Building a Game with Unity3D

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Building a Game with Unity3D

changes to example script var myrigidbody:Rigidbody; // declare a variable of proper type myrigidbody=GetComponent(Rigidbody); myrigidbody.AddRelativeTorque …  

+make a game with unity +brackeys Unity Basics make a game - 1 make a game - 2 Make a game- 3 make a game - 3b - camera Make a game - 5 - shadows + respawn make a game - 5a - jumping make a game - 6 - quality settings make a game - 7 – collectibles make a game - 8 - animation many more videos: use the search in the title above

moving a sphere function Start () { // saved for posterity     queriesHitTriggers=true;     blue_rotation = Input.GetAxis ("Horizontal") * rotationSpeed * -1 ;     blue_rotation*=Time.deltaTime;     rgdblue= GetComponent (Rigidbody);     rgdblue.velocity = new Vector3 (.1*rotationSpeed * Time.deltaTime, 0) ;     rgdblue.velocity=rgdblue.velocity*-1;     rgdblue.AddRelativeTorque (Vector3.forward * blue_rotation); //vector3 is 3D mgmt } function Update()  {      blue_rotation = Mathf.Abs(Input.GetAxis ("Horizontal") * rotationSpeed ) *-1;     blue_rotation*=Time.deltaTime;     rgdblue=GetComponent(Rigidbody);     rgdblue.AddRelativeTorque (Vector3.forward * blue_rotation); //vector3 is 3D mgmt }