Technologies of Storytelling: New models for movies Henry H. Perritt, Jr.
Technology’s wake-up calls Faster processors Increased storage capacity Expanding network bandwidth
Relative disabilities Recorded music Same wake-up calls Reduced capital costs Marginal cost, and therefore, price approaching zero Studios’ heads in the sand Movies Much higher capital costs for human capital Large sunk costs still likely Innovative efforts to explore new channels: Hulu, Netflix
A new three-legged stool Digital exhibition in movie theaters Internet browsers—fixed and mobile-- as a TV sets Videogames as platforms for narrative movies
New tables for indies New opportunities Legal issues Collaboration through crowd-sourcing and Open Source code Who owns what? Serialization to reduce the capital costs Copyright and trademark protection for characters and long-phase story lines Getting the money to the table Mitigating transaction costs of offering investment opportunities
Is the tail wagging the dog?
Is the tail wagging the dog? Too much on Narrative principles? Stages of production? “Facts” in consumption section Enough on New possibilities? New opportunities for revenue? IP discussion at the end, as now, or as part of serialization section?