New elearning frontiers: The 4th International Scientific Conference eLearning and Software for Education Bucharest April 17-18 2008 New elearning frontiers: mLearning and gLearning Stănescu Ioana Andreea ADVANCED TECHNOLOGY SYSTEMS - ATS
WHAT Identification and comprehension of the improved solutions that ICTs offer for need-based learning in the context of convergence of technologies
To choose the best solution: WHY To choose the best solution: @ for a certain target group @ in a particular learning environment @ for special learning activities
Blackboard architecture @ Integration of disparate knowledge resources @ Modularity @ Flexibility @ Software reuse @ Extensibility HOW
Hybrid learning paradigm tailored to the needs of the learners and reflecting the 3L reality: @ eLearning @ mLearning @ gLearning HOW
mLearning focuses on mLearning @ learning across contexts @ learning in a mobile society @ learning with portable technologies @ learning across contexts mLearning focuses on mLearning
Mobile Learning mLearning @ in collaborative projects and fieldwork @ as a classroom alternative to books @ learning in museums or galleries with handheld or wearable technologies @ learning outdoors, where learners are widely dispersed @ to engage with learners who in the past have felt excluded @ in promotional and awareness campaigns @ for ‘just-in-time’ employee training @ the use of personal technology to support informal or lifelong learning, such as using handheld dictionaries and other devices for language learning. mLearning
Interacting with small devices Technical challenges Connectivity Battery life Interacting with small devices Challenges
Social and educational challenges: @ The intrusion of formal education into daily life @ How to assess learning outside the classroom @ How to support learning across many contexts @ Developing an appropriate theory of learning for the mobile age @ Design of technology to support a lifetime of learning Challenges
Global learning represents a hybrid learning paradigm that comprises all learning models in the benefit of individuals, regardless of their age, organizations, whether public or private, and society, as a whole. gLearning
A global perspective of long-life learning synthesizes the key insights of education: gLearning
The three questions associated with translating a face-to-face classroom into a Web-based one they present are: Content: how to render traditional content suitable for Web delivery Delivery: how distribute the learning material anywhere, anytime Participation: how to ensure that everyone is optimally involved in the learning process gLearning
The definition of gLearning revolves around three principles: @ gLearning is Adaptable: Customized learning objects are filtered to the learner in a hierarchy that maximizes acquisition of new material @ gLearning is Ubiquitous: The online classroom can operate outside of the constraints and be “asynchronous. @ gLearning is Uniform: the gLearner exchanges purposeful, standardized, pre-formed, assignable “Participation Units” so that all students cooperate in teams, circles, communities and are involved in the learning community gLearning
Take a trip into the future and see how IT will change The four stages of internet growth identified by Mills Davis: Web 1.0: The WEB connected and assured accessibility to information Web 2.0: The Social Web focused on connecting people, “putting the “I” in the user interface and the “we” in the Web” Web 3.0: The Semantic Web aims to represent meanings and to connect knowledge Web 4.0: The Ubiquitous Web will connect intelligence and will help people and things to reason and communicate with each other Take a trip into the future and see how IT will change
ADVANCED TECHNOLOGY SYSTEMS Calea Domnească 222, Târgovişte http://ats.com.ro Phone: + 4 0245 620 620 Fax: + 4 0245 211 727 Email: ioana.stanescu@ats.com.ro Thank you!