Free Fall A state of motion where an object has a constant acceleration because it is only affected by force of gravity - so there can be no air resistance.

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Presentation transcript:

Free Fall A state of motion where an object has a constant acceleration because it is only affected by force of gravity - so there can be no air resistance So to conduct an experiment about free fall, involving an object in a room filled with air… we need to minimize the affects of air by using an object with a lot of mass a little surface area and not letting it fall very far.

Free Fall The object is only affected by one thing – gravity. But where does gravity come from? from the mass of an object the more massive, the more gravity So Earth vs moon vs Jupiter… The value of “acceleration due to gravity” (g) here on Earth: g is about 10 m/s2 or more exactly, for math problems… g = 9.8 m/s2

The Value of g It is a measured quantity, so it varies from place to place. Depends on Latitude Altitude

That means, an object in free fall will gain 10 m/s every second as it falls lose 10 m/s every second as it rises maintains 10 m/s2 at the tip top, where v = 0 This is what gets it to change from a temporary v = 0, to moving again on its way back down Otherwise, it would just stay there… weird… These different “forms” of a can be described as just one constant (consistent) a for free fall: g = 10 m/s2, down since gravity always pulls DOWN on things so DOWN accounts for both losing speed as it goes up gaining speed as it goes down

So what if air is an issue??? Then the a ≠ 9.8 m/s2 , down nor is it even a set, constant value - we’ll learn more about this in later… Characteristics of an object that affect how it falls when there’s air present: mass shape / surface area (Note we never deal with these in “free fall” situations, as they don’t matter -- everything falls identically in free fall!) But sometimes these characteristic provide unexpected results, watch… So thank goodness we’re dealing with free fall!

The Constant Acceleration Equations for Free Fall Displacement will be vertical, so use Δy instead of Δx Acceleration is due to gravity, so use a = 9.80 m/s2, downward vf = vi + aΔt Δy = vi Δt + ½aΔt2 Δy = vf Δt - ½aΔt2 vf2 = vi2 + 2aΔy Δy = (vi + vf) Δt 2

Solving Free Fall Problems For direction, usually down is – & up is + but either way will work as long as you’re consistent throughout that problem. Always ID your choice with a directional key. Pre-empting some confusion: Velocity starting an “up” trip can’t be 0 Velocity ending a “down” trip can’t be 0 If you’re thinking it can, your including more of the trip than just its free fall part. Remember free fall means gravity is the only force acting, so you can’t include the part where something (a person, a gun, a trampoline) applies a force to make it go up, nor can you include the part where something (the ground, the floor, a person) applies a force to make it stop once it comes back down. Velocity = 0 at the top

Ex 1. Acapulco cliff divers, in Mexico, entertain tourists by falling head first from the high rocky ledges of La Quebrada. If one is timed to take 4.1 s to reach the water’s surface, how high is the cliff? 82.4 m, down

Ex 2. King Kong is said to have fallen off the Empire State Building, which is 380 m tall. A) How fast was he going when he reached the street below? B) How long did it take? A) 86.3 m/s, down B) 8.81 s

Ex 3. A ball is thrown straight up, reaching a maximum height of 49 m above it’s release point. A) How long does this take? B) What was the velocity of the pitch? A) 3.16 s B) 31 m/s, up