Guest Lecturer TA: Shreyas Chand

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Presentation transcript:

Guest Lecturer TA: Shreyas Chand http://inst.eecs.berkeley.edu/~cs61c CS 61C Great Ideas in Computer Architecture (Machine Structures) Lecture: Single-Cycle CPU Datapath Design Guest Lecturer TA: Shreyas Chand http://inst.eecs.berkeley.edu/~cs61c

Review Use muxes to select among inputs S control bits selects from 2S inputs Each input can be n-bits wide, indep of S Can implement muxes hierarchically ALU can be implemented using a mux Coupled with basic block elements N-bit adder-subtractor done using N 1- bit adders with XOR gates on input XOR serves as conditional inverter

Agenda Stages of the Datapath Datapath Instruction Walkthroughs Datapath Design

Five Components of a Computer Keyboard, Mouse Computer Devices Memory (passive) (where programs, data live when running) Processor Disk (where programs, data live when not running) Input Control Output Datapath Display, Printer

The CPU Processor (CPU): the active part of the computer that does all the work (data manipulation and decision-making) Datapath: portion of the processor that contains hardware necessary to perform operations required by the processor (the brawn) Control: portion of the processor (also in hardware) that tells the datapath what needs to be done (the brain)

Stages of the Datapath : Overview Problem: a single, atomic block that “executes an instruction” (performs all necessary operations beginning with fetching the instruction) would be too bulky and inefficient Solution: break up the process of “executing an instruction” into stages, and then connect the stages to create the whole datapath smaller stages are easier to design easy to optimize (change) one stage without touching the others

Five Stages of the Datapath Stage 1: Instruction Fetch Stage 2: Instruction Decode Stage 3: ALU (Arithmetic-Logic Unit) Stage 4: Memory Access Stage 5: Register Write

Stages of the Datapath (1/5) There is a wide variety of MIPS instructions: so what general steps do they have in common? Stage 1: Instruction Fetch no matter what the instruction, the 32-bit instruction word must first be fetched from memory (the cache-memory hierarchy) also, this is where we Increment PC (that is, PC = PC + 4, to point to the next instruction: byte addressing so + 4)

Stages of the Datapath (2/5) Stage 2: Instruction Decode upon fetching the instruction, we next gather data from the fields (decode all necessary instruction data) first, read the opcode to determine instruction type and field lengths second, read in data from all necessary registers for add, read two registers for addi, read one register for jal, no reads necessary

Stages of the Datapath (3/5) Stage 3: ALU (Arithmetic-Logic Unit) the real work of most instructions is done here: arithmetic (+, -, *, /), shifting, logic (&, |), comparisons (slt) what about loads and stores? lw $t0, 40($t1) the address we are accessing in memory = the value in $t1 PLUS the value 40 so we do this addition in this stage

Stages of the Datapath (4/5) Stage 4: Memory Access actually only the load and store instructions do anything during this stage; the others remain idle during this stage or skip it all together since these instructions have a unique step, we need this extra stage to account for them as a result of the cache system, this stage is expected to be fast

Stages of the Datapath (5/5) Stage 5: Register Write most instructions write the result of some computation into a register examples: arithmetic, logical, shifts, loads, slt what about stores, branches, jumps? don’t write anything into a register at the end these remain idle during this fifth stage or skip it all together

Generic Steps of Datapath rd ALU instruction memory PC rs registers memory Data rt +4 imm missing: multiplexors or “data selectors” – where should they be in this picture and why? also missing – opcode for control of what operations to perform state elements vs combinational ones – combinational given the same input will always produce the same output – out depends only on the current input 2. Decode/ Register Read 1. Instruction Fetch 3. Execute 4. Memory 5. Register Write

Datapath Walkthroughs (1/3) add $r3,$r1,$r2 # r3 = r1+r2 Stage 1: fetch this instruction, increment PC Stage 2: decode to determine it is an add, then read registers $r1 and $r2 Stage 3: add the two values retrieved in Stage 2 Stage 4: idle (nothing to write to memory) Stage 5: write result of Stage 3 into register $r3

Example: add Instruction add r3, r1, r2 reg[1] + reg[2] reg[2] reg[1] ALU 2 1 3 instruction memory PC registers memory Data imm +4

Datapath Walkthroughs (2/3) slti $r3,$r1,17 # if (r1 <17 )r3 = 1 else r3 = 0 Stage 1: fetch this instruction, increment PC Stage 2: decode to determine it is an slti, then read register $r1 Stage 3: compare value retrieved in Stage 2 with the integer 17 Stage 4: idle Stage 5: write the result of Stage 3 (1 if reg source was less than signed immediate, 0 otherwise) into register $r3

