FIRST Steamworks Gameplay.

Slides:



Advertisements
Similar presentations
US First Robotics Lab View Tutorials Jim Thomas Lawrence Berkeley National Laboratory Team 496 Port Jeff Powerhouse.
Advertisements

Strategy and Scouting By Shrishti Kedia & Arvind Vasudevan.
FLOOR HOCKEY.
Fundamental Movement Practices 4. Using Circle Work Tag Game 3 teams of four. Yellows chase. If tagged by a yellow, stuck. Can only be released if one.
Field Setup Field Setup (5 stations) Separate large field into three equal “stations” using cones, and small field into two equal “stations” using cones.
Games we Play.
Field Setup Field Setup (6 stations) Separate large field into four equal “stations” using cones, and small field into two equal “stations” using cones.
May Madness – VEX RED ALLIANCE STATION RED HUMAN ZONE BLUE ALLIANCE STATION VEX Board BLUE LZ (2x2) BLUE LZ RED LZ BLUE HUMAN ZONE.
40” 24” 66” c 12” 36” 24x24 Starting Base / Loading Zone 24” Place balls into the black area Orange balls Autonomous: +15 Remote control: +3 Blue balls.
European Handball.
Field Setup Field Setup (5 stations) Separate large field into three equal “stations” using cones, and small field into two equal “stations” using cones.
HIGH SCHOOL ROBOTICS KITTATINNY REGIONAL HIGH SCHOOL MR. SHEA Minesweeper Competition
Team 1 starts here! Team 2 starts here! ” 12.
Match Scouting Tutorial 2015 By Team 1403’s Strategy Team.
Advanced Phys. Ed. Tennis Notes General Info. Tennis can be played with wither two or four players. Points are scored by serving and placing the ball.
SYSA BAYS 6v6 Evaluation Guide Evaluation Sheets for the BAYS evaluation nights.
Sports Communication Introduction Sports communication is very important in a game, especially in a basketball game. Without communication each team.
LogoMotion Game Play Strategy Siri Maley, 19 Feb 11.
Fighting AOS Meeting/October 19, Contents Preventative Officiating Definition of Fighting Officials Actions Fighting Situations Bench Personnel.
Team Handball Team Handball D.Avery Gilbert-Murphy D.Avery Gilbert-Murphy.
Rule Book Summary. Basics FIRST STRONGHOLD is played on a 27 ft. by 54 ft. field FIRST STRONGHOLD is played by two alliances of three teams each. Each.
Team 5282 Durand, MI - Railroaders. Field Layout Field Dimensions: 26 ft 7in * 54ft 1in Courtyard: 16 ft 2 in Alignment line measured 11 ft from castle.
Introduction to basketball and electronic scoring.
FRC Strategy Jesse Knight FRC 1885.
Scouting 101 By Joey Kerns.
2016 BEST GAME BET THE FARM Overview
FLOOR HOCKEY.
Fundamental Movement Practices 1. Using End Zone Games
Shooting Target Practice Opposed
Basketball HISTORY Basketball was invented at a YMCA in Springfield, MA in 1891 by James Naismith When James first invented the game, he used a soccer.
Floor Barrington’s P.E. Curriculum Hockey
Netball Knowledge Organiser
2017 Robot Priorities & Decision process
All three elements must be present or there cannot be an infraction
Central PA Lacrosse Officials Penalty Administration
21’s (2+ Persons) You can pick any points on the floor to shoot from as long as all teams are shooting from the same spots Use both baskets and both sides.
FLOOR HOCKEY.
Rule 9: Violations and Penalties. Free-Throw & Throw-In Provisions
3 Person Presentation.
Body Parts Fetch Vacation Land Red Light Green Light Blobb Moving
Speedball.
Kastner Volleyball Basics
Chasing Cars How to play Players are in pairs – “cars”
Programming Part 2 Mod Kit
4 year olds-Kindergarten
CONCEPTS Drive Trains , Object Manipulators, and Lifting Mechanisms
IM TUBE POLO.
Floor Barrington’s P.E. Curriculum Hockey
Wheelchair Tag Rugby League
Fundamental Movement Practices Using End Zone Games
LAW 13 – FREE KICKS Online Training Script:
GENERAL RULES Darts are provided for each game and are the ONLY darts allowed. You may collect expensed darts during play and use them. Safety glasses.
Tag, Handball + Headers & Receiving the Ball
RULE 9-1-3h NEW FREE-THROW PROVISIONS
FLOOR HOCKEY.
Traffic Safety.
SYSA BAYS Evaluation Guide 2018
Strategy Guide Strategy guide what is it trying to say Coaches role
Fundamental Movement Practices 3. Using Corner Box Games
Fundamental Movement Practices 1. Using End Zone Games
Fundamental Movement Practices 4. Using Circle Work
SMALL SIDED GAMES – ZONED AREAS APPROPRIATE DEVELOPMENT
Recycling Rush prepared by Adambots FIRST Team 245
MWFA Temporary Dismissal 2019 Procedure
Coach Gray Soccer.
FRAN TARPEY How to manage Penalties
I Quit! Nick’s Lacrosse Quiz! Begin!.
Law 16 The Goal Kick.
IM TUBE POLO.
VOLLEYBALL.
Presentation transcript:

FIRST Steamworks Gameplay

Periods 15 Second Autonomous 2 minute 15 Second Teleop

Fuel (10) available for each TEAM to preload in their ROBOT (20) in each LOADING LANE (in a bin staged between the LOADING STATION and the STARTING LINE) (100) plus or minus four (4) in each HOPPER (i.e. fifty (50) plus or minus two (2) in each HOPPER container) (600) Total

Gears (1) available to each team to preload in their ROBOT (18) in each LOADING LANE (staged on the carpet between the LOADING STATION and the STARTING LINE) (1) in each AIRSHIP (44) Total

Rope Drive team can switch out a rope Max 1” At least 5’3” Not to Exceed 8’

Autonomous Each Team can pre-load 10 fuel and 1 gear 15 Seconds Break the Baseline 5pts Low goal 3 fuel=1pt or 1kPa High goal 1 fuel=1pt or 1kPa Rotor Turning 60pts Can’t enter an opponents Launchpad during auto

Scoring

Penalties

Drive Team 1 Coach 2 drivers 2 human players – 1 may be the pilot Max 5 per team

Robot Interaction Can’t touch a robot while it is touching the rope Cannot pin an opposing robot for more than 5 seconds Six feet of separation Then wait 3 seconds before pinning again Can’t contact another robot in retrieval zone Can’t climb on another robot Can’t be in opponent’s key for more than 5 seconds Can’t contact an oppoents rope in the last 30 seconds

Game pieces Robots can’t control more than one gear at a time Shoot fuel only from your Launchpad

Human actions Only drivers can touch controllers Coaches cannot touch game pieces Must wear buttons Gears stay installed once placed (don’t mess it up) Cannot throw fuel over rail must go out the port. Don’t release ropes early Must start rotter using the crank on first gear

Pilot