Clinical Research: Part 1 Small-N Designs

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Presentation transcript:

Clinical Research: Part 1 Small-N Designs

Overview How do Small-N designs fit within the broader context of clinical research? What are the strengths and limitations of Case Studies? What are the varying types of Single-Subject Designs, and why are they used?

Introduction to Clinical Research Randomized Controlled Trials (soon) Quasi-experimental Designs (next time) Small-N designs (today) Involves attempting to help a single or small number of individuals Therapy, parenting, animal training, school-based intervention, medicine, sports psychology, self-help

Rationale for Small-N Designs Critique of large-N designs Any difference is statistically significant if big enough N Clinical (practical, real-world) significance can be demonstrated with a single individual Group-level findings may not apply to a particular individual Health service psychology (e.g., clinical, counseling, school psychology) is often focused on intervening with individuals Periodic fluctuations in historical focus on groups vs. individuals

Case Studies Detailed account of a single case Examples Advantages Charcot and Freud, Thalidomide, FAS, SSRI-induced suicidality, Lung cancer Advantages Excellent detail, Useful when a single incident proves a claim, Focuses attention, facilitating more comprehensive research Disadvantages Prone to bias, Can facilitate pseudoscience, Difficult to show internal validity, Poor external validity

Single-Subject Designs Study an individual or small sample in detail Like a case study, but much more focus on data and control, involves tracking outcomes closely and implementing interventions systematically Terminology A = baseline B = some treatment, manipulation, or intervention C, D, E, etc = other treatments CD = combination of two treatments B1, B2, B3 = variation of same treatment DV (outcome) measured repeatedly throughout varying phases

Example Designs Simple examples Other examples A-B A-B-A A-B-A-B A-B1-B2-B3 A-B-C-BC A-B1-B2-B3-C-D-B2D-A-B2D

Frequency of Emotion Words

Minutes Spent Reading Each Day

Multiple-Baseline Designs Multiple people, settings, or outcomes - why? Phase changes typically staggered - why?

Changing-Criterion Designs (Shaping) Begin by identifying a goal (outcome, criterion, target behavior) that is too complex to readily achieve Identify subgoals along the pathway to the goal Offer a reward when the first subgoal is met In each subsequent phase, only offer the reward when the next subgoal is met, until finally reaching the goal Examples: Encouraging reading, training a dog to fetch beer, exercise, behavioral activation, getting a partner/parent/sibling to do something