Multimedia Systems Pooja GPES, Manesar.

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Presentation transcript:

Multimedia Systems Pooja GPES, Manesar

WHAT IS MULTIMEDIA? A Multimedia System is a system capable of processing multimedia data and applications. A Multimedia System is characterized by the processing, storage, generation, manipulation and rendition of Multimedia information.

Definition : A computer platform, communications network or software tool that supports the interactive use of at least one of the following types of information - audio, still image, motion video, text and graphics.

History of Multimedia Systems : 1945 – Bush wrote about Memex 1967 – Negroponte formed the Architecture Machine Group at MIT 1969 – Nelson & Van Dam hypertext editor at Brown Birth of The Internet 1971 – Email 1976 – Architecture Machine Group proposal to DARPA: Multiple Media 1980 – Lippman & Mohl: Aspen Movie Map

1983 – Backer: Electronic Book 1985 – Negroponte, Wiesner: opened MIT Media Lab 1989 – Tim Berners-Lee proposed the World Wide Web to CERN (European Council for Nuclear Research) 1990 – K. Hooper Woosey, Apple Multimedia Lab, 100 people, educ. 1991 – Apple Multimedia Lab: Visual Almanac, Classroom MM Kiosk 1992 – the first M-bone audio multicast on the Net

History of Multimedia Systems : 1993 – U. Illinois National Center for Supercomputing Applications: NCSA Mosaic 1994 – Jim Clark and Marc Andreesen: Netscape 1995 – JAVA for platform-independent application development. Duke is the first applet 1996 – Microsoft, Internet Explorer

Characteristics of a Multimedia System A Multimedia system has four basic characteristics: Multimedia systems must be computer controlled. Multimedia systems are integrated. The information they handle must be represented digitally. The interface to the final presentation of media is usually interactive.

Challenges for Multimedia Systems Distributed Networks Temporal relationship between data – Render different data at same time — continuously. – Sequencing within the media playing frames in correct order/time frame in video. Synchronization — inter-media scheduling E.g. Video and Audio conversation.

Key Issues for Multimedia Systems The key issues multimedia systems need to deal with here are: -How to represent and store temporal information. -How to strictly maintain the temporal relationships on play

Key Issues for Multimedia Systems back/retrieval What process are involved in the above. Data has to be represented digitally. Conversion, Sampling etc. Large Data Requirements — bandwidth, storage, Data compression is usually mandatory.

Desirable Features for a Multimedia System Given the above challenges the following feature a desirable (if not a prerequisite) for a Multimedia System: -Very High Processing Power — needed to deal with large data -processing and real time delivery of media.

Desirable Features for a Multimedia System Special Hardware/Software needed. Data Representations — File Formats that support multimedia should be easy to handle yet allow for compression/decompression in real-time. Efficient and High I/O —input and output to the file subsystem needs to be efficient and fast. Needs to allow for real-time recording as well as playback of data

Desirable Features for a Multimedia System Special Operating System —to allow access to file system and process data efficiently and quickly. Storage and Memory — large storage units. Network Support — Client-server systems - Software Tools — user friendly tools needed to handle media, design and develop applications to deliver media.

Components of a Multimedia System Now let us consider the Components (Hardware and Software) required for a multimedia system: Capture devices — Video Camera, Video Recorder, Audio Microphone, Keyboards, mice, graphics tablets. Storage Devices — Hard disks, CD-ROMs, DVD- ROM, etc.. Communication Networks — Local Networks, Intranets, Internet, Multimedia or other special high speed networks

Components of a Multimedia System Computer Systems — Multimedia Desktop machines, Workstations. Display Devices, quality speakers, HDTV. monitors, Colour printers etc

A Brief Look at Multimedia Data: Input and Format Text and Static Data Source: keyboard, speech input, optical character recognition, data stored on disk. Stored and input character by character:

A Brief Look at Multimedia Data: Input and Format Text and Static Data Storage of text is 1 byte per char / more bytes for Unicode. – For other forms of data (e.g. Spreadsheet files). May store format as text (with formatting) others may use binary encoding. Format: Raw text or formatted text e.g HTML, Rich Text Format (RTF), Word or a program language source (C, Pascal, etc..

A Brief Look at Multimedia Data: Input and Format Graphics Format: constructed by the composition of primitive objects such as lines, polygons, circles, curves and arcs. Input: Graphics are usually generated by a graphics editor program (e.g. Illustrator). Graphics are usually editable.

A Brief Look at Multimedia Data: Input and Format Graphics Graphics input devices: keyboard (for text and cursor control), mouse, trackball or graphics tablet. graphics standards : OpenGL, PHIGS, GKS Graphics files usually store the primitive assembly Do not take up a very high storage overhead.

A Brief Look at Multimedia Data: Input and Format Images Still pictures which (uncompressed) are represented as a bitmap (a grid of pixels). Input: digitally scanned photographs/pictures or direct from a digital camera. Input: May also be generated by programs “similar” to graphics, or animation programs.

A Brief Look at Multimedia Data: Input and Format Images Stored at 1 bit per pixel (Black and White), 8 Bits per pixel (Grey Scale, Colour Map) or 24 Bits per pixel (True Colour) Size: a 512x512 Grey scale image takes up 1/4 MB, a 512x512 24 bit image takes 3/4 MB with no compression.

A Brief Look at Multimedia Data: Input and Format Images This overhead soon increases with image size — modern high digital camera 10+ Megapixels 29MB uncompressed! Compression is commonly applied.

A Brief Look at Multimedia Data: Input and Format Audio Audio signals are continuous analog signals. Input: microphones and then digitised and stored CD Quality Audio requires 16-bit sampling at 44.1 KHz Even higher audiophile rates (e.g. 24-bit, 96 KHz)

A Brief Look at Multimedia Data: Input and Format Audio 1 Minute of Mono CD quality (uncompressed) audio requires 5 MB. 1 Minute of Stereo CD quality (uncompressed) audio requires 10 MB. Usually compressed (E.g. MP3, AAC, Flac, Ogg Vorbis).

A Brief Look at Multimedia Data: Input and Format Video Input: Analog Video is usually captured by a video camera and then digitized. There are a variety of video (analog and digital) formats Raw video can be regarded as being a series of single images. There are typically 25, 30 or 50 frames per second.

A Brief Look at Multimedia Data: Input and Format Video E.g. A 512 512 size monochrome video images take 6.25MB for a second to store uncompressed. Typical PAL digital video (720 576 pixels per colour frame). High Definition video on Blu-ray (up to 19201080 = 2 Megapixels per frame) Digital video clearly needs to be compressed for most times.

Multimedia Data Compression How can we compress data? Lossy v Lossless : Lossless : Ideal (e.g. zip, unix compress) not good enough for MM data! Lossy :Throw away nonessential (perceptually less relevant) parts of the data stream FILTER the data somehow. Examples: MP3, JPEG, MPEG Video

Multimedia uses and application examples: Video conferencing Multimedia kiosk in shopping mall LED display panel in bus stops Web-based learning systems