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Lesson 5.2.2 – Teacher Notes Standard: 7.SP.C.7b Develop a probability model and use it to find probabilities of events. Compare probabilities from a model to observed frequencies; if the agreement is not good, explain possible sources of the discrepancy. Develop a probability model (which may not be uniform) by observing frequencies in data generated from a chance process. For example, find the approximate probability that a spinning penny will land heads up or that a tossed paper cup will land open-end down. Do the outcomes for the spinning penny appear to be equally likely based on the observed frequencies? 7.SP.C.8c Find probabilities of compound events using organized lists, tables, tree diagrams, and simulation. Design and use a simulation to generate frequencies for compound events. For example, use random digits as a simulation tool to approximate the answer to the question: If 40% of donors have type A blood, what is the probability that it will take at least 4 donors to find one with type A blood? Full mastery of the standard can be expected by the end of the chapter. Lesson Focus: The focus is to provide students understanding of the difference between theoretical and experimental probability. (5-37) I can design and use a simulation to generate frequencies for compound events. Calculator: Yes Literacy/Teaching Strategy: Reciprocal Teaching and/or Pairs Check (5-34)

Bell Work Define a likely, unlikely, equally likely and unlikely, certain, and impossible event and what those mean in terms of probability. Then state their percentages (as best as you can).

If you toss a coin ten times, what is the probability of getting three or more “heads” in a row?  If an airline overbooks a certain flight, what is the chance more passengers show up than the airplane has seats for?  When 67 people get cancer in 250 homes in a small town, could that be due to chance alone, or is polluted well water (or some other cancer-causing source) a more likely explanation of the cluster of cancer cases? When the mathematics becomes too complicated to figure out the theoretical probability of certain events, statisticians often use computer simulations instead. 

Many simulations require the use of random numbers Many simulations require the use of random numbers.  Random numbers have no pattern; they cannot be predicted in any way.  Knowing a random number in no way allows you to predict the next random number.  An example of a random number generator is a standard number cube, which randomly generates a number from 1 to 6 when you roll it.  Complex simulations like modeling the weather, traffic patterns, cancer radiation therapy, or stock-market swings require tens of billions of random numbers.  For those simulations, a large computer running for hours or even days is needed.  However, many simple simulations can be done with classroom technology.

Game 1: A prime number = Player X wins 5-34. RANDOM NUMBER GENERATOR Imagine a random number generator that produces numbers from 1 to 20.  In each game below, if the stated outcome happens, Player X wins.  If it does not, then Player Y wins. Explore using the 5-34 Student eTool  to randomly generate a number from 1 to 20.  Game 1:           A prime number = Player X wins Game 2:           An even number = Player X wins Game 3:           A number not divisible by three = Player X wins

5-34 cont. a. In each case, what is the theoretical probability that Player X wins?  That Player Y wins?  Decide whether each game above is fair.  b. In which of the three games is Player X most likely to win?  Why?  c. In Game 1, the prime number game, if you play 40 times, how many times would you expect Player X to win?  What if you played 50 times?  d. Obtain a random number generator from your teacher and set it up to generate integers from 1 to 20.  Play the prime number game (Game 1) ten times with a partner.  Start by deciding who will be Player X and who will be Player Y.  Record who wins each time you play. e. How did the experimental and theoretical probabilities of Player X’s winning from part (a) and part (d) compare? 

5-35. Janelle is going to babysit her nephew all day five times this summer.  She had the idea that one way to entertain him is to walk to McBurger’s for a Kids Meal for lunch each time.  The Kids Meal comes packed randomly with one of three possible action figures.  Janelle would like to know the probability that they get all three figures in five trips.   Explore using the 5-35 Student eTool (CPM) to generate random numbers to simulate the problem below. Call the action figures #1, #2, and #3.  Use the random number generator to simulate five trips to McBurger’s.  Did you get all three action figures?

5-35 continued… Simulate another five trips to McBurger’s.  Did you get all three action figures this time?  Do the simulation at least 20 times (that is, 20 sets of 5 random numbers), keeping track of how many times you got all three action figures in five tries, and how many times you did not.  Use your results to estimate the probability of getting all three action figures in 5 trips.  Should Janelle be worried? How could Janelle get an even more accurate estimation of the probability?

5-36. Janelle’s aunt and uncle have three children, two of whom are girls.  Assuming that girl children and boy children are equally likely, Janelle thought that the chance of having two or more girls out of 3 children must be 50%.  Janelle’s brother thought the chance of having so many girls had to be less than 50%.   Explore using the 5-36 Student eTool (CPM) to randomly generate numbers to indicate the number of girls and boys in a family with three children.

5-36 continued… What do you think?  Make a conjecture about the probability of having two or three girls in a family of three siblings.  Do a computer simulation with the random number generator to estimate the probability of having two or three girls in a family of three siblings.  Use a 1 to represent a girl and a 0 to represent a boy and simulate a family of three children.  Do enough trials to get a good estimate.

5-37. Sophia and her brother are trying to create a fair game in which you roll two number cubes.  They cannot agree on the probability that the numbers on both number cubes will be even, so they decide to design a simulation.   Explore using the 5-37 Student eTool to simulate the problem below.  Make a conjecture.  What is the probability both dice are even?  b. Design a simulation with a random number generator.  How many random numbers do you need?  In what interval should the numbers be?  How many times will you do the simulation?    c. Set up and run the simulation that you designed with the random number generator and estimate the probability.  How does it compare with your conjecture from part (a)?

Match the following simulations with possible probabilities. Practice Match the following simulations with possible probabilities. A) 2/5 B) 2/3 C) 1/2 D) 1/5 10 cards, numbered 1-10. What is the probability of picking a number greater than 8? Rolling a standard number cube, numbered 1-6. What is the probability of rolling a factor of 6? Spinning a spinner with 5 equal parts labeled A, B, C, D, and E. What is the probability of spinning a vowel? A standard deck of cards. What is the probability of picking a black card?