ETI 4448 Applied Project Management Prof. Roy Levow Session 11
Chapter 19: Extreme Project Management Proof-of-Concept Cycle Revising the Version Plan Embedding the APF in Other Approaches Extreme Project Management Comparing Project Approaches
Learning Objectives Embed the APF in other approaches Use the APF for proof of concept Adapt the APF to revise the version plan Identify an extreme project Describe the four phases of the Extreme Project Management approach Understand how Extreme Project Management clarifies the goal and converges to a solution Copyright 2007 John Wiley & Sons, Inc. Chapter 19
Variations on APF Proof-of-Concept Cycle Used to help make business case for project First cycle of APF project Steps The creation of a prototype A feasibility study The writing of use cases Storyboarding Any other activity to demonstrate business plan Revising Version Plan The first few cycles generates numerous change ideas and issues Client may decide to change version plan Copyright 2007 John Wiley & Sons, Inc. Chapter 19
Embedding APF in Other Approaches In TPM In the WBS, leave a functionality undefined Place undefined functionality in Network Diagram Use APF for the undefined functionality Copyright 2007 John Wiley & Sons, Inc. Chapter 19
Defining an Extreme Project High Speed – Project is innovative, groundbreaking, and vital to organization. Speed is essential High Change – Uncertainty about goal and solution necessitates constant change High Uncertainty – Time and cost are unknown Copyright 2007 John Wiley & Sons, Inc. Chapter 19
Overview of Extreme Project Management Iterative After each cycle, decision made to continue or cancel Scope is unknown Client most involved (makes decision to go on) No constrained scope triangle Copyright 2007 John Wiley & Sons, Inc. Chapter 19
INItiate Phase Define the Project Goal xPM Project Overview Statement Establish a Project Timebox and Cost Establish Number of Cycles and Cycle Length Trade-Offs in the Scope Triangle Copyright 2007 John Wiley & Sons, Inc. Chapter 19
SPeculate Defining How the Project Will Be Done Conditions of Satisfaction Scenarios, Stories, and Use Cases Prioritizing Requirements Identifying the First Cycle Deliverables Go / No-Go Decision Planning for Later Cycles Copyright 2007 John Wiley & Sons, Inc. Chapter 19
Incubate How this Phase Differs Assign Resources Establish Cycle Plan Time for exploration and discovery Subteams share ideas and information Assign Resources Establish Cycle Plan Collaboratively Produce Deliverables Copyright 2007 John Wiley & Sons, Inc. Chapter 19
REview Apply Learning and Discovery from the Previous Cycle Revise the Project Goal Reprioritize Requirements Make the Go / No-Go Decision for the Next Cycle Copyright 2007 John Wiley & Sons, Inc. Chapter 19
Comparing Project Approaches Copyright 2007 John Wiley & Sons, Inc. Chapter 19