Game Evaluation Bloodborne

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Presentation transcript:

Game Evaluation Bloodborne By: Daniel Hamadeh CIS 487 Game Design Game Evaluation Bloodborne

Basic Information Title: Bloodborne Developer: FromSoftware Known for the Dark/Demon Souls and Armored Core series. Publisher: Sony Computer Entertainment Release Date: March 24, 2015 (US) Release Prices: Standard Edition: $59.99 Collectors Edition: $79.99 Minimum Hardware Requirements: N/A Bloodborne is a PlayStation 4 exclusive title. Required Hardware: PlayStation 4 System

Game Summary Brutally Difficult Action RPG Gameplay consists of world exploration and fast paced combat. The player can customize the protagonist as they wish. There are different types of weapons, items, and abilities the player can find and use to their advantage as they level up. Story & artwork is heavily inspired by H.P. Lovecraft and Bram Stoker. Has a Victorian Era feel. Soundtrack is a huge part of the game, performed by a 65 piece orchestra & 32 piece choir.

Game Summary – Cont. Story Players Role Other stuff Interface Has plenty of lore built into the game, but the developers tell the story in a vague way. Much of the backstory/lore is explained through the different items/weapons/gear you obtain throughout the game while the actual story is explained through minimal context and few cutscenes. It’s the players responsibility to seek out the full story if they wish. Players Role The player creates his/her own “hunter” in the game. It’s the players job to hunt and kill anything infected by the blood plague. Other stuff No scoring system There were a few major/minor bugs at launch. Most if not all have been patched out at this point. The game features a unique trial and error system for player deaths. Interface Consists of a health Bar, stamina Bar, blood vials (health potions), silver bullets, current equipped item, status effects, blood echoes (currency/experience) and insight (currency/ world effect).

My Review What was fun/good What was not fun/bad Multiplayer Bloodborne was the first game to implement the multiplayer aspect of the game perfectly. Previous souls games did a poor job of implementing multiplayer (poor connections, bugs). Replay ability The game has extra content even after completing the story You can replay through the story again (new game+), difficulty ramps up each time. Combat Quick, responsive and satisfying Precise hitboxes (important for a difficult game) Challenge of both the normal enemies and bosses The game gives you a great sense of accomplishment when you defeat such tough enemies. Artwork The enemy models Design of the city Soundtrack was amazing Each boss and most areas have a unique soundtrack that fits very well What was not fun/bad Fewer weapon variety compared to other souls games. Steep Learning curve Unless you are familiar with the Dark Souls/Demon Souls series it can be hard to adjust to. Story issues The story itself is great but requires too much work on the players end to obtain certain plot points or understand it. Bloodborne is rated M for mature and it definitely deserves it as it contains a large amount of graphic violence and presents a much more mature storyline. I don’t believe there are any present design mistakes, everything was implemented well. Bloodborne is my currently my favorite out of the souls series and other games similar to it. I consider it to be the best out of the any of the souls series due to its tight controls and fast paced combat. It also has my favorite setting and has the best atmospheric presentation.

MY Summary I would personally give the game 4.5/5 stars The game has a few flaws but overall its fantastic Strengths Great Soundtrack Great atmospheric presentation and artwork Fast paced combat Difficulty makes the game satisfying to progress through Lots of replay-ability Weaknesses Poor story-telling Steep learning curve can make it difficult for new players to get into the game Improvements Present the story in a much more straightforward manner Increase the weapon variety

Gameplay Demo