How not to write a college essay Readings_01 / 02 60% game play Diablo 2 Bottom up design How not to write a college essay
60% across 13,000 online respondents from all age groups -- at least 60 percent of each country's population played games in some capacity. Meaningful survey? Platforms?
Diablo 2 Development schedule? Sequel? Teams? “Mom test”? Goal: make the game playable as soon as possible Constantly reevaluate gameplay and features QA and play balance biggest challenge for the future is figuring out how to keep making giant games without burning out.
Perils of bottom up design consists of taking a mechanism of some kind and trying to tack a game onto it The problem – even if you don't write a line of code for months, is that you don't know if it's any fun while it's just a simulation. Bottom-up game design is based on an assumption that any process that is subtle or interesting to program is also going to be interesting to play with. another danger is the tendency to make the simulation more realistic than it actually needs to be for the game. ( feature creep ) dominant strategy
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