CSC 321: Data Structures Fall 2018 Lists, stacks & queues

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CSC 321: Data Structures Fall 2018 Lists, stacks & queues Collection classes: List (ArrayList, LinkedList), Set (TreeSet, HashSet), Map (TreeMap, HashMap) ArrayList performance and implementation LinkedList performance Stacks Queues

Java Collection classes a collection is an object (i.e., data structure) that holds other objects the Java Collection Framework is a group of generic collections defined using interfaces abstract classes, and inheritance more on Sets & Maps later

ArrayList performance recall: ArrayList implements the List interface which is itself an extension of the Collection interface underlying list structure is an array get(index), add(item), set(index, item)  O(1) add(index, item), indexOf(item), contains(item), remove(index), remove(item)  O(N)

ArrayList implementation public class MyArrayList<E> implements Iterable<E>{ private static final int INIT_SIZE = 10; private E[] items; private int numStored; public MyArrayList() { this.clear(); } public void clear() { this.numStored = 0; this.ensureCapacity(INIT_SIZE); public void ensureCapacity(int newCapacity) { if (newCapacity > this.size()) { E[] old = this.items; this.items = (E[]) new Object[newCapacity]; for (int i = 0; i < this.size(); i++) { this.items[i] = old[i]; . the ArrayList class has as fields the underlying array number of items stored the default initial capacity is defined by a constant capacity != size interestingly: you can't create a generic array this.items = new E[capacity]; // ILLEGAL can work around this by creating an array of Objects, then casting to the generic array type

ArrayList: add the add method the add-at-end method calls this one throws an exception if the index is out of bounds calls ensureCapacity to resize the array if full shifts elements to the right of the desired index finally, inserts the new value and increments the count the add-at-end method calls this one public void add(int index, E newItem) { this.rangeCheck(index, "ArrayList add()", this.size()); if (this.items.length == this.size()) { this.ensureCapacity(2*this.size() + 1); } for (int i = this.size(); i > index; i--) { this.items[i] = this.items[i-1]; this.items[index] = newItem; this.numStored++; private void rangeCheck(int index, String msg, int upper) { if (index < 0 || index > upper) throw new IndexOutOfBoundsException("\n" + msg + ": index " + index + " out of bounds. " + "Should be in the range 0 to " + upper); public boolean add(E newItem) { this.add(this.size(), newItem); return true;

ArrayList: size, get, set, indexOf, contains size method returns the item count get method checks the index bounds, then simply accesses the array set method checks the index bounds, then assigns the value indexOf method performs a sequential search contains method uses indexOf public int size() { return this.numStored; } public E get(int index) { this.rangeCheck(index, "ArrayList get()", this.size()-1); return items[index]; public E set(int index, E newItem) { this.rangeCheck(index, "ArrayList set()", this.size()-1); E oldItem = this.items[index]; this.items[index] = newItem; return oldItem; public int indexOf(E oldItem) { for (int i = 0; i < this.size(); i++) { if (oldItem.equals(this.items[i])) { return i; return -1; public boolean contains(E oldItem) { return (this.indexOf(oldItem) >= 0);

ArrayList: remove the remove method the other remove checks the index bounds then shifts items to the left and decrements the count note: could shrink size if becomes ½ empty the other remove calls indexOf to find the item, then calls remove(index) public void remove(int index) { this.rangeCheck(index, "ArrayList remove()", this.size()-1); for (int i = index; i < this.size()-1; i++) { this.items[i] = this.items[i+1]; } this.numStored--; public boolean remove(E oldItem) { int index = this.indexOf(oldItem); if (index >= 0) { this.remove(index); return true; return false;

ArrayLists vs. LinkedLists LinkedList is an alternative List structure stores elements in a sequence but allows for more efficient interior insertion/deletion elements contain links that reference previous and successor elements in the list can access/add/remove from either end in O(1) if given a reference to an interior element, can reroute the links to add/remove an element in O(1) [more later when we consider iterators] getFirst(), getLast(), add(item), addFirst(), addLast() removeFirst(), removeLast()  O(1) get(index), set(index, item), add(index, item), indexOf(item), contains(item), remove(index), remove(item)  O(N) front null 5 back 4 6

Lists & stacks stack a stack is also known as a stack is a special kind of (simplified) list can only add/delete/look at one end (commonly referred to as the top) DATA: sequence of items OPERATIONS: push on top, peek at top, pop off top, check if empty, get size these are the ONLY operations allowed on a stack — stacks are useful because they are simple, easy to understand — each operation is O(1) PEZ dispenser deck of cards cars in a driveway method activation records (later) a stack is also known as push-down list last-in-first-out (LIFO) list

Stack examples peek()  3 push(4) pop()  3 top top top top 3 3 2 2 1

Stack exercise start with empty stack PUSH 1 PUSH 2 PUSH 3 PEEK PUSH 4 POP PUSH 5

