Creating Objects A variable holds either a primitive value or a reference to an object A class name can be used as a type to declare an object reference.

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Creating Objects A variable holds either a primitive value or a reference to an object A class name can be used as a type to declare an object reference variable String title; No object is created with this declaration An object reference variable holds the address of an object The object itself must be created separately Copyright © 2017 Pearson Education, Inc.

Creating Objects Generally, we use the new operator to create an object Creating an object is called instantiation An object is an instance of a particular class title = new String("Java Software Solutions"); This calls the String constructor, which is a special method that sets up the object Copyright © 2017 Pearson Education, Inc.

numChars = title.length() Invoking Methods We've seen that once an object has been instantiated, we can use the dot operator to invoke its methods numChars = title.length() A method may return a value, which can be used in an assignment or expression A method invocation can be thought of as asking an object to perform a service Copyright © 2017 Pearson Education, Inc.

References Note that a primitive variable contains the value itself, but an object variable contains the address of the object An object reference can be thought of as a pointer to the location of the object Rather than dealing with arbitrary addresses, we often depict a reference graphically "Steve Jobs" name1 num1 38 Copyright © 2017 Pearson Education, Inc.

Assignment Revisited The act of assignment takes a copy of a value and stores it in a variable For primitive types: num1 38 num2 96 Before: num2 = num1; num1 38 num2 After: Copyright © 2017 Pearson Education, Inc.

Reference Assignment For object references, assignment copies the address: name1 name2 Before: "Steve Jobs" "Steve Wozniak" name2 = name1; name1 name2 After: "Steve Jobs" Copyright © 2017 Pearson Education, Inc.

Aliases Two or more references that refer to the same object are called aliases of each other That creates an interesting situation: one object can be accessed using multiple reference variables Aliases can be useful, but should be managed carefully Changing an object through one reference changes it for all of its aliases, because there is really only one object Copyright © 2017 Pearson Education, Inc.

Garbage Collection When an object no longer has any valid references to it, it can no longer be accessed by the program The object is useless, and therefore is called garbage Java performs automatic garbage collection periodically, returning an object's memory to the system for future use In other languages, the programmer is responsible for performing garbage collection Copyright © 2017 Pearson Education, Inc.

title = "Java Software Solutions"; The String Class Because strings are so common, we don't have to use the new operator to create a String object title = "Java Software Solutions"; This is special syntax that works only for strings Each string literal (enclosed in double quotes) represents a String object Copyright © 2017 Pearson Education, Inc.

String Methods Once a String object has been created, neither its value nor its length can be changed Therefore we say that an object of the String class is immutable However, several methods of the String class return new String objects that are modified versions of the original Copyright © 2017 Pearson Education, Inc.

Class Libraries A class library is a collection of classes that we can use when developing programs The Java standard class library is part of any Java development environment Its classes are not part of the Java language per se, but we rely on them heavily Various classes we've already used (System , Scanner, String) are part of the Java standard class library Copyright © 2017 Pearson Education, Inc.

Packages For purposes of accessing them, classes in the Java API are organized into packages These often overlap with specific APIs Examples: Package java.lang java.util java.net javafx.scene.shape javafx.scene.control Purpose General support Utilities Network communication Graphical shapes GUI controls Copyright © 2017 Pearson Education, Inc.

The import Declaration When you want to use a class from a package, you could use its fully qualified name java.util.Scanner Or you can import the class, and then use just the class name import java.util.Scanner; To import all classes in a particular package, you can use the * wildcard character import java.util.*; Copyright © 2017 Pearson Education, Inc.

The import Declaration All classes of the java.lang package are imported automatically into all programs It's as if all programs contain the following line: import java.lang.*; That's why we didn't have to import the System or String classes explicitly in earlier programs The Scanner class, on the other hand, is part of the java.util package, and therefore must be imported Copyright © 2017 Pearson Education, Inc.