My Synoptic Project Pitch

Slides:



Advertisements
Similar presentations
Instructions Player is to select one suitcase. Teacher will place an ‘X’ over this suitcase (using the pen in slideshow view). Be sure to click on the.
Advertisements

Monkey of Doom Game Design Document Copyright 2007 : Sarah Nicotra.
MS1 Feasibility and Planning. Inventor: Friendly Eccentric Brillant mind Loner Moodboard.
Gearbox Software PRODUCTION PIPELINE – JOBS TITLES – JOB DESCRIPTIONS.
XNA GAME STUDIO 4.0 LEARN PROGRAMMING NOW Game Design.
ART 488 / CMSC 493 Game Project Class. Introduction Marc Olano BS EE, University of Illinois – Visualization, Theatre Lighting Design PhD CS, University.
Presentation of concept and design. Sean – Project Manager Ben – Designer Kay – Artist Martin - Programmer.
KAnglin2007 Every group may use the same board game template that we have played together in class, however, for those groups that would like a challenge,
Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng Jay Meistrich
The 3 Realms. Jodie Blackwood. The 3 Realms. Jodie Blackwood.
By Zoe Moore. My theme to my game is crime, this picture respects the crime and how it is dangerous.
How to use the scanner This process will teach you how to use the scanner Press yellow button to turn power on In the top left corner tap “start”
How to Design PowerPoint Presentations Which are EASI to Create While Enhancing Accessible, Clear Communication Norm & Beth Coombs.
Extremely Cool Puzzle Game That Everyone Wants To Play By. Jason Sabada Game Design and Implementation II Game Concept.
By Robert Daley. As the rating of my game is pegi 12, the audience will have to be 12+ years old to play this game, to stop the viewers from feeling intimadated.
Mental Block Post Mortem. The Team Kepera Amun –Programmer –Responsible for the original game concept –Really brought together the gameplay and did most.
W Snakes are officially the deadliest animal on earth, killing over 100,000 people each year. Compared to scorpions (second deadliest!) who only kill 5,000.
GameplayStyle. Visual Style Visual What you see on the screen? Style What does it look like? What you do? Interaction Why you do it? Game Mechanics (win.
Senior Project The Art Institute of California, San Francisco Spring 2009.
Chapter 2 Computerized Entertainment and Classification 1.
Morpheous – The Leading Name in the World Of Game Development Technology Game development has come a long way since its earlier days. While the earlier.
What is Hallowcast? Hallowcast is a Steampunk RPG in which you play as an inventor called John Hallowcast. After one of his inventions turns against him,
Large-Scale Design Process
Introduction to Game Design
Designing and Developing Games
CREATE - ASSESSMENT LEVEL GRADE CREATE: Your final Game design.
Problem Solving Reasonableness Turn to page 84 in your Math textbook
Intro to Game Design Getting in Your Way
Are you fast enough to survive?
Maths Space Gladys Nzita-Mak.
Design a School Library
KAVYA SAMPATH KUMAR MS CS
Genre: Mystery A suspenseful story about a puzzling event that is not solved until the end of the story.
Perspective, Scene Design, and Basic Animation
Dystopia game Amjd , Iyad , Haytham.
Escape The Room David Thomas.
Fundaments of Game Design
LIFE IN THE FUTURE.
Create A Game Contest. Create A Game Contest Difference between Toys & Games.
Mobile Game Title JUST SHUT.
BreakoutEDU.com/beta.
Escape the Haunted Mansion
Dark Solid and Light Solid
3D Game Pitch Niki Farquhar
Structure of my lessons
Designing Design Tools
The Game Development Process
Escape Rooms: Capturing Their Attention While Sharing Your Message
2D Game Pitch Cave Explorer (FINAL)
CIS 487/587 Bruce R. Maxim UM-Dearborn
Escape Room Ben Leung American International School Hong Kong
Alexandra Alioto Jeffrey Yackley CIS November 2015
Ask yourself questions like: How many players will there be?
TRICKS & TREATS Each team rolls the die, lowest number goes first.
Summer Reading Test Study Guide
Portfolio Menu Don’t like what is being served up for a portfolio main course? Check out our menu of available options!
The Houdini Project. The Houdini Project Escape Box Cross-Curricular Project.
CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”
CONCEPTUALIZATION, DESIGN AND ANALYSIS LEARNING FROM GAME.
ROOM 2+ FEATURES A-CREEPIN’ BEFORE WE START: LANYARDS RECAP ALL HERE?
Escape Room Story 2019.
Instructions Delete this slide.
Puzzle Design Modified from Jesse Schell’s..
PICK 6 Game Board
D1 – Bellringer! Why should you be concerned with intellectual Property / IP as a game designer? Experience As a Game Designer.
2.6 Story Problem Strategies
Ms. Levy English II Room 120.
Word word word word word word word word.
Walk-In Take out notebook, folder, pencil box.
2019 SAIMC Puzzle Challenge General Regulations
Presentation transcript:

My Synoptic Project Pitch

Tower Descent An escape room set in a tower, you, the player, must solve puzzles in order to obtain the key. Open the trapdoor on each floor to advance, and attempt to escape the tower. It’s basically “Trapped!” the game. Each floor has a different surrounding, but will be centred around a medieval theme. For example, one room may be an armoury, one may be a conference room (Round table etc, King Arthur style), one may be full of tapestry. Each floor will have a puzzle that is based on that floors surroundings.

Tower Descent (Elevator pitch) For : People who want a challenge Who : The Tower Descent is a 3D puzzle game that will challenge you to use your imagination. Unlike other puzzle games, which give you hints and tips to make solving it incredibly easy, Tower Descent will not give any hints should the player choose a harder setting.

Idea & Product Story: The player has been trapped in an old castle tower, and must solve puzzles to escape. Gameplay mechanics: You will be able to pick up items from the room, and store them in an inventory system. These items will then be able to be selected, and used when needed. It is a 3D puzzle game, set in a medieval themed tower. This game shall be made for the PC. There are no characters in my game, just the player.

Style Guide

Story Board

Role Breakdown Product: 3D puzzle game 1 X Programmer Implementing game mechanics such as inventory systems, and helping to make the game run smoothly. 2 X 3D artist Will help with enviromement assets, models and the unity set up. 1 X Animator Will animate things such as a trap door opening, a key turning etc.

MVP Goals The game must at least have two working puzzles, basic level design and an animation for the trap door opening. It should also have a good standard of quality, and be playable within reason by the end.

Stretch goals If possible, I would like all three puzzle levels to be completed, with a working inventory system, there should be animations for things such as keys turning, doors opening, and a high standard of work. If you finish one model, help others to enhance the quality of theirs. There should also be a main menu system and a game over screen which displays the time that it took to complete.