FIRST Steamworks Gameplay
Periods 15 Second Autonomous 2 minute 15 Second Teleop
Fuel (10) available for each TEAM to preload in their ROBOT (20) in each LOADING LANE (in a bin staged between the LOADING STATION and the STARTING LINE) (100) plus or minus four (4) in each HOPPER (i.e. fifty (50) plus or minus two (2) in each HOPPER container) (600) Total
Gears (1) available to each team to preload in their ROBOT (18) in each LOADING LANE (staged on the carpet between the LOADING STATION and the STARTING LINE) (1) in each AIRSHIP (44) Total
Rope Drive team can switch out a rope Max 1” At least 5’3” Not to Exceed 8’
Autonomous Each Team can pre-load 10 fuel and 1 gear 15 Seconds Break the Baseline 5pts Low goal 3 fuel=1pt or 1kPa High goal 1 fuel=1pt or 1kPa Rotor Turning 60pts Can’t enter an opponents Launchpad during auto
Scoring
Penalties
Drive Team 1 Coach 2 drivers 2 human players – 1 may be the pilot Max 5 per team
Robot Interaction Can’t touch a robot while it is touching the rope Cannot pin an opposing robot for more than 5 seconds Six feet of separation Then wait 3 seconds before pinning again Can’t contact another robot in retrieval zone Can’t climb on another robot Can’t be in opponent’s key for more than 5 seconds Can’t contact an oppoents rope in the last 30 seconds
Game pieces Robots can’t control more than one gear at a time Shoot fuel only from your Launchpad
Human actions Only drivers can touch controllers Coaches cannot touch game pieces Must wear buttons Gears stay installed once placed (don’t mess it up) Cannot throw fuel over rail must go out the port. Don’t release ropes early Must start rotter using the crank on first gear
Pilot