10/4: Lecture Topics Overflow and underflow Logical operations Procedure calls
Overflow and Underflow Overflow occurs when a number is too big to represent usually as the result of a numerical operation unsigned ints, > 232-1 signed ints, > 231-1 floats, > 3.40282347e+38 doubles, > 1.7976931348623157e+308 Underflow means the number is too small to represent unsigned ints < 0 signed ints, < -231 floats, > 1.17549435e-38 doubles, > 2.2250738585072014e-308
Logical Operations Bitwise operations (and/andi & or/ori) Shift operations left shift 0000 1111 << 2 = 0011 1100 (sll) right shift 0000 1111 >> 2 = 0000 0011 Signed >> 1110 0010 >> 2 = 1111 1000 sra Unsigned >> 1110 0010 >> 2 = 0011 1000 srl
Examples Evaluate the following Fill in the body of this procedure (1100 1100 & 0001 1111) | 1100 0000 (1100 1100 >> 3) | 1100 0000 Fill in the body of this procedure int GetBitFromPosition( int num, int pos ) { if( ( pos < 0 ) || ( pos >= 32 ) ) { fprintf( stderr, “You idiot.\n” ); return 0; } return
Examples Continued f is a single precision floating point number write code to extract the actual exponent from f
Procedure calls in assembly int fact( int n ) { int result; if( n <= 1 ) result = 1; else result = n * fact(n-1); return result; } main() { int i; i = fact( 5 );
Procedure Call More than just a branch and a return Data goes in arguments, parameters Data goes back out return value What makes this possible? the stack
Review of Stacks Two operations: push an item onto the stack pop an item off the stack
Stack Implementations Pretty easy to do with a linked list You probably saw this in 143 or 373 Top
A Stack in an Array Linked lists are nice if you have them Arrays are a lot faster A[5] A[4] Top A[3] A[2] A[1] A[0]
Calling Conventions Sequence of steps to follow when calling a procedure Determines: where arguments are passed to the callee how to transfer control from caller to callee and back where return values passed back out no unexpected side effects such as overwritten registers
Calling Conventions Mostly governed by the compiler We’ll see a MIPS calling convention Not the only way to do it, even on MIPS Most important: be consistent Procedure call is one of the most unpleasant things about writing assembly for RISC architectures
A MIPS Calling Convention 1. Place parameters where the procedure can get them 2. Transfer control to the procedure 3. Get the storage needed for the procedure 4. Do the work 5. Place the return value where the calling code can get it 6. Return control to the point of origin
Step 1: Parameter Passing The first four parameters are easy - use registers $a0, $a1, $a2, and $a3 You’ve seen this already What if there are more than four parameters?
Step 2: Transfer Control Getting from caller to callee is easy -- just jump to the address of the procedure Need to leave a way to get back again Special register: $ra (for return address) Special instruction: jal
Jump and Link Calling code Procedure proc: add .. jal proc
Step 3: Acquire Storage What storage do we need? Registers Other local variables Where do we get the storage? From the stack
Refining Program Layout Address Reserved 0x00400000 Program instructions Text 0x10000000 Static data Global variables 0x10008000 Dynamic data heap Local variables, saved registers Stack 0x7fffffff
Saving Registers on the Stack $sp $s2 $s1 $s0 $sp $sp Before Procedure During Procedure After Procedure
Assembly for Saving Registers We want to save $s0, $s1, and $s2 on the stack sub $sp, $sp, 12 # make room for 3 words # “addi $sp, $sp, -12” sw $s0, # store $s0 sw $s1, # store $s1 sw $s2, # store $s2
Step 4: Do the work We called the procedure so that it could do some work for us Now is the time for it to do that work Resources available: Registers freed up by Step 3 All temporary registers ($t0-$t9)
Callee-saved vs. Caller-saved Some registers are the responsibility of the callee callee-saved registers $s0-$s7 Other registers are the responsibility of the caller caller-saved registers $t0-$t9
Step 5: Return values MIPS allows for two return values Place the results in $v0 and $v1 You’ve seen this too Why are there two return values? What if the procedure needs more than two return values?
Step 6: Return control Because we laid the groundwork in step 2, this is easy Address of the point of origin + 4 is in register $ra Just use jr $ra to return
An Example int leaf(int g, int h, int i, int j) { int f; f = (g + h) - (i + j); return f; } Let g, h, i, j be passed in $a0, $a1, $a2, $a3, respectively Let the local variable f be stored in $s0
Compiling the Example leaf: sub $sp, $sp, 4 # make room for $s0 # addi $sp, $sp, -4 sw $s0, 0($sp) # store $s0 add $t0, $a0, $a1 # $t0 = g + h add $t1, $a2, $a3 # $t1 = i + j sub $s0, $t0, $t1 # $s0 = f add $v0, $s0, $zero # copy result lw $s0, 0($sp) # restore $s0 addi $sp, $sp, 4 # put $sp back jr $ra # jump back to caller
Nested Procedures Suppose we have code like this: Potential problem: the return address is stored in $ra which will get overwritten main() { foo(); } int foo() { return bar(); int bar() { return 6;
A Trail of Bread Crumbs The registers $s0-$s7 are not the only ones we save on the stack What can the caller expect to have preserved across procedure calls? What can the caller expect to have overwritten during procedure calls?
Preservation Conventions Preserved Not Preserved Saved registers: $s0-$s7 Stack pointer register: $sp Return address register: $ra Stack above the stack pointer Temporary registers: $t0-$t9 Argument registers: $a0-$a3 Return value registers: $v0-$v1 Stack below the stack pointer
A Brainteaser in C What does this program print? Why? #include <stdio.h> int* foo() { int b = 6; return &b; } void bar() { int c = 7; main() { int *a = foo(); bar(); printf(“The value at a is %d\n”, *a);
Activation Record For a procedure call, the activation record is the portion of the stack containing saved registers local variables Also known as procedure frame