Making diabetes management fun and easy for kids

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Presentation transcript:

Making diabetes management fun and easy for kids Henry Tran, Janette Cheng, Harshitha Ramesh

Introduction to Problem and Solution Managing diabetes scary and daunting for children Self-administering insulin shots, pricking and testing blood, visiting the doctor Current Personal Diabetes Managers not very user-friendly, let alone kid friendly 15 sec

Introduction to Problem and Solution Our hypothesis: Minimized fears = relaxed and better able to manage diabetes A way to do minimize fears by gamifying kid-friendly interface integrates reminders, metrics, educational games, and positive reinforcement 30 sec

Overview of Talk Heuristic Evaluation Results Overview of Revised Design Prototype state 45 sec Prototype state: What we’ve done, haven’t done, and what data is baked into the app

Heuristic Evaluation Results [H2-2. Match between system and the real world] [Severity 3] Meaning of "current blood sugar" How long ago was the reading? [H2-6. Recognition rather than recall] [Severity 3] Not intuitive to look for trends under “Check Blood Sugar” [H2-1. Visibility of system status] [Severity 4] Having “high blood sugar” more visible 1:30

Heuristic Evaluation Results [H2-1. Visibility of system status] [Severity 3] Understanding trends and visualizations [H2-4. Consistency and standards] [3] Connection between manual and picture carb count unclear [H2-9. Help users recognize, diagnose, and recover from errors] [4] No way to continue bolus after you hit “Stop” 2:30 Continue brings you back to home

Heuristic Evaluation Results [H2-1. Visibility of system status] [Severity 4] Misunderstood limitations of InVision [H2-7. Flexibility and efficiency of use.] [3] Carb counter should store previous meals of user [H2-10. Help and documentation.] [2] Purpose of the Buddy is unclear [H2-7. Flexibility/efficiency of use] Evaluators didn’t know the background knowledge behind insulin units 3:30

Overview of Revised Design Added color! Go for kid-friendly design, but will play around with this. Lots of wording: Fixed “current” blood sugar wording & time since CGM check Trends button under general “Blood Sugar” label now Made high blood sugar message orange, bold, and visible Standardized manual entry text to “I’ll change it” Users can edit their food settings after exercise settings in insulin view 4:30

Overview of Revised Design Allow users to continue insulin dose after stopping it Have more visual indicators of good or bad values for blood sugar (check) Instructions for how to use the blood sugar testing Remember what users entered recently in manual carb counter 5:30

Prototype Implementation Status Tools Used: Art: Photoshop App: XCode 5:45

Implemented Features Essential Blood Sugar Task complete Automatic picture portion of carb counter complete Insulin process flow complete Navigation bar for all screens that need one 6:30

Unimplemented Features Still have to make trends work Still have to make trends understandable Still have to add in manual entry modes into prototype Still need to implement “Buddy Central” and a preview of the games possible Make the purpose of the buddy more clear 7:30

WofOz / Hard-Coded Data Insulin numbers are currently hard-coded If time permits, then flexible numbers/formula Carb counter manual input will be hardcoded values instead of full database Automatic carb counting ala “MealSnap” assumed to work Blood sugar data will be hard-coded since we can’t get hardware 8:30

Demonstration of Prototype On XCode