ELearning Principles and Practice

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Presentation transcript:

ELearning Principles and Practice Nina Bresnihan MTL16

Instructional Design “Instructional Design is the process through which an educator determines the best teaching methods for specific learners in a specific context, attempting to obtain a specific goal.” “… Is not necessarily linear and may be quite dynamic, recursive and never ending.” IEEE (2001). Reference Guide for Instructional Design and Development, available online at www.ieee.org

http://www.ikea.com/gb/en/catalog/categories/series/12202/  

The Components

An efficient way to approach the task “teaching (instructional) methods for specific learners in a specific context, attempting to obtain a specific goal”

Count all parts Assemble outer frame Fit shelves Apply hinges An efficient model to approach design of any sideboard assembly instruction CAFAF Count all parts Assemble outer frame Fit shelves Apply hinges Fit doors  

Instructional Design Models At a basic level:

(Some) Instructional Design Models

3 Categories of Instructional Design Models

An instructional theory focused on motivation ARCS Prof. John Keller, Florida State University An instructional theory focused on motivation “designing  the motivational aspects of learning environments to stimulate and sustain students’ motivation to learn”   Attention Relevance Confidence Satisfaction

Attention Perceptual Arousal > Capture Interest Inquiry Arousal > Stimulate Inquiry Variability > Maintain Attention

Relevance Goal orientation > Meet learners’ needs Motive Matching > Match Interests Familiarity > Link to Experiences

Confidence Learning Requirements Success Opportunities Personal Control > assist in building a positive expectation for success > support the students’ beliefs in their competence > success based upon learner efforts and abilities

Satisfaction Intrinsic Reinforcement > Interest/use of learning Extrinsic Rewards > Rewarding Outcomes Equity > Fair treatment

Over to you…..

In-class task Present a couple of slides on each of your two ID models to explain them to your classmates. Contrast and compare the two. 5 mins in total to present.  

In-class task Group Model 1 Model 2 Group 1 Assure Backward Design Group 2 Dick & Carey Algo Heuristic Group 3 Addie Kemp Group 4 Cognitive Apprentice Spiral or Rapid Prototype Group 5 Gagne’s 9 Events of Cathy Moore’s Action Instruction Mapping

If you have slides mail them to: Nina.Bresnihan@scss.tcd.ie A couple of resources… find more http://www.instructionaldesigncentral.com http://www.instructionaldesign.org/models   Possible headings… Are there clear visualisations? Clear  goals/purposes? Flexible or Prescriptive? Evaluation process? Team collaboration? Practical? Classroom, product or system? Preference and why?