ETI 4448 Applied Project Management

Slides:



Advertisements
Similar presentations
© 2007 AT&T Knowledge Ventures. All rights reserved. AT&T and the AT&T logo are trademarks of AT&T Knowledge Ventures. Interactive Solutions & Design Group.
Advertisements

McGraw-Hill/Irwin © 2006 The McGraw-Hill Companies, Inc. All rights reserved BUSINESS DRIVEN TECHNOLOGY Chapter Nineteen: Building Software to Support.
CSSE October.2008 APF wrap-up and xPM Chapter
Copyright © 2011 by John Wiley & Sons, Inc. All Rights Reserved Agenda Review chapter thirteen Chapter quiz Discussion of quiz Opening activity Chapter.
Slide 1 Systems Analysis & Design CS183 Spring Semester 2008 Dr. Jonathan Y. Clark Course Website:
Development Processes UML just is a modeling technique, yet for using it we need to know: »what do we model in an analysis model? »what do we model in.
CHAPTER 19 Building Software.
PowerPoint Presentation for Dennis, Wixom, & Tegarden Systems Analysis and Design with UML, 3rd Edition Copyright © 2009 John Wiley & Sons, Inc. All rights.
Prof. Roy Levow Sessions 3.  Clear statement of what the project is about  Necessary for traditional project management  Deliverable is one-page Project.
Research Project Management Mostafa Lotfi,PMP,MCTS 2011/6/15.
Effective Complex Project Management
PowerPoint Presentation for Dennis & Haley Wixom, Systems Analysis and Design, 2 nd Edition Copyright 2003 © John Wiley & Sons, Inc. All rights reserved.
Prof. Roy Levow Session 9.  Defining the APF  An Overview of the APF  The APF Core Values.
Effective Project Management: Traditional, Agile, Extreme
Announcement – Career Fair Who: Everyone should plan to go… What: Meet / network with companies Meet hiring managers Get information first hand Where:3.
Chapter 7: A Summary of Tools Focus: This chapter outlines all the customer-driven project management tools and techniques and provides recommendations.
Object-oriented Analysis and Design Stages in a Software Project Requirements Writing Analysis Design Implementation System Integration and Testing Maintenance.
Coming up: The Manifesto for Agile Software Development 1 Software Engineering: A Practitioner’s Approach, 7/e Chapter 3 Agile Development Software Engineering:
Prof. Roy Levow Session 10.  Inputs the Client Checkpoint  Questions to Be Answered During Client Checkpoint  Adjusting Functionality for the Next.
IFS310: Module 4 11/3/2015 Structured Methodology and COBOL.
Copyright © 2011 by John Wiley & Sons, Inc. All Rights Reserved Agenda Review chapter two Chapter quiz Discussion of quiz Opening activity Chapter three.
Presented by © Advanced Management Services, Inc Adaptive Project Framework A Common Sense Approach to Managing Complexity and Uncertainty Robert.
Inception Chapter 4 Applying UML and Patterns -Craig Larman.
CSSE October.2008 Adaptive Project Framework Chapters 13 & 14.
CHAPTER 10 DATA COLLECTION METHODS. FROM CHAPTER 10 Copyright © 2003 John Wiley & Sons, Inc. Sekaran/RESEARCH 4E.
COPYRIGHT TOM SULZER © 2015 IS 455 Oct 1, 2015 Agenda House Cleaning Quick Review Initiate Second Life Project Teams for Second Life Project are the teams.
Prof. Roy Levow Session 2.  Define the Project  Develop a Detailed Plan  Launch the Plan  Monitor / Control Project Progress  Close Out the Project.
CSSE October.2008 Adaptive Project Framework Chapters 13 & 14.
Chapter 8: Iteration 1 - Basics.  We review here the requirements for first iteration of our case studies. They are a subset of the requirements as described.
INFO 638Lecture #91 Software Project Management Conclude Adaptive Project Framework INFO 638 Glenn Booker.
Adaptive Project Framework
© 2005 Prentice Hall, Decision Support Systems and Intelligent Systems, 7th Edition, Turban, Aronson, and Liang 6-1 Chapter 6 Decision Support System Development.
PowerPoint Presentation for Dennis, Wixom & Tegarden Systems Analysis and Design Copyright 2001 © John Wiley & Sons, Inc. All rights reserved. Slide 1.
Iterative development and The Unified process
TK2023 Object-Oriented Software Engineering
IS Project Management Specific PMLC models
PERTEMUAN-2 Chapter 2. Project Selection and Management
IS Project Management Extreme Project Management
Project Methodologies and Processes
Systems Analysis and Design in a Changing World, 4th Edition
Information Systems: Creating Business Value
Software Engineering: A Practitioner’s Approach, 7/e Chapter 3 Agile Development copyright © 1996, 2001, 2005 R.S. Pressman & Associates, Inc. For University.
Statistical Quality Control, 7th Edition by Douglas C. Montgomery.
Chapter 7 Introduction to Statistical Quality Control, 7th Edition by Douglas C. Montgomery. Copyright (c) 2012  John Wiley & Sons, Inc.
Information Technology Project Management – Fifth Edition
Information Technology Project Management – Fifth Edition
Systems Analysis and Design
Systems Analysis and Design With UML 2
Project management for working professionals
Systems Analysis and Design
Chapter 1 The Systems Development Environment
Part II Project Planning © 2012 John Wiley & Sons Inc.
Effective Project Management: Traditional, Agile, Extreme
Copyright © 2014 John Wiley & Sons, Inc. All rights reserved.
Systems Analysis and Design Third Edition
Project Title Group member names
Page 535 Advanced Engineering Mathematics by Erwin Kreyszig
Effective Project Management: Traditional, Agile, Extreme
General Properties of Radiation
Markov Decision Problems
Systems Analysis and Design With UML 2
DSDM ArLinda A. Carroll.
IS Project Management Extreme Project Management
Page 46a Continued Advanced Engineering Mathematics by Erwin Kreyszig
Chapter 18: Elementary Differential Equations
FdSc Module 107 Systems Analysis
Effective Project Management: Traditional, Agile, Extreme
Modeling Text-Based Requirements and their Relationship to Design
Copyright © 2014 John Wiley & Sons, Inc. All rights reserved. Chapter 20 Managing the Multinational Financial System Tenth Edition Alan C. Shapiro Multinational.
Copyright © 2014 John Wiley & Sons, Inc. All rights reserved. Chapter 19 Current Asset Management and Short-Term Financing Tenth Edition Alan C. Shapiro.
Presentation transcript:

