CNET 315 Microprocessor & Assembly Language

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Presentation transcript:

CNET 315 Microprocessor & Assembly Language Phiros Mansur Nalakath Course Coordinator College of Computer Science & Information Systems Jazan University, Jazan, KSA

Chapter 4 Program Structures in 8086 Assembly Language

Contents Simple sequence programs Jumps, Flags and Conditional Jumps The 8086 unconditional jump The 8086 conditional jumps Uses of Flags in Conditional Jumps The 8086 Loop instructions

Simple sequence programs Simple Sequence means the flow of control of program will be from the starting to the end in a normal sequence without any repetitions or loops or branches. There two programs given as examples: Finding the average of two numbers Converting two ASCII codes to packed BCDs

Finding the average of two numbers

Converting two ASCII codes to packed BCDs Similar steps can be performed to solve the given problem.

Jump Instructions Jump instructions are used to tell the computer the address of the next instruction to be executed. They change the flow of the program in the desired direction. Two types of jump instructions Conditional Jump Unconditional Jumps

The Unconditional Jump instruction Jumps to the desired location without any condition JMP instruction is used for this purpose. When 8086 executes JMP instruction it loads new number into IP (Instruction Pointer) register and in some cases it also loads the number into code segment register.

The 8086 conditional Flags Carry Flag (CF): if addition of two 8-bit numbers is greater than 8- bits then the carry flag will be set to 1 to indicate the final carry produced by the addition. Parity Flag (PF): indicates whether the word has even number of 1s or odd number of 1s. The flag is set as 1 if the lower 8 bits of the destination address contains even number of 1s which is known as even parity. Auxiliary Carry flag (AC) it is used in BCD Addition and Subtraction. If the carry is produced then lower 2 bytes are added. Zero Flag (ZF): set if the result of arithmetic operation is zero. Sign Flag (SF): used to indicate the sign of the number. MSB 0 means +ve and 1 means –ve Overflow Flag (OF): if the result of signed operation is too large to fit in then it will set.

The 8086 conditional jump instructions These are the instruction that will change the flow only when some conditions are met.

The 8086 Loop instructions These are the instructions that are used to do some sequence specific number of times. They are basically conditional jumps which have format LOOP Label. LOOP instructions decrements the CX register but do not affect the ZF. The LOOPNE/LOOPNZ Label instruction decrements the CX by 1 and if CX != 0 and ZF = 0 the instruction will cause a jump on the specified label.

Instruction Timing and Delay Loops(contd.) Calculated by crystal controller clock with a frequency in few MHz. Use program loops to introduce the delay between instructions. Calculate number of clock cycles to produce the delay. E.g. 8086 with 5 MHz clock the time for one clock cycle is 1/5 micro seconds or 0.2 micro seconds. Next determine how many clock cycles needed in the loop. Now just run the loop for the required clock cycle delay.

Instruction Timing and Delay Loops The BIU and the EU are asynchronous, so for some instruction sequences an extra clock cycle may be required. The no of clock cycles required to read a word from memory or write a word on memory depends on whether the first byte of the word is at even address or at odd address. The no of clock cycles required also depends on the addressing mode used to address the byte. If a given microcomputer system is designed to insert WAIT states during each memory access, this will increase the no of clock cycles required for each memory access.

Questions…?