Practical tasks, games and ‘real-life’ challenges SCITT Day 10 Practical tasks, games and ‘real-life’ challenges
Today we will… Consider the role of puzzles and games in supporting mathematical learning Identify mathematical thinking and strategising as key learning in, and of, itself [A habit of mind!]
CHOOSING TASKS WITH NC AIMS IN MIND When selecting a T&L task we need to be clear about which proficiencies (F/R/PS) are most likely to encourage learners to engage ‘Good’ tasks will invoke more than one proficiency. All 3 proficiencies are inter-related but there is increasing evidence that reasoning is the most important. ‘Teaching for’ problem solving or ‘teaching through’ problem solving.
‘Attitudes’ and ‘Skills’ as learning outcomes
Noughts and Crosses Just to get you thinking!!
Shape Puzzles: Move any 4 to form 3 squares
Digit cards (i) You will need one set of 0 to 9 digit cards And a series of ‘challenge statements’ a number greater than 50 an even number a multiple of 10 as near to 75 as you can a number less than 10 Use the digit cards to try to make numbers matching each card. Each card may only be used once. Make up another list of challenges to challenge your table
Competition Structures What different organisational structures are there that are used to run competitions? Examples from different activities/ sports…?
League Players gain points for a win or draw. Every one plays each other. Knockout After each game, one player goes through to the next round of the competition whilst the other is ‘out’. ‘Round Robin’ Mini-leagues create winners that are then placed in knockout finals. Leaderboard Lists players in the competition – randomly ‘placed’. The bottom half might be removed/ cut part way through Players can challenge one or two positions above their position. If the ‘lower’ beats the ‘higher’ then positions are swapped. After an agreed time the top-of-the-list is the winner.
Strategy Games ‘Counters’
Dominoes How are dominoes a good resource for primary maths? The original… Maltese Cross Odds and evens Pairs Number Hurdles Fault Lines Take Heart
Games for thinking Ideas for adaptations? Target 24 – in Pairs Use any numbers from 1 to 10 (once and once only) to add cumulatively. The player that makes ‘24’ wins. Ideas for adaptations?
Online www.mathsisfun.com www.nrich.org.uk Games and puzzles National Curriculum link document ‘G’ http://nrich.maths.org/7694
Your Mathematical Games Share your games… What was the intended learning objective? Does the game support that learning intention? Brainstorm: How could the game be adapted?
Evaluations and Reflections Evaluation form for day 10 Knowledge quartet – drafting your NQT targets for mathematics Overview of whole 10 day course www ebi