ETI 4448 Applied Project Management Prof. Roy Levow Session 11

Chapter 19: Extreme Project Management Proof-of-Concept Cycle Revising the Version Plan Embedding the APF in Other Approaches Extreme Project Management Comparing Project Approaches

Learning Objectives Embed the APF in other approaches Use the APF for proof of concept Adapt the APF to revise the version plan Identify an extreme project Describe the four phases of the Extreme Project Management approach Understand how Extreme Project Management clarifies the goal and converges to a solution Copyright 2007 John Wiley & Sons, Inc. Chapter 19

Variations on APF Proof-of-Concept Cycle Used to help make business case for project First cycle of APF project Steps The creation of a prototype A feasibility study The writing of use cases Storyboarding Any other activity to demonstrate business plan Revising Version Plan The first few cycles generates numerous change ideas and issues Client may decide to change version plan Copyright 2007 John Wiley & Sons, Inc. Chapter 19

Embedding APF in Other Approaches In TPM In the WBS, leave a functionality undefined Place undefined functionality in Network Diagram Use APF for the undefined functionality Copyright 2007 John Wiley & Sons, Inc. Chapter 19

Defining an Extreme Project High Speed – Project is innovative, groundbreaking, and vital to organization. Speed is essential High Change – Uncertainty about goal and solution necessitates constant change High Uncertainty – Time and cost are unknown Copyright 2007 John Wiley & Sons, Inc. Chapter 19

Overview of Extreme Project Management Iterative After each cycle, decision made to continue or cancel Scope is unknown Client most involved (makes decision to go on) No constrained scope triangle Copyright 2007 John Wiley & Sons, Inc. Chapter 19

INItiate Phase Define the Project Goal xPM Project Overview Statement Establish a Project Timebox and Cost Establish Number of Cycles and Cycle Length Trade-Offs in the Scope Triangle Copyright 2007 John Wiley & Sons, Inc. Chapter 19

SPeculate Defining How the Project Will Be Done Conditions of Satisfaction Scenarios, Stories, and Use Cases Prioritizing Requirements Identifying the First Cycle Deliverables Go / No-Go Decision Planning for Later Cycles Copyright 2007 John Wiley & Sons, Inc. Chapter 19

Incubate How this Phase Differs Assign Resources Establish Cycle Plan Time for exploration and discovery Subteams share ideas and information Assign Resources Establish Cycle Plan Collaboratively Produce Deliverables Copyright 2007 John Wiley & Sons, Inc. Chapter 19

REview Apply Learning and Discovery from the Previous Cycle Revise the Project Goal Reprioritize Requirements Make the Go / No-Go Decision for the Next Cycle Copyright 2007 John Wiley & Sons, Inc. Chapter 19

Comparing Project Approaches Copyright 2007 John Wiley & Sons, Inc. Chapter 19