Shipwrecked Gameplay Characters Networking Turrets Spawning

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Presentation transcript:

Shipwrecked Gameplay Characters Networking Turrets Spawning Grab your friends and become a legend! Your ship has crash-landed on Earth, which is currently inhabitable and overrun by monsters. Gather up your ship parts spread around the map, while fending off these monsters just to escape alive! Gameplay Play with up to 3 others Additional single-player challenge mode Large level to explore Characters Choose from four different characters Unique gun, voice and special abilities for each character All characters have animation controller with multiple animations Gain experience by killing enemies, allowing upgrades Networking capabilities were developed using Photon Lobby system Greatly reduced lag by extrapolating player movement vs. interpolating player movement Networking Turrets Mechanic can build turrets with shooting capabilities + AI FOV Mechanic can build incomplete turret, stop, and come back and finish building turret Spawning Implemented with spawn managers The spawn odds of each monster determines the probability of it spawning, where the probability is SpawnOdds /TotalOdds. Adaptive AI Used A* Pathfinding Project Includes navmesh graph, a grid graph, and a point graph representation for the A* algorithm to traverse Implements both object avoidance when attacking the player and waypoint traversal when attacking the base. Field of View implemented for monsters and turrets After issues with AI not detecting target since FOV only targeted center of targets, updated to allow FOV to see extents of target