernels on GPU Term comes from simulation (partial differential equations) Computation-heavy subroutines GPU must save enough time to make work of moving data between CPU and GPU pay off
CUDA (NVIDIA) GPU Compute Architecture: Many Simple, Floating-Point Cores
Cores organized into groups 32 cores (Streaming Multiprocessor) share: Instruction stream Registers Execute same program (kernel) in lock step SPMD: ~ [Same place in same kernel at the same time] Act as 100-1000’s more cores by switching context instead of waiting for memory 1000’s of virtual cores executing same lines of code together, but Sharing limited resources
GPU has multiple SMs SMs run in parallel Do not need to be executing same location in the same program at the same time In aggregate, many 1000’s of parallel copies of same kernel running simultaneously Total of up to 1Tflop/s at peak CENTRAL SOFTWARE ISSUES: How to generate and control this much parallelism How to avoid slowing down due to waiting for off-GPU DRAM memory access
GPU Programming Options Libraries: called from CPU code. Write no GPU code. Examples: Image/video processing, dense & sparse matrix, FFT, random numbers Generic programming for GPU Thrust Like C++ Standard Template Library Specialize & use built-in data structures and algorithms NVIDIA GPUs only Programming GPU kernels in a special-purpose language (emphasis in this course) CUDA C/C++, PyCUDA, CUDA Fortran OpenCL, WebCL, …
Questions
Two Programming Environments that We’ll Cover CUDA C/C++: Very efficient code Lots of fussy detail to get that efficiency Robust tool chains for Linux, Windows, MacOS Specific to NVIDIA Thrust: Easy to write Algorithms provided among the fastest (e.g., sort) NVIDIA GPUs only
BACKUP SLIDES
CUDA C/C++ vs OpenCL CUDA C/C++ OpenCL Proprietary (NVIDIA) Code runs on NVIDIA GPUs Reportedly 10-50% faster than OpenCL Compiles at build time to binary code for particular targeted hardware Specific NVIDIA hardware architecture versions No compiler available at run time Open standard (Khronos) Code runs on NVIDIA & AMD GPUs, x86 multicore, FPGAs (academic research) at the same time Compiles at build time to intermediate form that is compiled at run time for the hardware that is present Compiler is available at run time Can execute downloaded or dynamically generated source code
Class Project Idea Accurate edge finding in a 1D signal Journal paper published on multicore version Student project last year doing Thrust implementation Project: Do CUDA version + performance tests Paper combining previous student’s work with above: 60% probability of getting accepted in a particular IEEE conference 3 co-authors, including previous student & Lee Extended abstract due: Nov 6 Class project due during finals, same as everyone else Camera ready paper due: March 4 See or email me in the next week or two if interested
Programming Tomorrow’s CPU will be Like Programming Today’s GPU GPUs that compute will come “for free” with computers Slow step of moving data to/from GPU will be eliminated Hardware task scheduler for both CPU and GPU will Almost eliminate OS & I/O overhead for invoking GPU kernels Also almost eliminate OS overhead for invoking parallel tasks on CPU AMD laptop chip; Intel laptops (e.g. fall ‘12 refresh MacBook Pros) NVIDIA GPU+ARM chip available now for battery operated devices Both promise desktop chips in next year or two Programming models will probably evolve from what we’ll cover Course will use current, PCIe-based GPUs We will be dealing with overheads that will pass away over next few years
Teraflop GPU that runs on a (biggish) battery