Property in Cyberspace

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Presentation transcript:

Property in Cyberspace What is “Intellectual Property”? Intellectual Property Is: • Intangible creative work—not necessarily the physical form on which it is stored or delivered. • Given legal protection in the form of copyright (U.S. Code Title 17), patent (U.S. Code Title 35), registered trademark, and trade secret laws. Q: Does it make sense to call intangible work “property”? Why and why not?

Property in Cyberspace 2. New Technologies Affect Intellectual Property Owners High-quality copying. High-quantity distribution. Easier to use. Less expensive. Refer to the Evolution of Culture powerpoint for a review of the memetic science behind distribution issues regarding ideas. Q: Many argue that since the technology exists to make copies, it must be all right to do so. Why is this flawed reasoning?

Property in Cyberspace 3. A Brief History of Intellectual Property Law 1790: First U.S. copyright law; covered printed material. Later, newer technologies (photography, sound recordings, etc.) were added. 1909: Definition of unauthorized copy formed. 1960s: Some software and databases receive protection. 1992: Making copies for personal gain became a felony. 1997: Illegal to make copies regardless of financial gain (the No Electronic Theft (NET) Act). 1998: Illegal to circumvent copy protection schemes - Digital Millennium Copyright Act (DMCA)

Property in Cyberspace Q: How does the Fair-Use Doctrine distinguish between photocopies made by students and those made by workers in a corporation? 4. Fair-Use Doctrine Permission to use the work is not required. Allows uses of copyrighted material that contribute to the creation of new work and do not significantly affect sales of the material, thus depriving copyright holders of their income. Allows some research and educational uses as well as news reporting and critiquing. Guidelines for determining Fair Use are found in law. Legal Cases: Sony v. Universal City Studios, 1984 U.S. Supreme Court ruled that non-commercial copying (recording) of a movie for viewing at a later time was fair use. Court ruled that copying devices (in this case, Betamax VCR) should not be banned if they have significant legal uses. Sega Enterprises, Ltd. v. Accolade, Inc., 1992 Reverse engineering a complete program in order to produce new, creative work was ruled fair use.

Property in Cyberspace 5. What Property is “At Risk”? a. Music Entrepreneurs create businesses to facilitate storing and sharing of music files (Shareaza, EDonkey, GNUtella, etc.). Many individuals set up free sites for music sharing, too. The Recording Industry Association of America (RIAA) continues to fight unauthorized copying of music. The EFF opposes the harsh tactics of the RIAA. P2P services are not necessarily illegal. Q: What is the current status of music file-sharing on the Web?

Property in Cyberspace 5. What Property is “At Risk”? b. Movies and TV Programs Businesses such as RecordTV.com and Scour provided free services to facilitate copying of broadcast intellectual material. The Motion Picture Association of America (MPAA) and other entertainment companies continue to fight unauthorized copying of their intellectual property. Q: What is the current status of movie/TV file-sharing on the Web?

Property in Cyberspace 5. What Property is “At Risk”? c. Software Individuals and whole businesses, here and overseas, continue to produce, transport, and sell (or give away) copies of software, manuals and supporting material. Software Information Industry Association (SIIA) as well as other software industry organizations and companies battle software piracy in the U.S. and abroad. Q: What is the current status of software copying?

Property in Cyberspace 6. Are there Solutions? a. Technological Solutions: Expiration date encoded. Hardware dongle required. Copy-protection schemes. “Activation” features. Encryption schemes; digital-rights management (DRM). Q: From whose point of view are technological solutions good? Bad?

Property in Cyberspace 6. Are there Solutions? b. Market Solutions: Subscribe to services. Collect fees from users and large organizations. Meter usage of intellectual property on a network. Offer discounts to educational users. Educate the public about the value of intellectual property belonging to creators and publishers. Q: From whose point of view are market solutions good? Bad?

Property in Cyberspace 6. Are there Solutions? c. Legal Solutions: The Digital Millennium Copyright Act (DMCA) and other laws. Identify abusers and shut them down in high-publicity raids. Monitor abuses. Enforce current laws and punish abusers. Q: From whose point of view are legal solutions good? Bad?