Example: slti Instruction slti r3, r1, 17 reg[1] < 17? 17 reg[1] 3 1 x ALU instruction memory PC registers memory Data imm +4

Datapath Walkthroughs (3/3) sw $r3,17($r1) # Mem[r1+17]=r3 Stage 1: fetch this instruction, increment PC Stage 2: decode to determine it is a sw, then read registers $r1 and $r3 Stage 3: add 17 to value in register $r1 (retrieved in Stage 2) to compute address Stage 4: write value in register $r3 (retrieved in Stage 2) into memory address computed in Stage 3 Stage 5: idle (nothing to write into a register)

Example: sw Instruction sw r3, 17(r1) reg[1] + 17 17 reg[1] 3 1 x ALU instruction memory PC registers memory Data MEM[r1+17] = r3 reg[3] imm +4

Why Five Stages? (1/2) Could we have a different number of stages? Yes, and other architectures do So why does MIPS have five if instructions tend to idle for at least one stage? Five stages are the union of all the operations needed by all the instructions. One instruction uses all five stages: the load

Why Five Stages? (2/2) lw $r3,17($r1) # r3=Mem[r1+17] Stage 1: fetch this instruction, increment PC Stage 2: decode to determine it is a lw, then read register $r1 Stage 3: add 17 to value in register $r1 (retrieved in Stage 2) Stage 4: read value from memory address computed in Stage 3 Stage 5: write value read in Stage 4 into register $r3

Example: lw Instruction lw r3, 17(r1) reg[1] + 17 17 reg[1] 3 1 x ALU instruction memory PC registers memory Data MEM[r1+17] imm +4

Peer Instruction How many places in this diagram will need a multiplexer to select one from multiple inputs? a) 0 b) 1 c) 2 d) 3 e) 4 or more

Peer Instruction How many places in this diagram will need a multiplexer to select one from multiple inputs? a) 0 b) 1 c) 2 d) 3 e) 4 or more

Datapath and Control Controller Datapath based on data transfers required to perform instructions Controller causes the right transfers to happen rd ALU instruction memory PC rs registers memory Data rt +4 imm Controller opcode, funct

What Hardware Is Needed? (1/2) PC: a register that keeps track of address of the next instruction to be fetched General Purpose Registers Used in Stages 2 (Read) and 5 (Write) MIPS has 32 of these Memory Used in Stages 1 (Fetch) and 4 (R/W) Caches makes these stages as fast as the others (on average, otherwise multicycle stall)

What Hardware Is Needed? (2/2) ALU Used in Stage 3 Performs all necessary functions: arithmetic, logicals, etc. Miscellaneous Registers One stage per clock cycle: Registers inserted between stages to hold intermediate data and control signals as they travel from stage to stage Note: Register is a general purpose term meaning something that stores bits. Realize that not all registers are in the “register file”

CPU Clocking (1/2) For each instruction, how do we control the flow of information through the datapath? Single Cycle CPU: All stages of an instruction completed within one long clock cycle Clock cycle sufficiently long to allow each instruction to complete all stages without interruption within one cycle 2. Decode/ Register Read 1. Instruction Fetch 3. Execute 4. Memory 5. Register Write

CPU Clocking (2/2) Alternative multiple-cycle CPU: only one stage of instruction per clock cycle Clock is made as long as the slowest stage Several significant advantages over single cycle execution: Unused stages in a particular instruction can be skipped OR instructions can be pipelined (overlapped) 2. Decode/ Register Read 3. Execute 1. Instruction Fetch 4. Memory 5. Register Write

Processor Design Analyze instruction set architecture (ISA) to determine datapath requirements Meaning of each instruction is given by register transfers Datapath must include storage element for ISA registers Datapath must support each register transfer Select set of datapath components and establish clocking methodology Assemble datapath components to meet requirements Analyze each instruction to determine sequence of control point settings to implement the register transfer Assemble the control logic to perform this sequencing

Summary CPU design involves Datapath, Control 5 Stages for MIPS Instructions Instruction Fetch Instruction Decode & Register Read ALU (Execute) Memory Register Write Datapath timing: single long clock cycle or one short clock cycle per stage

Instruction Level Parallelism IF ID ALU MEM WR Instr 1 IF ID ALU MEM WR Instr 2 IF ID ALU MEM WR Instr 3 IF ID ALU MEM WR Instr 4 IF ID ALU MEM WR Instr 5 IF ID ALU MEM WR Instr 6 IF ID ALU MEM WR Instr 7 IF ID ALU MEM WR Instr 8