Association for Computing Machinery at Southeast Missouri State University VIRTUAL REALITY By Stephen Sladek.

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Presentation transcript:

Association for Computing Machinery at Southeast Missouri State University VIRTUAL REALITY By Stephen Sladek

Virtual Reality History How it Works Tools of VR How it’s Used

History - 1838 The stereoscope was invented by Sir Charles Wheatstone. This was the first invention of a 3D display.

History - 1968 The Sword of Damocles was the first VR device ever created. Made by Ivan Sutherland of MIT.

History - 1995 Nintendo launches the Virtual Boy, the first consumer VR device to hit the shelves. It is a commercial failure due to the uncomfortable stationary design, monochromatic red, and high price tag.

History – Honorable Mentions View-Master 1939 Consumer device for stereoscopic reels Project Headsight 1961 Stereoscopic HMD for the military Sensorama 1962 3D multisensory theater Virtuality Arcade 1991 Arcade with built-in VR headset Sega VR Glasses 1993

History - 2012 Oculus hits Kickstarter and raises $2.4 million. Nearly %1000 of the original target. The low cost solution of utilizing smart phone components along with exposure to several gaming conventions helped launch its popularity.

Palmer Luckey

1990s VR vs. Present VR

Popular Virtual Reality Movies / Series Tron 1982 Lawnmower Man 1992 The Matrix 1999 Sword Art Online 2012 Log Horizon 2013 Ready Player One 2018

How it Works

How it Works Required Not Required Optics Focal Length Field of View Stereoscopy Rotational Tracking Low Persistence* Spatial Audio Positional Tracking Haptic Feedback Eye Tracking

How it Works Low Persistence Displays a moving slice at high fps Reduces motion blur which, in turn reduces motion sickness Example

How it Works Optics Focal Length Thin acrylic lenses for small HMD Thick plastic lenses for large HMD Focal Length Distance between human eye, optics, and the screen

How it Works Field of View (FOV) Average human has ~200 degree FOV Perceive symbols at 60 degree and read text at 10 degrees We only care about the binocular FOV VR Headsets typically range from 90 – 110 degree FOV

How it Works Stereoscopy – the seeing of objects in three dimensions Creates two offset images to imitate what our eyes do If lined up correctly, our brain will handle the rest of the processing

How it Works Rotational Tracking Inertial Measurement Units (IMU) Accelerometer Magnetometer Gyroscope

How it Works Positional Tracking Link to video Oculus Constellation Vive Lighthouse Inside-Out Tracking Link to video

How it Works 3 DoF 6 DoF Measures Rotation of X, Y, and Z-axis Used for Mobile VR Additionally measures Position of X, Y, and Z-axis Used for Desktop VR

Tools of VR

Tools of VR – Headset Desktop Oculus Rift Oculus Go

Tools of VR – Headset Desktop HTC Vive HTC Vive Pro

Tools of VR – Headset Desktop Windows Mixed Reality Devices

Tools of VR – Headset Mobile Google Cardboard Google Daydream

Tools of VR – 360 Treadmill Omni by Virtuix

Tools of VR – Haptics Hardlight VR Suit Teslasuit

Tools of VR – Haptics Taclim Shoes Haptx Gloves

Tools of VR – Frameworks Unity3D Engine Unreal Engine 4

Tools of VR - Frameworks

How is VR being used?

How it’s Used – Social VR Facebook Spaces VR Chat BigScreen VR

How it’s Used - Education Virtual Tours Chemistry Math Architecture Welding Surgery

Other Fields of Use Gaming Spatial Audio Painting Physical Therapy Therapy for Mental Illnesses Psychology / Anthropology Studies Virtual Shopping Machine Learning for Human Behavior

Questions?