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When reusing this work, please cite its original source and authors Source: www.educacaoaberta.org/rea This work is licensed under a Creative Commons Attribution 3.0 Unported License Paper presented at the 1st. International Symposium on Open Educational Resource: Issues for Globalization and Localization April 11-13, 2011 –Utah State University Logan, Utah USA

Research Groups Proativa - Group of Research and Production of Interactive Environments and Learning Objects Coordinator: Professor Aires Objective: Research, Production and Application of Educational Resources Great - Group of Computer Networks, Software Engineering and Systems Coordinator: Professor Rossana One of the Objectives: Research and Development in the fields of Software Engineering (development process, test, quality,etc) and mobile computing

Guided Customization for Learning Objects Maria de Fátima Costa de Souza, PhD student / Prof. UFC Virtual Institute José Aires de Castro Filho, Prof. UFC Virtual Institute Rossana Maria de Castro Andrade, Prof. UFC Department of Computer Science

Open Software In the last years, the idea of open software Expanded and involved new applications More freedom to users Democratizing information and Knowledge One kind of freedom provided by open software Users can adapt them to their needs However Users need access to software codes and Technical knowledge to perform the adaptation

Open Software Even with this type of restriction freedom to adapt this was a great evolution This idea evolved and included Educational Environment Open Educacional Resources (OER)

Educational Resources In the case of OER Adjustements are quite specific focus on context and target audience Requiring in this case, direct intervention of a teacher

Educational Resources A teacher knows how to present the content so that it is better suited for his/her students However, teachers do not necessarily have the knowledge to modify at the level of the code Thus, the possibility to modify only the code is not appropriate

Our Approach Strategy for Opening Educacional Resources Specifically Learning Object (LO) Guided Customization

Traditional Development Process of LO

Guided Customization for LO (CLO) What can be adapted in the resources at the design step The development team can then build customizable educacional resources

Main Screen of an activity 1 Example (before CLO) Main Screen of an activity 1

Main scene architecture Example (before CLO) Main scene architecture

Main Screen of an activity 1 Customizable LO Main Screen of an activity 1

Main Screen of an activity 1 Customizable LO Main Screen of an activity 1

Authoring Tool CLO Studio GMF – Graphical Modelling Framework – framework que permite utilizar alguns plugins do Eclipe CLO Studio

Final Remarks Thus, with our approach the resources can be Customized by users, in this case, teacher Modification when using the LO Without compromising the content

Final Remarks The real benefits of this opening strategy can be reflected in practice giving more autonomy to teachers