Socket Programming.

Slides:



Advertisements
Similar presentations
2: Application Layer1 Socket programming Socket API r introduced in BSD4.1 UNIX, 1981 r Sockets are explicitly created, used, released by applications.
Advertisements

Network Programming and Java Sockets
Application Layer 2-1 Chapter 2 Application Layer Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Application Layer – Lecture.
2: Application Layer 1 Socket programming Socket API r introduced in BSD4.1 UNIX, 1981 r explicitly created, used, released by apps r client/server paradigm.
9/23/2003-9/25/2003 Sockets & DNS September 23-25, 2003.
1 Creating a network app Write programs that  run on different end systems and  communicate over a network.  e.g., Web: Web server software communicates.
2: Application Layer1 Data Communication and Networks Lecture 12 Java Sockets November 30, 2006.
2: Application Layer1 Socket programming Socket API r introduced in BSD4.1 UNIX, 1981 r explicitly created, used, released by apps r client/server paradigm.
1 Overview r Socket programming with TCP r Socket programming with UDP r Building a Web server.
1 Review of Previous Lecture r Electronic Mail r DNS r P2P file sharing.
Internet and Intranet Protocols and Applications Lecture 4: Application Layer 3: Socket Programming February 8, 2005 Arthur Goldberg Computer Science Department.
Networking Overview February 2, /2/2004 Assignments Due – Homework 0 Due – Reading and Warmup questions Work on Homework 1.
2: Application Layer1 Chapter 2 (continued) Application Layer – part 2 Computer Networking: A Top Down Approach Featuring the Internet, 3 rd edition. Jim.
Lecture 11 Java Socket Programming CPE 401 / 601 Computer Network Systems slides are modified from Dave Hollinger and Joonbok Lee.
Socket programming with UDP and TCP. Socket Programming with TCP Connection oriented – Handshaking procedure Reliable byte-stream.
TCP Socket Programming CPSC 441 Department of Computer Science University of Calgary.
2: Application Layer1 Socket Programming. 2: Application Layer2 Socket-programming using TCP Socket: a door between application process and end- end-transport.
2: Application Layer1 Chapter 2: Application layer r 2.1 Principles of network applications r 2.2 Web and HTTP r 2.3 FTP r 2.4 Electronic Mail  SMTP,
1 Network Layers Application Transport Network Data-Link Physical bits.
Protocols Rules for communicating between two entities (e.g., a client and a server) “A protocol definition specifies how distributed system elements interact.
Welcome to CIS 235 Computer Networks Fall, 2007 Prof Peterson.
2: Application Layer 1 Socket Programming Computer Networking: A Top Down Approach Featuring the Internet, 3 rd edition. Jim Kurose, Keith Ross Addison-Wesley,
JAVA Socket Programming Joonbok Lee KAIST.
2: Application Layer 1 Socket Programming TCP and UDP.
JAVA Socket Programming Source: by Joonbok Lee, KAIST, 2003.
ECE5650: Network Programming
1 1 Socket programming Socket API r introduced in BSD4.1 UNIX, 1981 r explicitly created, used, released by apps r client/server paradigm r two types of.
2: Application Layer1 Chapter 2 Application Layer Computer Networking: A Top Down Approach Featuring the Internet, 2 nd edition. Jim Kurose, Keith Ross.
2: Application Layer1 Chapter 2: Application layer r 2.1 Principles of network applications r 2.2 Web and HTTP r 2.3 FTP r 2.4 Electronic Mail  SMTP,
2: Application Layer1 Socket programming Socket API r introduced in BSD4.1 UNIX, 1981 r explicitly created, used, released by apps r client/server paradigm.
CS 3830 Day 11 Introduction : Application Layer 2 Server-client vs. P2P: example Client upload rate = u, F/u = 1 hour, u s = 10u, d min ≥ u s.
Chapter 2 Application Layer Computer Networking: A Top Down Approach, 5 th edition. Jim Kurose, Keith Ross Addison-Wesley, April A note on the use.
Winter 2002Suprakash Datta1 Socket programming Socket API introduced in BSD4.1 UNIX, 1981 explicitly created, used, released by apps client/server paradigm.
-1- Georgia State UniversitySensorweb Research Laboratory CSC4220/6220 Computer Networks Dr. WenZhan Song Associate Professor, Computer Science.
Socket Programming Lee, Sooyong
Network Programming and Sockets CPSC 363 Computer Networks Ellen Walker Hiram College (Includes figures from Computer Networking by Kurose & Ross, © Addison.
Socket Programming Tutorial. Socket programming Socket API introduced in BSD4.1 UNIX, 1981 explicitly created, used, released by apps client/server paradigm.
Java Socket programming. Socket programming with TCP.
NETWORK PROGRAMMING.
2: Application Layer1 Chapter 2: Application layer r 2.1 Principles of network applications r 2.2 Web and HTTP r 2.3 FTP r 2.4 Electronic Mail  SMTP,
2: Application Layer1 Socket programming Socket API Explicitly created, used, released by apps Client/server paradigm Two types of transport service via.
1 CSCD 330 Network Programming Spring 2014 Some Material in these slides from J.F Kurose and K.W. Ross All material copyright Lecture 7 Application.
Chapter 2 Application Layer Application 2-1. Chapter 2: Application layer 2.1 Principles of network applications 2.2 Web and HTTP 2.3 FTP 2.4 Electronic.
1 Socket programming Socket API r introduced in BSD4.1 UNIX, 1981 r explicitly created, used, released by apps r client/server paradigm r two types of.
1 COMP 431 Internet Services & Protocols Client/Server Computing & Socket Programming Jasleen Kaur February 2, 2016.
1 CSCD 330 Network Programming Fall 2013 Some Material in these slides from J.F Kurose and K.W. Ross All material copyright Lecture 8a Application.
Socket programming in C. Socket programming Socket API introduced in BSD4.1 UNIX, 1981 explicitly created, used, released by apps client/server paradigm.
Data Communications and Computer Networks Chapter 2 CS 3830 Lecture 11 Omar Meqdadi Department of Computer Science and Software Engineering University.
1 All rights reserved to Chun-Chuan Yang Upon completion you will be able to: The OSI Model and the TCP/IP Protocol Suite Understand the architecture of.
2: Application Layer1 Network applications: some jargon Process: program running within a host. r within same host, two processes communicate using interprocess.
Topic: Network programming
Socket Programming Socket Programming Overview
Transport layer (last part) Application layer
DNS: Domain Name System
Socket programming with TCP
CSE 4213: Computer Networks II
Chapter 2: outline 2.1 principles of network applications
Socket programming - Java
CSCD 330 Network Programming
Socket Programming Socket Programming Overview
CSCD 330 Network Programming
Java Socket Programming
Socket Programming 2: Application Layer.
DNS: Domain Name System
CPSC 441 UDP Socket Programming
Chapter 2: Application layer
DNS: Domain Name System
DNS: Domain Name System
Socket Programming with UDP
Presentation transcript:

Socket Programming

Socket programming with TCP. Socket programming with UDP. Evaluation. Outline: Socket programming. Socket programming with TCP. Socket programming with UDP. Evaluation.

1. Socket Programming Goal: Learn how to build client/server application that communicate using sockets.

1.Socket Programming Socket: - A host-local, application-created, OS-controlled interface (a “door”) into which application process can both send and receive messages to/from another application processes. - A door between application process and end-end-transport protocol (UCP or TCP)

1.Socket Programming Socket Types: 1. Datagram socket connectionless UDP 2. Stream socket connection oriented TCP 3. Raw socket Socket API: introduced in BSD4.1 UNIX, 1981 explicitly created, used, released by apps client/server paradigm two types of transport service via socket API: unreliable datagram - reliable, byte stream-oriented

2. Socket-programming using TCP TCP service: Reliable transfer of bytes from one process to another. controlled by application developer controlled by application developer process TCP with buffers, variables socket process TCP with buffers, variables socket controlled by operating system internet host or server host or server

2. Socket-programming using TCP Client must contact server server process must first be running server must have created socket (door) that welcomes client’s contact Client contacts server by: creating client-local TCP socket specifying IP address, port number of server process When client creates socket: client TCP establishes connection to server TCP When contacted by client, server TCP creates new socket for server process to communicate with client allows server to talk with multiple clients source port numbers used to distinguish clients

2. Socket-programming using TCP Server (running on hostid) Client create socket, port=x, for incoming request: welcomeSocket = ServerSocket(x) TCP connection setup close connectionSocket read reply from clientSocket create socket, connect to hostid, port=x clientSocket = new Socket(host,x) wait for incoming connection request connectionSocket = welcomeSocket.accept() send request using clientSocket read request from connectionSocket write reply to

2. Socket-programming using TCP Stream: A stream is a sequence of characters that flow into or out of a process. An input stream is attached to some input source for the process, e.g., keyboard or socket. An output stream is attached to an output source, e.g., monitor or socket. Client process client TCP socket

2. Socket-programming using TCP Example client-server app: 1) client reads line from standard input (inFromUser stream) , sends to server via socket (outToServer stream) 2) server reads line from socket 3) server converts line to uppercase, sends back to client 4) client reads, prints modified line from socket (inFromServer stream)

2. Socket-programming using TCP Java Client import java.io.*; import java.net.*; class TCPClient { public static void main(String argv[]) throws Exception { String sentence; String modifiedSentence; BufferedReader inFromUser = new BufferedReader(new InputStreamReader(System.in)); Socket clientSocket = new Socket("hostname", 6789); DataOutputStream outToServer = new DataOutputStream(clientSocket.getOutputStream()); Create input stream Create client socket, connect to server Create output stream attached to socket

