Java Lessons 28 – 32 Mr. Kalmes.

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Presentation transcript:

Java Lessons 28 – 32 Mr. Kalmes

Learning Targets I will be able explain what an infinite loop is I will be able to implement error checking into my code I will be able to create an accumulator in my code I will be able to create the dice game Pig

Lesson 28 Type the following program: Fix the program so it does not have an infinite loop and turn in the completed project

Type the following program: Lesson 29 Type the following program: *** ***

Lesson 29

Type the following program: Lesson 30 Type the following program: *** ***

Lesson 31 & 32 On the next two slide I will give you the AI code and the pseudo code for the entire project. It is up to you to put it together correctly.

PIG AI CODE

Pig Pseudo Code Part 1

Pig Pseudo Code Part 2

Exit Slip Tuesday: How does an accumulator work? Thursday: Turn in your projects for the week