Informatics 121 Software Design I

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Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 223 Applied Software Design Techniques
Informatics 223 Applied Software Design Techniques
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 122 Software Design II
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Presentation transcript:

Informatics 121 Software Design I Lecture 9 Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited.

Today’s lecture Design studio 2 continued

The readings Jackson Shaw

Design studio 2 – previously Half of the teams design three alternative “user interfaces” (60 min) what does it look like, how does the user control the experience, … design three alternative “simulators” (60 min) how does it work “on the inside” Use the decision points, choices, and relationships document new ones as needed Use Calico

Design studio 2 – today Recombine the teams to pair half a “user interface” team with half a “simulator” team Design one user interfaces and one simulator (60 min) what does it look like, how does the user control the experience, … how does it work “on the inside” Use the decision points, choices, and relationships document new ones as needed make sure all choices align

Design studio 2 – continued Hand in a document, at the beginning of class, Wednesday, containing your final design – both for the user interface and the simulator Individual assignment Bring one copy