2. Socket-programming using TCP Java Client (Cont) BufferedReader inFromServer = new BufferedReader(new InputStreamReader(clientSocket.getInputStream())); sentence = inFromUser.readLine(); outToServer.writeBytes(sentence + '\n'); modifiedSentence = inFromServer.readLine(); System.out.println("FROM SERVER: " + modifiedSentence); outToServer.close(); clientSocket.close(); } Create input stream attached to socket Send line to server Read line from server

2. Socket-programming using TCP Java Server import java.io.*; import java.net.*; class TCPServer { public static void main(String argv[]) throws Exception { String clientSentence; String capitalizedSentence; ServerSocket welcomeSocket = new ServerSocket(6789); while(true) { Socket connectionSocket = welcomeSocket.accept(); BufferedReader inFromClient = new BufferedReader(new InputStreamReader(connectionSocket.getInputStream())); Create welcoming socket at port 6789 Wait, on welcoming socket for contact by client Create input stream, attached to socket

2. Socket-programming using TCP Java Server(Cont) Crete output stream Attached to socket DataOutputStream outToClient = new DataOutputStream(connectionSocket.getOutputStream()); clientSentence = inFromClient.readLine(); capitalizedSentence = clientSentence.toUpperCase() + '\n'; outToClient.writeBytes(capitalizedSentence); } Read in line from socket Write out line to socket End of while loop, loop back and wait for another client connection

3. Socket-programming using UDP UDP: no “connection” between client and server no handshaking sender explicitly attaches IP address and port of destination to each packet server must extract IP address, port of sender from received packet UDP: transmitted data may be received out of order, or lost UDP provides unreliable transfer of groups of bytes (“datagrams”) between client and server

3. Socket-programming using UDP Server (running on hostid) create socket, clientSocket = DatagramSocket() Client Create, address (hostid, port=x, send datagram request using clientSocket create socket, port=x, for incoming request: serverSocket = DatagramSocket() read request from serverSocket close clientSocket read reply from clientSocket write reply to serverSocket specifying client host address, port number

3. Socket-programming using UDP Client process Input: receives packet (recall thatTCP received “byte stream”) Output: sends packet (recall that TCP sent “byte stream”) client UDP socket

3. Socket-programming using UDP Java Client import java.io.*; import java.net.*; class UDPClient { public static void main(String args[]) throws Exception { BufferedReader inFromUser = new BufferedReader(new InputStreamReader(System.in)); DatagramSocket clientSocket = new DatagramSocket(); InetAddress IPAddress = InetAddress.getByName("hostname"); byte[] sendData = new byte[1024]; byte[] receiveData = new byte[1024]; String sentence = inFromUser.readLine(); sendData = sentence.getBytes(); Create input stream Create client socket Translate hostname to IP address using DNS

3. Socket-programming using UDP Java Client(Cont) Create datagram with data-to-send, length, IP addr, port DatagramPacket sendPacket = new DatagramPacket(sendData, sendData.length, IPAddress, 9876); clientSocket.send(sendPacket); DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length); clientSocket.receive(receivePacket); String modifiedSentence = new String(receivePacket.getData()); System.out.println("FROM SERVER:" + modifiedSentence); clientSocket.close(); } Send datagram to server Read datagram from server

3. Socket-programming using UDP Java Server import java.io.*; import java.net.*; class UDPServer { public static void main(String args[]) throws Exception { DatagramSocket serverSocket = new DatagramSocket(9876); byte[] receiveData = new byte[1024]; byte[] sendData = new byte[1024]; while(true) DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length); serverSocket.receive(receivePacket); Create datagram socket at port 9876 Create space for received datagram Receive datagram

3. Socket-programming using UDP Java Server (Cont) String sentence = new String(receivePacket.getData()); InetAddress IPAddress = receivePacket.getAddress(); int port = receivePacket.getPort(); String capitalizedSentence = sentence.toUpperCase(); sendData = capitalizedSentence.getBytes(); DatagramPacket sendPacket = new DatagramPacket(sendData, sendData.length, IPAddress, port); serverSocket.send(sendPacket); } Get IP addr port #, of sender Create datagram to send to client Write out datagram to socket End of while loop, loop back and wait for another datagram

4. Evaluation 1. Modify the sever code (the one in the slides), so that the server process counts the number of characters in the line and returns it to the client. The client will print the number on its monitor. 2. Write a client process that will communicate with a server that you will also write. Your client will open a TCP socket to your server and send a message to your server containing your name (X). The server will accept connection from your client and will send a message (“Hello X”) back to your client, where X is replaced by your name. The client will print the message.

3. Team up with someone from the class 3. Team up with someone from the class. You should get your client and their server processes to inter-operate with each other (or vice versa). Your client should send a message contains your name and your partner name and their server should eventually print out the message after changing it to lower case. 4. Repeat problem 1 using UDP sockets

References: Computer Networking: A Top Down Approach Featuring the Internet, 6th edition. Jim Kurose, Keith Ross Addison-Wesley, July 2013.