Sensor Networks in pervasive games “save the princess game”

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Presentation transcript:

Sensor Networks in pervasive games “save the princess game” Cuneyt Gurcan Akcora

Why should we use sensors? In computer games, the players are usually confined to the use of keyboards, mice, and joysticks to interact with a completely virtual environment. A more exciting game experience can be provided by bringing back physical movements and social interactions in computer games

Challenges Software infrastructure able to provide seamless integration between the players’ devices and the devices embedded within the real world. The system must be context-aware . Distributed coordination and communication.

Save the princess! game

Brief notes about the game Princess imprisoned in a castle. Players must beat the black knight, who kidnapped the princess. They must collect a set of ingredients to prepare a magical poison. Once the poison is ready, all the players together must face the black knight in the final battle.

Hardware and Software Platform Players are equipped with laptop computers with an IEEE 802.11 wireless interface, forming a mobile ad-hoc network . The game, as well as the TinyLIME middleware on top of which the game is developed, are written in Java. The real world is augmented with computing facilities using the Crossbow MICA2DOT motes

Communication

GAME DESIGN AND IMPLEMENTATION Representing the Game State: Game state can be located either on the mobile devices carried by the players or on the motes embedded in the environment. Interacting with Objects: Interactions are enabled or inhibited based on the current state. Game Location Changes: Players infer their location based on the location tuples they have been in direct contact with. Player-to-Player Interaction: Players interact among themselves either to exchange objects or to communicate.

Main contribution of the project An original use of wireless sensor devices that can be hidden in the environment and can actively contribute to enrich the gaming experience by hosting game-related data.