Drill & Practice Programs

Slides:



Advertisements
Similar presentations
Using Technology with Classroom Instruction that Works Session 1.
Advertisements

Direct Instruction Also called explicit instruction Widely applicable strategy that can be used to teach both concepts and skills Uses teacher explanation.
The Computer as a Tutor. With the invention of the microcomputer (now also commonly referred to as PCs or personal computers), the PC has become the tool.
Robert Taylor’s Theory of Computers in Education 1980.
Planning Lessons & Integrating Technology. Teaching Methods Constructivist/Inquiry-based Students learn via interaction with their environment Bruner,
Integrating Problem-Solving and Educational Software
Integrating Educational Technology into Teaching Integrating Instructional Software into Teaching & Learning.
Teaching Roles for Instructional Software Nashae Lumpkin.
Planning, Instruction, and Technology
OBSTACLES to Adoption of Games and how to overcome the barriers.
Systems Approaches Instructional Design Models Brent Schubert April Scott.
Todd Arends. High School Math High School Media Production High School Business High School Science TeacherBrad LarsonGretchen BruhnMark HulshofDan Dickes.
Click to edit Master title style  Click to edit Master text styles  Second level  Third level  Fourth level  Fifth level  Click to edit Master text.
Educational Courseware Created by Dr. Patty LeBlanc Stetson University.
1 Instructional Design EDT 540 ~ Theory Presentation The Conditions of Learning Robert Gagne 29 Sept Betsy Bass For Jim Chiavacci.
EDUC 275 – January 21, 2010 AGENDA: AGENDA: 1. Volunteer Podcasts. 2. Learning Theory. 3. Inspiration Activity.
Instructional software. Models for integrating technology in teaching Direct instructional approach Indirect instructional approach.
Constructivist Learning & Direct Instruction Marshall Jones EDUC 275 Winthrop University.
Hummm…  How do I create an engaging online course that facilitates learning?
Instructional Software. Definition: computer software used for the primary purpose of teaching and self-instruction. Categories include: Drill and practice.
Learning Theory EDUC 275 Winthrop University. How do you like to learn … How to use a new piece of software? How to play a new card game? New vocabulary.
Modes of CAI Dr. Ennis-Cole CECS 5020 Designing Lesson Sequences 1. Fixed Lesson Sequences 2. Avoid Unnecessary Information 3. Review Past Information.
The Evolution of ICT-Based Learning Environments: Which Perspectives for School of the Future? Reporter: Lee Chun-Yi Advisor: Chen Ming-Puu Bottino, R.
Instructional Design the approach of Robert Gagne ( Conditions of Learning, 1985)
Understanding Hypermedia.  Packaged as an educational computer software where information is presented and student activities are integrated in virtual.
Instructional Design JMA503. Objectives 1. Assignments Assignments 2. Project guide Project guide 3. Instructional strategy - Events of instruction. Instructional.
Teaching and Learning with Technology Master title style  Allyn and Bacon 2002 Teaching and Learning with Technology to edit Master title style  Allyn.
By: Crystal and Jessica.  Allan Paivio ◦ Dual coding theory  It assumes that people process information in two different ways: images and language 
Integrating Educational Technology into Teaching
Teaching Roles for Instructional Software Eric Sharp EDMS 6474.
The Computer as a Tutor.  The computer is one of the wonders of human ingenuity, even in its original design in the 1950s to carry out complicated mathematical.
+ Educational Technology Instructional Software SANKARSINGH,C TECH1001.
PRESENTED BY: MRS. DELCIA CIEGO MS. SHERLET JONES MRS. SHARON MEJIA MRS. ALTHEA GARBUTT MS. CASSANDRA MUNNINGS Integrating Instructional Software.
Learning theories Application continued. Learning by problem solving (situated learning) Learning by Information assimilation Constructivist approach.
THEORIES OF INSTRUCTION/LEARNING. LEV VYGOTSKY-Social Development The major theme of Vygotsky's theoretical framework is that social interaction plays.
Instructional Computer Instructional Computer TECH2111 Dr. Alaa Sadik Instructional & Learning Technologies Department
Company LOGO Chapter 5 Integrating Digital Media and Educational Software Applicationns.
21st Centruy Approaches to Teaching Physics
Teaching Methodologies
CAL Computer Assisted Learning.
Pengajaran Berbantukan
INSTRUCTIONAL DESIGN.
Elements of Instruction
Kagan Co-operative Learning A Miracle of Active Engagement
Teaching roles for instructional strategies
Software Name (Function Type)
Technologies for Learning Chapter Two Lonnie Redning
Computer Multimedia for Classroom Teaching and Learning
Visible Learning for Literacy
Teaching with Instructional Software
Learning Theories Sarah Harris EME
Strategies and Techniques
Developing an Instructional Strategy
By: Mel Balser EME February 9, 206
Using Instructional Software
Motive; Motivation An inner drive, impulse, etc. that causes one to act; incentive (Webster, 1996)
Multimedia in Teaching & Learning
Chapter 13 Technology in American Schools
ED-205 Computers In Education
Computers.
Robert Gagné’s 9 Events of Instruction
Education Application and effect of ICT
Flashcards Chapter 8.
CONSTRUCTIVISM Submitted To: Ma’am Misbah Yasmeen BPGCW (Air University)
Instructional Approaches
Integrating Educational Technology into the Classroom
Conditions of Learning Jody
LEARNER-CENTERED PSYCHOLOGICAL PRINCIPLES. The American Psychological Association put together the Leaner-Centered Psychological Principles. These psychological.
Presentation transcript:

Drill & Practice Programs Usually employ some form of questioning strategy. Rarely include content instruction or include only minimal content instruction. Designed to support previous content instruction. May use some gaming techniques for encouraging participation in questioning, activities.

Theoretical Foundation Based on the BEHAVIOURISTS view of learning. Behaviourists are primarily concerned with how a given STIMULUS produces a specific RESPONSE. They believe that learning is the result of developing ASSOCIATIONS between stimulus & response. Associations are most likely to be REINFORCED when feedback occurs in IMMEDIATE conjunction with the stimulus.

Feedback in CAL (CAI) Computer Assisted Learning (CAL) is often in providing immediate output to input information. The computer output that results from learner input in CAL is called FEEDBACK. CAL is said to be INTERACTIVE when the feedback is tailored so that, for each category or type of learner a unique type of output results.* *(e.g. correct answers result in a different type of CAL output than incorrect answers.)

Types of Feedback POSITIVE feedback is designed to encourage a response. NEGATIVE feedback is designed to discourages a response. (ex: an annoying buzzer) NEUTRAL feedback neither encourage or discourages responses. INFORMATIVE feedback displays the correct answer. CUMULATIVE feedback sums individual performances.

Drill and Practice Features Graphics should be designed to encourage correct responses. Sound should be available to recruit attention. Research has shown that, especially with young children, children's voices and novel sounds are effective in recruiting the learners' attention. Time Limits are often effective in keeping the learners on task. Cumulative performance scores increase motivational challenge.

Tutorial Programs Tutorials provide instruction. They are often designed to "stand alone." Tutorials are usually designed as a single learner's private tutor. Questioning strategies used in tutorials are designed to augment or support the instruction that is included in the tutorial.

Information Processing Tutorials are often based on the COGNITIVE or INFORMATION PROCESSING approach to learning. Unlike the behaviourists, the cognitivists are more concerned with INTERNAL PROCESSES that humans use in solving problems than with connections between stimuli and responses. Cognitivists believe that instruction should focus on developing MENTAL PROCESSING SKILLS or HYPOTHESIS-FORMING mechanisms in learners.

Factors Influencing Info Processing Gain Attention - sound, graphics, animation. Present Objectives - Present at beginning include representative examples. Specify Prerequisite Skills - review what the learner will need to know e.g. terms, skills Include Cues and Guidance. Often the bulk of tutorials. Includes prompts, cues and instructional sequences for conveying concepts. Eliciting Performance and Providing Feedback Questions should require application of the concepts or rules covered in the instructional sequences. Feedback should be diagnostic by identifying processing errors and prompting remediation or recasting of the instruction. Assessing Performance. Tests should store summarize and/or report results. Facilitating Retention and Transfer. Reviews, testing transfer to novel concepts.

Simulations and Games Simulations Games SIMULATIONS are designed to engage the learner in activities which REPLICATE their REFERENTS. The computer has the look and feel of the activities being taught. e.g. "Flight Simulator" Games GAMES engage the learner in an event or activity, but the concepts being taught have little to do with the activities participated in. The activities are simply used for MOTIVATING the learners. e.g. "Where in the World is Carmen SanDiego." Simulations vs Real Life

Why use a simulation instead of the real thing? Less time Reduced Cost Easily repeated Focus on selected aspects Less risk Convenience (more than 1 can play)

Motivation in Games & Sims Individual Motivation Challenge Curiosity Control Fantasy Variability Group Motivation Co-operation Competition Recognition of achievement

Ways of Working with Computers Computer Literacy: students learn about computers Computer Assisted Learning (Instruction) (CAL (I)): students learn from computers Cognitive Tools: students learn with computers

Reference Instructional Media and Technologies for Learning; Robert Heinich, et al Computers in the Classroom : How Teachers and Students Are Using Technology to Transform Learning; Andrea R. Gooden, et al Software Goes to School : Teaching for Understanding With New Technologies; David N. Perkins(Editor), et al Hypermedia Learning Environments : Instructional Design and Integration; Piet A. M. Kommers(Editor), et al