“Castle Siege” April 6, 2017 EF 152 Spring 2017 (s17 E-06)

Slides:



Advertisements
Similar presentations
New Product Innovation National Correctional Industries Association Enterprise 2004 March 23, 2004.
Advertisements

Invention Convention Timeline List of due dates for 6 th grade Invention Project February 2014.
Java Risk game Slide 1 The rules of RISK Simon Forey.
Aquila Rise of the Emperor. Overview – Aquila ► A turn based strategy game set in Ancient Rome. ► Your Goal is to become Emperor by eliminating your enemies.
Enhancing communication to a whole new level. Objective Convenience Fashionable Enhanced Technology.
 to get to know the importance of computer games for children;  to learn the types of computer games;  to know the rules or proper playing.
markers Copy on card stock, cut out and tape edges to make a die. Copy and cut beehive boards (one for each player) on Card stock. Copy two.
Rules Of Chess!!!!!! By: Caylin Stappenbeck. Table Of Contents!!!! Rules*** Conclusion***
Demonstration and Application Revision Version 2.0: The Return of the Revolutionaries of the Mountain of Slyzikarieth’s Death (Part XIV) Josh Waters Ty.
CHESS 2: Castling and Forking…and a Stalemate A Levoy Power Point.
Game Based Learning By Sohail Rahman Lecturer, Institute of Management Sciences, University of Science and Technology Bannu.
OpEnSp a Ce LCO Proposal Calvin Chin Mikiko Jama CSE403 Summer 06.
Identifying the Target Audience Part 2. Target Audience The target audience is the group of people for whom the game is meant. To develop an effective.
IN AT LEAST 4 SENTENCES, WRITE ABOUT WHAT YOU KNOW OF THE MIDDLE AGES. Journal Entry 3 May 2012.
San Diego State University
New Product Innovation
Controlled Assessment: Section 4
N W D B Zombie Defense House NWDB Toys Team B-09 Evan Newell
Greenhouse for Sprouts
Cowichan Golf Club Great Island Golf
Rainball Team Engage C-16
So you Think you Wanna be an Engineer?
The ultimate marble track – Toys R’ not US
Layne Hurd, Jared Smith, Trevor Dixon, and Stephen BOtto
King's Empire APK + MOD Free Download » GET FULL PACK HERE «
When the team gets divided;
Andre Lipcius, Parker Trulove, Shafer Beary, Cory Colbaugh
Hannah Loftis, Jakob Thaler, Radwa Ahmed & Travis Livingston
The Tennessee Bean Machine
Maths Space Gladys Nzita-Mak.
SKEET DART BIME Engineering Team D-21 Carlos Romero Carmelo Venero
Marr-ball Think Toys E-10 By: Ethan England, Matthew Keisling, Drew Tucker, and Caleb Whited EF 152 Spring April 2017.
Bennett’s Biggest Fans
Canjo Kit EF152 Spring /8/17 Team: Boys ‘R’ Us TA-217-5
Communication Knowledge Application Thinking Application Game
CHESS.
Clue Box SMACK Toys EF 152 Fall /8/2017 Team #218-6
Whole school homework projects
FRISBERANG McEngineers
Create A Game Contest. Create A Game Contest Difference between Toys & Games.
`Duncan, Ryan Pauly, Preston Spires EF 152 Spring, 2017 April 6, 2017
Connecticut Invention Convention Parent Orientation
Presentation to California State Lottery Commission May 24, 2018
Design, prototyping and construction
DESIGN PROJECT PRODUCTION PHASES DEFINE, STRUCTURE, DESIGN, BUILD AND TEST, DELIVERY ® Copyright 2012 Adobe Systems Incorporated. All rights reserved.
Invention Convention Timeline
STRETCHY-NET Infinity Toys – C-08
Communication Knowledge Application Thinking Application The game
DESIGN PROJECT PRODUCTION PHASES DEFINE, STRUCTURE, DESIGN, BUILD AND TEST, DELIVERY ® Copyright 2012 Adobe Systems Incorporated. All rights reserved.
Thunderdome The Jordans – D23
Brainstorm some games! Name of Game? What do you do? How do you win?
Math 331: Problem Solving Steven J Miller
Members: Francis Nuñez, Ryan Keever, Austin Harvey, Bryce Evans
HUNDRED YEARS’ WAR
Sling’N Shoot Designed and made by: The members of USA Sling Shot Enterprise Austin Ford, Christian Waksmunski, and Will Conroy D-16 EF 152 Spring 2017,
Magne-top Friend-gineers D-10 April 6, 2017
Strike it out.
CREATIVE CONSULTATION A strategic approach
Term Project: Poker Game
The Creative Process.
Learning and Knowing: Non – Western Perspectives
Structure diagrams for lab 13
Team Dynamite Dynamite Canon C-19 Raul, Daniel, Alex, Seth
Studio 9. Creativity Examples and Brainstorming
Buoyancy boats Midnight Cyborgs
Design, prototyping and construction
MARBLE MAYHEM Engineers R Us (S17 F-03)
The Easy-up Presented By: Gabe Niebel, Campbell Kellum, Nathan Smith, and Luke Ihrig Team 5 EF 152, Spring /25/2019.
Torquee The Torqsters: Joey Lemon, Brandon Mingledorff
Rocky Top Engineers|SC-2K| D212-1
Presentation transcript:

“Castle Siege” April 6, 2017 EF 152 Spring 2017 (s17 E-06) Mike Clay, Saad Binnamis, Abdullah Aldwsry, Lawrence Melkulcok

Customer Requirement’s Target age: Children over the age of 7 years to teens up to 17 years old. Target audience: Nephews, cousins, brother, sister, etc. This strategic board game was designed to allow the players to fill the shoes of a medieval king fortifying your land and conquering the enemies territory.

Conceptual Design Siege Engine was chosen to be a strategy board game set in medieval times.  As king you see to your kingdoms prosperity by creating an army, improving your defenses, and building your castle.  Thus, we have a purpose, outlast, or crush your opponents in total war, prove your superiority!  Players have the ability to design a castle and take out enemy castles by drawing resource or attack cards The last player with a standing castle is declared the winner

Final Design The final design consisted of a revised version of the initial proposal in several ways. The castle pieces were enlarged to enhance the in game experience after a prototype was created which turned out to be too small. An app was created to reduce cost for production additionally allowing players to draw cards virtually on a randomized

Marketing Video

Customer Feedback After the prototype was created, criticism was received which led to the enlargement of the castle pieces allowing players to interact and build their desired castle with ease. Overall, the participants chosen to test Siege Engine were very pleased with the final outcome of the game.

Cost and Time Estimates Cost (1000 unitsl):  Game Board: $6k Sticker Sheets: $857 3D Filament: ~$800 Total: $7657  Profit: $14 per unit Cost (Actual):  1x Game Board: $7.30 25x Sticker Sheets:  $6.29 1 Kg 3D Filament: $22.99 Total: $36.58  Time Estimation: Approximately 75 man hours went into this project starting with generating project ideas on March 6th to the finalization of the product on April 6th.

Conclusions Overall, Siege Engine allows players to display their imagination and creativity with this interactive empire board game.