Stack<T> class since a stack is a common data structure, a predefined Java class exists import java.util.Stack; Stack<T> is generic to allow any type of object to be stored Stack<String> wordStack = new Stack<String>(); Stack<Integer> numStack = new Stack<Integer>(); standard Stack<T> methods public T push(T item); // adds item to top of stack public T pop(); // removes item at top of stack public T peek(); // returns item at top of stack public boolean empty(); // returns true if empty public int size(); // returns size of stack

Stack application consider mathematical expressions such as the following a compiler must verify such expressions are of the correct form (A * (B + C)) ([A * (B + C)] + [D * E]) attempt 1: count number of left and right delimeters; if equal, then OK what about: (A * B) + )C( attempt 2: start a counter at 0, +1 for each left delimiter and -1 for each right if it never becomes negative and ends at 0, then OK what about: ([A + B) + C] stack-based solution: start with an empty stack of characters traverse the expression from left to right if next character is a left delimiter, push onto the stack if next character is a right delimiter, must match the top of the stack

Delimiter matching import java.util.Stack; public class DelimiterChecker { private static final String DELIMITERS = "()[]{}<>"; public static boolean check(String expr) { Stack<Character> delimStack = new Stack<Character>(); for (int i = 0; i < expr.length(); i++) { char ch = expr.charAt(i); if (DelimiterChecker.isLeftDelimiter(ch)) { delimStack.push(ch); } else if (DelimiterChecker.isRightDelimiter(ch)) { if (!delimStack.empty() && DelimiterChecker.match(delimStack.peek(), ch)) { delimStack.pop(); else { return false; return delimStack.empty(); how would you implement the helpers? isLeftDelimiter isRightDelimiter match

Run-time stack when a method is called in Java (or any language): suspend the current execution sequence allocate space for parameters, locals, return value, … transfer control to the new method when the method terminates: deallocate parameters, locals, … transfer control back to the calling point (& possibly return a value) note: method invocations are LIFO entities main is called first, terminates last if main calls foo and foo calls bar, then bar terminates before foo which terminates before main  a stack is a natural data structure for storing information about method calls and the state of the execution

automatically start with main Run-time stack (cont.) an activation record stores info (parameters, locals, …) for each invocation of a method when the method is called, an activation record is pushed onto the stack when the method terminates, its activation record is popped note that the currently executing method is always at the top of the stack public class Demo { public static void main(String[] args) { int x = 12; Demo.foo(x); System.out.println("main " + x); } public static void foo(int a) { a++; System.out.println("foo " + a); main(?): x  12 ... when foo called, push Foo(a=12): a  13 main(?): x  12 ... automatically start with main main(?): x  12 ... when foo done, pop when main done, pop & end

Lists & queues queues a queue is also known as a queue is another kind of simplified list add at one end (the back), delete/inspect at other end (the front) DATA: sequence of items OPERATIONS: add(enqueue/offer at back), remove(dequeue off front), peek at front, check if empty, get size these are the ONLY operations allowed on a queue — queues are useful because they are simple, easy to understand — each operation is O(1) line at bank, bus stop, grocery store, … printer jobs CPU processes voice mail a queue is also known as first-in-first-out (FIFO) list

Queue examples peek()  1 remove()  1 add(4) 3 2 1 3 2 1 3 2 1 4 3 2 front back 3 2 1 front back remove()  1 add(4) 3 2 1 front 4 back 3 2 front back

Queue exercise start with empty queue ADD 1 ADD 2 ADD 3 PEEK ADD 4 REMOVE ADD 5

Queue interface Queue<Integer> numQ = new LinkedList<Integer>(); for (int i = 1; i <= 10; i++) { numQ.add(i); } while ( !numQ.empty() ) { System.out.println(numQ.peek()); numQ.remove(); a queue is a common data structure, with many variations Java provides a Queue interface also provides several classes that implement the interface (with different underlying implementations/tradeoffs) java.util.Queue<T> interface public boolean add(T newItem); public T remove(); public T peek(); public boolean empty(); public int size(); java.util.LinkedList<T> implements the Queue interface Queue<Integer> q1 = new LinkedList<Integer>(); Queue<Integer> q2 = new LinkedList<Integer>(); for (int i = 1; i <= 10; i++) { q1.add(i); } while ( !q1.empty() ) { q2.add(q1.remove()); while ( !q2.empty() ) { System.out.println(q2.remove());

Queues and simulation queues are especially useful for simulating events e.g., consider simulating a 1-teller bank customers enter a queue and are served FCFS (or FIFO) can treat the arrival of a customer and their transaction length as random events What is the time duration (in minutes) to be simulated? 10 What percentage of the time (0-100) does a customer arrive? 30 2: Adding customer 1 (job length = 4) 2: Serving customer 1 (finish at 6) 4: Adding customer 2 (job length = 3) 6: Finished customer 1 6: Serving customer 2 (finish at 9) 9: Finished customer 2 if multiple tellers are available, could have a separate queue for each teller (FAIRNESS ISSUES?) or, could still have one queue, whenever a teller becomes free he/she serves the customer at the front