The retention level a year after a VR training session can be as much as 80%, compared to 20% retention after a week with traditional training. Source:

Slides:



Advertisements
Similar presentations
TASKS SPRING, 2011 The Wide Wide World of Sports.
Advertisements

M-learning thru M-devices- Is it real learning?. Real challenges? Mobility – a fad, trend or a culture? Learning – have we change our learning behaviour?
Fifth Third Bank of Central Indiana Join Our Team.
Indiana University Retail Myths and Reality Traci Kaas Sears College Recruiter January 2006.
Sectoral Analysis : Mobile Application Industry Submitted By : Sagar Deshmukh Birla Institute of Management Technology (BIMTECH )
MENASHA CORPORATION A World of Opportunity Jeff Gotsch Regional Manager Poly Hi Solidur Division.
The future of casual games is Smartphones & Tablets Vlad Suglobov, CEO & Co-Founder.
AUTOMOTIVE CAREERS. AN INSIGHT INTO ONE OF THE MOST EXCITING AND REWARDING INDUSTRIES. 23 November, 2012.
The Hilton Worldwide Performance Advantage
SM 1 The Opportunity - $23 Billion Market Global Corporate e-Learning Market CAGR = 68.8% Source: IDC (in billions)
Modern China - Throw Away Your Prejudice! - Presented by Bo.
Mar-16 © 2007 IDC 11 IT Economic Impact and Microsoft Country Footprint Portugal Prepared for Microsoft Corporation October 2007.
University of Florida Retail Myths and Reality Kim Klenoski College Relations Manager February 8, 2005.
LINKAGES BETWEEN INSTITUTIONS OF HE, VET AND LABOUR MARKET MR NIKOS IOANNOU.
MarketsandMarkets Presents Publishing Date: March 2014 Augmented Reality & Virtual Reality Market worth $1.06 Billion USD by 2018, at a CAGR of 15.18%
Potential Use of Common Format for 360° Video and Virtual Reality Jim Taylor CTO, DECE 12-Jun-2016.
Investing in human capital More skills - better opportunities for realization.
IN-CLASS RESULTS FROM ONLINE SAFETY TRAINING HOW TO GET Greg Ford, CEO and Co-Founder t SAFE.778 (7233) e. TalentClick Workforce.
Augmented Reality(AR) Implementation of Technology for business beneficiary.
Your Guide to Technology for Business
© 2016 Global Market Insights, Inc. USA. All Rights Reserved Global Augmented Reality Market share to reach $165bn by 2024 : Fractovia.org.
Dramatically New Drivers of Interaction, Productivity and Growth Bring Opportunities and Create Demands for Your Community “Technological and political.
Finding Opportunity in a Changing CE Environment
Altspace VR A Social VR Platform.
In this section: The Business World Today What Is Management?
The Business Travel Environment
Introduction to Virtual and Augmented Reality
Impact of Multinational Corporations
2017 Applications Trend Report Explore. Adopt. Optimize.
Augmented Reality(AR)
Introduction Abbreviations: VRTECH
Procurement Service Information Technology Services
Mobile App Development Trends 2017
Tech Sales Boost May Be Coming
Introduction Abbreviations: VRTECH
“Full” Employment, Maybe
FY2016 Powered by Powerball
Extending and Enhancing Home Life for Seniors
Travel Agents Are Still in the Game
© 2016 Global Market Insights, Inc. USA. All Rights Reserved Mixed Reality Headsets Market to grow at 35% CAGR from 2017 to 2024: Global.
Empowering worker capabilities through vision
Shipments and Sales Surge
Business Education in Latvia MOBILITY IN SKOPJE, MACEDONIA 07/11/2016 – 11/11/2016 Project No LVO2-KA
Indusgeeks Offers Game-Based Training, Business Simulations, and Gamification Solutions.
The Up-and-Down Economy
2017 HUMAN CAPITAL INVESTMENT CONFERENCE
Latoya Swiams General Motors
Gesture Recognition Market Size
Intel AppUpSM: Apps on PC Narendra Bhandari Director – Developer Relations Software & Services Group, APAC.
Global Virtual Gaming Market Global virtual gaming market, size, share, company profiles,
© 2016 Global Market Insights, Inc. USA. All Rights Reserved Fuel Cell Market size worth $25.5bn by 2024 Light Field Market Business.
Strategies and Techniques
Innovative content & language solutions: Transforming digital.
Cognitive Search Industry Trends.
Model for Teaching with Technology
Seven truths about the technology industry
Team Member, Driver Position title Driver - 1st Shift Salary $18-20/hr
Growing My Career Opportunities Personal Skills: Self-Motivated
Auto Repair Market Profiler 2018
Automating Profitable Growth™
The benefits of diversity
Understanding Today’s Grocery Shoppers
Industry Location Size Investment Type
Human Resource Planning
Physical Therapy Market
Current Marketing Issues Seminar
Welcome to Your New Position As An Instructor
Mindi Hayward.
Video Game Market Report : Trends, Forecast and Competitive Analysis 1.
Institutions Anchor Executive Summary of the Indianapolis Anchor Institution Baseline and Benchmarking Study © Greenstreet Ltd.
Presentation transcript:

The retention level a year after a VR training session can be as much as 80%, compared to 20% retention after a week with traditional training. Source: Fortune Magazine

VR will be bigger than TV within the next decade. The VR market will generate $110 billion dollars compared to TVs $99 billion in 10 years. Source: Goldman Sachs

Worldwide revenues for the augmented reality and virtual reality (AR/VR) market are forecasted to reach $13.9 billion in 2017. Source: International Data Corporation (IDC)

AR/VR spending is expected to accelerate over the next several years, achieving a compound annual growth rate (CAGR) of 198.0% over the 2015-2020 forecast period and totaling $143.3 billion in 2020. Source: International Data Corporation (IDC)

2.5 million virtual and augmented reality devices are expected to be sold this year, rising to over 24 million device sales in 2018. Source: CCS Insight

Over 2.5 million people now subscribe to the YouTube 360˚ channel. Source: YouTube

PlayStation VR has sold more than 1 million units. PSVR owners have purchased 5.25 million VR games to date. Source: Sony Interactive Entertainment

AR/VR Dealmakers invested over $800 million dollars in Q2 2017. This rounded out over $2 billion invested across 27 AR/VR sectors in the last 12 months. Source: Digi-Capital

Mobile AR could become the primary driver of a $108 billion VR/AR market by 2021. Source: Digi-Capital

93% of K-12 teachers said they would be excited to use Virtual Reality in the classroom. Source: Samsung

Almost 80% of teachers K-12 have access to Virtual Reality equipment of some kind, yet only 6.87% are currently utilizing it. Source: State of Technology in Education Report 2016

By the end of 2017, Walmart plans to provide VR instruction in every one of its 200 U.S. “Walmart Academy” training centers, making Virtual Reality an integral part of training 140,000 Walmart employees annually. Source: Business Insider

By putting smart safety glasses on both its junior and senior technicians, Lee Company is able to develop the next generation of skilled workers while also employing the current generation beyond its physical limitations. Source: BrainXchange

65% of children entering primary school today will ultimately end up working in completely new job types that don’t yet exist. Source: WEF Future of Jobs report

“Ageing countries won’t just need lifelong learning—they will need wholesale reskilling of existing workforces throughout their lifecycle. Governments and businesses have many opportunities to collaborate more to ensure that individuals have the time, motivation and means to seek retraining opportunities.” Source: WEF Future of Jobs report

“Workers of the future will learn to deeply cultivate and exploit creativity, collaborative activity, abstract and systems thinking, complex communication, and the ability to thrive in diverse environments… alongside AI.” Source: PewInternet.org

Active learning—repetitively performing a technique or applying information—can increase retention to 75 percent. Having the opportunity to practice and make mistakes can increase retention to 90 percent. Source: National Training Laboratories

VR is viewed as a safe, convenient and accessible way for patients to quickly achieve behavioral changes, increase physical activity and restore functions. Source: Marlin Finance

Cognitive rehabilitation Some of the VRT applications now being used with patients include: Cognitive rehabilitation Pain management Trauma and phobias Physical therapy Medical training Source: Marlin Finance

California recently opened a VR learning center for medical students where they can use an Oculus DK2 to travel inside the human body instead of just reading about red blood cells. Source: Scientific Animations

Ford Motor Company uses VR to design cars before it makes a physical prototype. Source: DesignBoom.com

Gap's AR Dressing Room app uses AR lets shoppers "try on clothes" before they step foot into a store. Source: Engadget