Defining a Game.

Slides:



Advertisements
Similar presentations
Structure of Games Formal Elements Element that engage the Player Dramatic Elements.
Advertisements

The Psychology of Effective Game Design Jesse Schell Entertainment Technology Center Carnegie Mellon University.
CS 4730 Defining Formal Elements CS 4730 – Computer Game Design.
An Analysis of „Fun“ for Casual and Social Games Roberto Dillon, Ph.D. Chief Game Designer Kentaura Pte.Ltd.
CS 4730 What is a game? CS 4730 – Computer Game Design.
Game Design The Art and Science Flint Dille Ground Zero Productions E. Daniel Arey VisionArey Entertainment
What is a Game? Kathleen Mercury Engineering Strategy Games.
Nature of Games. What is a Game? Hopscotch Rules Each player has a unique marker Toss marker from starting line Marker hits squares in sequence Progress.
Reading a Play Shakespeare’s Comedy Mrs. Jaimes English 2.
Game Design Serious Games Miikka Junnila.
Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.
Schell’s Game Design Lenses Selections from The Art of Game Design: A book of lenses.
Chapter 1.3 Ludology for Game Developers – An Academic Perspective.
A A Formal Approach to Game Design and Game Research DM.
Computer Game Design CIS 487/587 Bruce R. Maxim UM-Dearborn.
A A Formal Approach to Game Design and Game Research DM.
Is this thing on?. Mechanics, Dynamics, Aesthetics A Formal Approach to Game Design Marc “MAHK” LeBlanc April 2003.
COMP150 Game Design LESSON #1: Intro to Course and Brainstorming Mechanics.
CS 4730 What is a game? CS 4730 – Computer Game Design.
Game Genre. Classification of Games How do Games work?
CS 4730 What is a game? CS 4730 – Computer Game Design.
Narrative, Interactivity, Play, and Games: Four Naughty concepts in Need of Discipline IAT 810 Veronica Zammitto.
CHAPTER 03 THE LAYERED TETRAD 1.
RECAP Game Design Class Héctor Muñoz-Avila. Motivation Compelling games don’t need –the latest and best graphics –deep narrative or involved story line.
1 Epistemic Games By: Ali Shameem Instructional Technology Masters Student College of Education Presentation is based on David Williamson Shaffer’s book.
Aesthetics of Play. Motivation Themes Social Interaction – We are friends with those who we do things with.
What Are Games Made Of? Vinod Srinivasan VIST/CSCE 489, Spring 2010 Adapted from “Art of Game Design” by Jesse Schell.
THINKING LIKE A DESIGNER CHAPTER Topics  Welcome to Game Design  You Are a Game Designer!  Bartok: A Game Design Exercise  The Definition of.
What is a Game? Brent M. Dingle, Ph.D Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin -
Think Game Play! advanced-prototyping/ 016.
CS 4730 Action vs. Interaction CS 4730 – Computer Game Design Credit: Several slides from Walker White (Cornell)
Teamwork Chapter 4.
Is this thing on?. The Last Mile of Game Design Marc LeBlanc April 2004.
GAME DESIGN Week – 1 Definition / History / Elements.
 5 Core Elements to Game Design Courtesy of Gamestar Mechanics.
Presented by TYPE YOUR NAME HERE.   Where does the story take place?  Who are the main characters? Setting and Characters.
© 2013 The eLearning Guild All Rights Reserved eLearning Guild Research Overview: Current Realities and Future Trends Joe Ganci President eLearning Joe.
The Rules When every member of your group gets the question right, you have the opportunity to play the following game:
CONFLICT Every story has one…. Conflict Every story has some sort of conflict Conflict is not always an obvious fight between characters.
Identifying the Elements of A Plot Diagram Student Notes.
Where we are now At this point you’ve got your game concept/idea and you need to turn this into a working document (specification) You will know the environment.
Wrap-up CS 370 Computer Game Design Ken Forbus Spring, 2003.
Department of educational leadership instructional technology program Games for Learning: Using Game Play and Game Design to Facilitate Learning Dr. Wayne.
Game Tuning Workshop Game Design and Tuning Workshop Party Game Elective Marc “MAHK” LeBlanc GDC 2004.
King Li, Jonathan Jason C. Monsod, Tricia Angela A. Thesis Adviser: Dr. Ma. Mercedes T. Rodrigo.
Sequencing RATE YOURSELF. Sequencing  Sequence – A continuous or connected series of events.  A sequence of events is a series of connected events that.
Regional Sediment Management Policy and Implementation Workshop April, 2009.
Stencyl Visual Programming Dr. Gary Liu. Sections: 1: Game Development Concepts 2: Stencyl and Game Mechanics 3: Stencyl Story and Aesthetics 4: stencyl.
Mechanics, Dynamics, & Aesthetics Game Design. Framework Mechanics describes the particular components of the game, at the level of data representation.
Analysis of Digital Games Game Design Workshop GDC 2003.
The Experience Rises Out of a Game ICS 61 – Winter, 2015.
Multi-robot
Short Story.
Gamifying Citation Management: A Mendeley Relay Race
CIS 487/587 Bruce R. Maxim UM-Dearborn
Identifying the Elements of A Plot Diagram
MDA Monopoly killer Dungeons and Dragons Paper Chase
Types of Conflict.
Solve: 1. 4<
Man From the South.
Identifying the Elements of A Plot Diagram
أنماط الإدارة المدرسية وتفويض السلطة الدكتور أشرف الصايغ
Identifying the Elements of A Plot Diagram
The Playwright and the Play
ELEMENTS OF PLOT.
Gamification for Educators
Fundaments of Game Design
PLOT PLOT PLOT PLOT PLOT WHAT IS IT?.
Game Design Principles
Presentation transcript:

Defining a Game

Definitions of a Game Suits: Meier: Fullerton: Voluntary Unnecessary Obstacles Uses rules to achieve otherwise impossible activity Meier: Series of interesting decisions Fullerton: Closed formal system Engages Structured Conflict Unequal outcome

Definitions of a Game Schell: Burgun: Problem-solving activity Playful attitude Burgun: System of rules Ambiguous meaningful decisions

Ludology Frameworks MDA (Mechanics, dynamics, aesthetics) Formal, Dramatic, Dynamic elements Elemental Tetrad: Mechanics, aesthetics, technology, story