CSE 142 Lecture Notes Graphics with DrawingPanel Chapter 3

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Presentation transcript:

CSE 142 Lecture Notes Graphics with DrawingPanel Chapter 3 Suggested reading: 3.6 Suggested self-checks: Section 3.9 #21-27 These lecture notes are copyright (C) Marty Stepp 2005. May not be rehosted, copied, sold, or modified without Marty Stepp's expressed written permission. All rights reserved.

Graphics objects In this course, we will draw graphics on the screen using three kinds of objects: DrawingPanel: A window on the screen. This is not part of Java; it is provided by the instructor. Graphics: A "pen" object that can draw shapes and lines onto a window. Color: The colors that indicate what color to draw our shapes.

DrawingPanel To make a window appear on the screen, we must construct a DrawingPanel object: DrawingPanel <name> = new DrawingPanel(<width>, <height>); Example: DrawingPanel panel = new DrawingPanel(300, 200); The window has nothing on it, but we can draw shapes and lines on it using another object of a type named Graphics.

Graphics object Shapes are drawn on a DrawingPanel using an object named Graphics. To create a Graphics object for drawing: Graphics <name> = <name> .getGraphics(); Example: Graphics g = panel.getGraphics(); Once you have the Graphics object, you can draw shapes by calling methods on it. g.fillRect(10, 30, 60, 35); g.fillOval(80, 40, 50, 70);

Graphics methods Some of the most useful Graphics methods: Method name Description drawLine(x1, y1, x2, y2) line between points (x1, y1), (x2, y2) drawOval(x, y, width, height) outline of largest oval that fits in a box of size width * height with top-left corner at (x, y) drawRect(x, y, width, height) outline of rectangle of size width * height with top-left corner at (x, y) fillOval(x, y, width, height) entire largest oval that fits in a box of size width * height with top-left corner at (x, y) fillRect(x, y, width, height) entire rectangle of size width * height with top-left corner at (x, y) setColor(Color) Sets Graphics to paint subsequent shapes in the given Color

Colors Shapes can be drawn in many colors. Colors are specified through global constants in the Color class named BLACK, BLUE, CYAN, DARK_GRAY, GRAY, GREEN, LIGHT_GRAY, MAGENTA, ORANGE, PINK, RED, WHITE, YELLOW Example: g.setColor(Color.BLACK); g.fillRect(10, 30, 100, 50); g.setColor(Color.RED); g.fillOval(60, 40, 40, 70); The background color of a DrawingPanel can be set by calling its setBackground method: panel.setBackground(Color.YELLOW);

Coordinate system Each (x, y) position on the DrawingPanel is represented by one pixel (one tiny dot) on the screen. The coordinate system used by DrawingPanel and Graphics has its origin (0, 0) at the window's top-left corner. The x value increases rightward and the y value increases downward. This is reversed from what you may expect from math classes. For example, the rectangle from (0, 0) to (200, 100) looks like this: (0, 0) +-------+ | | +-------+ (200, 100)

Drawing example 1 import java.awt.*; public class DrawingExample1 { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(300, 200); Graphics g = panel.getGraphics(); g.fillRect(10, 30, 60, 35); g.fillOval(80, 40, 50, 70); }

Drawing example 2 import java.awt.*; public class DrawingExample2 { public static final int NUM_CIRCLES = 10; public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(250, 200); Graphics g = panel.getGraphics(); g.setColor(Color.BLUE); for (int i = 1; i <= NUM_CIRCLES; i++) { g.fillOval(15 * i, 15 * i, 30, 30); } g.setColor(Color.MAGENTA); g.fillOval(15 * (NUM_CIRCLES + 1 - i), 15 * i, 30, 30);

Drawing example 3 import java.awt.*; public class DrawingExample3 { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(200, 100); panel.setBackground(Color.LIGHT_GRAY); Graphics g = panel.getGraphics(); g.setColor(Color.BLACK); g.fillRect(10, 30, 100, 50); g.setColor(Color.RED); g.fillOval(20, 70, 20, 20); g.fillOval(80, 70, 20, 20); g.setColor(Color.CYAN); g.fillRect(80, 40, 30, 20); }

Complex figures Let's write a program together that will display the following figures on a drawing panel: top-left figure: overall size = 100 top-left corner = (10, 10) inner rectangle and oval size = 50 inner top-left corner = (35, 35) top-right figure: overall size = 60 top-left corner = (150, 10) inner rectangle and oval size = 30 inner top-left corner = (165, 25) bottom figure: overall size = 140 top-left corner = (60, 120) inner rectangle and oval size = 70 inner top-left corner = (95, 155)

Animation with sleep The DrawingPanel has a method named sleep that makes your program pause for a given number of milliseconds (thousandths of a second). You can use the sleep method to produce simple animations. DrawingPanel panel = new DrawingPanel(250, 200); Graphics g = panel.getGraphics(); g.setColor(Color.BLUE); for (int i = 1; i <= NUM_CIRCLES; i++) { g.fillOval(15 * i, 15 * i, 30, 30); panel.sleep(500); }