Defining a Game
Definitions of a Game Suits: Meier: Fullerton: Voluntary Unnecessary Obstacles Uses rules to achieve otherwise impossible activity Meier: Series of interesting decisions Fullerton: Closed formal system Engages Structured Conflict Unequal outcome
Definitions of a Game Schell: Burgun: Problem-solving activity Playful attitude Burgun: System of rules Ambiguous meaningful decisions
Ludology Frameworks MDA (Mechanics, dynamics, aesthetics) Formal, Dramatic, Dynamic elements Elemental Tetrad: Mechanics, aesthetics, technology, story