More modeling terms resolution –distinguish separate entities on the display vsync – syncs GPU frame-rate output with monitor refresh rate tessellation – breaking down a polygon into smaller ones antialiasing – removing the "jaggies" anisotropic filtering – texture clarity for surfaces || to camera ambient occlusion – accentuates contours to improve "depth" depth of field – area of clear focus field of view – viewport width
quality terms Texture - size of texture files mesh – size and # of polygons shadow – affects "sharpness" of shadows motion blur – illusion of speed detail level - #, drawing distance and quality of meshes lens flare – refraction of light sources bloom – sudden brightening