CUBIE ETD Independent Study Stephanie. A GAME An iOS running game 2D Unity Simple interaction – Tab to Jump 3-peoples team Lucien – Designer Peter – Artist.

Slides:



Advertisements
Similar presentations
File Explorer Project Plan and System Design Team Four 14th.Sep.2009.
Advertisements

Tuukka Takala Unity & RUIS lecture. 2 Tuukka Takala About the course assignments Start thinking about project assignment ideas. Examples:
Chapter Extension 16 Agile Development.
IMGD 2900 Digital Game Design I Class 5 Monday
Copyright 2006 Tiffany Barnes Game Design & Development Overview of process.
Milestone 3 – final presentation Programmers & Designers: Sarah Fahlesson, Andreas Lundström Graphics Artists: Erik Öhman, Peter Mörtberg.
INM375 – Games Development Process 5-mins Pitch. Company Product 14-Nov-13Jason Tzaidas ▪ Target Group: ▪ Make the colour stand out.
Source Control in MATLAB A tool for tracking changes in software development projects. Stuart Nelis & Rachel Sheldon.
Interactive Media and Game Development Project. Game Idea - Goal Build complete, playable, finished game Complete? –Objectives, goals, win/loss, gameplay.
DISC Database and Innovative Software in the Community (DISC) 1 October 9th, 2011 ARMS 1098B Design Review.
INDIVIDUAL MARKS THE REST = TEAM MARKS. INDIVIDUAL MARKS THE REST = TEAM MARKS.
Development of an iPhone Game in a Project Based Learning Course Monica McGill, Bradley University, Peoria, IL.
Hindsight. Overview Project structure Initial Planning Communication Motivation The art team Lead art – own work.
Project Management Summer Meeting Students’ Educational Needs Learning Meeting the Community Organizations’ Needs Progress Purdue University Greater.
Interactive Media and Game Development Project. Game Idea Suggestions Goal: build complete, mini-game –Constrain idea by resources (time) Think small.
Information Architecture Week 15. Information Architecture CALENDAR.
Gearbox Software PRODUCTION PIPELINE – JOBS TITLES – JOB DESCRIPTIONS.
The Game Art Pipeline Mohammad Zikky, M.T. Introduction: Remember the Constraints  Year 2098, Macrosoft will release FunStation 3000, 14 million terabytes.
Darkstar John, Ya-Ching, Akash, Lynne, Rick Jesse.
Notes on the Game Development Process
Game Development and Game Design academy.zariba.com 1.
AGD: 4. Game Dev Stages1 Objective to look at the stages in commercial game development, team size, and how to design game levels Animation and.
Project ImpactO. The challenges Unity 4 no source code available Unity 4 pro subversioning Ambitious large main project + all side projects Large group.
Ridho laksono syd Why  Facebook has many casual games  But only a few of them allow real time interaction with friends  But shards hunter emphasizes.
Production Dev. Post Production Release Quality Assurance Marketing.
Course Introduction CSIS 5835: Graphics and Animation for Gaming.
9am12pm3pm6pm9pm12am 1am9am12pm3pm6pm9pm12am3am6am9am SLEEP M1: Tech. Demo Navigate empty world using imported art. M1: Tech. Demo Navigate empty world.
.5. P ROJECT S UBMISSION AND R OUND -U P Submission advice and module round-up.
Our Art of the Week is … It was chosen by A Y6 CHILD.
Publishing and Sharing Sherif Farag University of North Carolina at Chapel Hill, USA.
Unity Crash Course for VT Gaming Capstone John McElmurray Github: jm991 Client: Yong Cao, Vinny Argentina,Dane Webster (Game Capstone professors) Final.
Click & Fix 11/04/10 James Cui Janam Jhaveri Paul Mongold.
Funativity CS 426 Fall Team Members David Smits – Lead Chintan Patel – Programmer Jim Gagliano – Programmer Ashleigh Wiatrowski - Artist.
Technovation Incorporating Feedback Week 4. Check-in: paper prototype By now, your paper prototype should be complete, so that you can begin creating.
A Few Agile Practices Or how to plan who does what over the next two weeks when Iteration I is due C Sc 335 Rick Mercer.
Ahmed Saker Indie Game Developer
Taskalicious the project manager Tomáš Frček Petr Stuchlík.
Design + Production Presented by Robin Walker. Design + Production  Half-Life 2 development process  Half-Life The cabal.
The Chain Game Project Overview Development Methodology New vision Ramp-Up Document Razor Statement Tone Design Progress Art Progress Programming Progress.
Funativity CS 426 Fall Outline Team members Tools Overview Programming Art Game Inspiration Game Description Demo.
Team Hindenburg: Anthony Nardozza Charles Pilgrim.
Express your kindness!. Introduction Problem and Solution Online Usability Study Recap Revised Interface Design Prototype Overview Prototype Demonstration.
Tips for Success as an Indie iPhone Developer Keith Shepherd Natalia Luckyanova Founders Imangi Studios
Project Weekly Update Shards Hunter Ridho Laksono / Saroeun Raum.
Leading A Group. Leading a Group A group needs a leader – A leader is responsible for making final decisions – The leader is responsible for assigning.
VIDEO GAMES HOW VIDEO GAMES ARE MADE AND HOW MUCH EFFORT IT TAKES TO MAKE THEM. BY WYATT.
JUCMNav Milestone Five Quality Assurance Presentation.
Scheduler CSE 403 Project SDS Presentation. What is our project? We are building a web application to manage user’s time online User comes to our webpage.
The Cryptid Proposed Final. The Game Initial Goals o Setting o Investigators o The Child o The Spirit o Gameplay.
+ Game Design Careers. + Game Development Developing an interesting video game is a very challenging task. It usually takes many different people working.
Professor Ira Fay Class 1. Course Intro Syllabus Project 1.
Antonio Hansford ITEC 400 Berkeley Software Design April 14, 2016.
CJA 474 Week 3 Learning Team Organization Types NEW Check this A+ tutorial guideline at 474-Week-3-Learning-Team-Organization-Types-NEW.
BSA 411 Week 5 Team Assignment Business System Analysis Methodology Plan Paper and Presentation Learning Team Business System Analysis Methodology Plan.
What is Hallowcast? Hallowcast is a Steampunk RPG in which you play as an inventor called John Hallowcast. After one of his inventions turns against him,
COSC 4355/6355 Intro to Ubiquitous Computing
Project Workflow.
ALL project 2 – Virtual Reality Interactive Story
FileSpot Collaborative File Manager
Microsoft Exam Dumps Questions & Verified Answer
SIMPLE. SECURE. RELIABLE MESSAGING APP SIMILAR TO WHATSAPP (LIVE CHAT).
WEB 407 Competitive Success/snaptutorial.com
WEB 407 Education for Service-- snaptutorial.com.
WEB 407 Teaching Effectively-- snaptutorial.com
Kapi’olani Community College
Hierarchy of a Game Design Team
Patricia NXT.
Status update and testing
Art 222 Digital Multimedia In-class Presentation Week 14B
Project Iterations.
Presentation transcript:

CUBIE ETD Independent Study Stephanie

A GAME An iOS running game 2D Unity Simple interaction – Tab to Jump 3-peoples team Lucien – Designer Peter – Artist Stephanie - Programmer

RESEARCH MATERIAL Robot Unicorn – Only horizontally Ninja Jumping – Only vertically

MAIN FEATURE Can run on any planes(floors, ceilings, walls…)

PROGRESS Started at May, 2013 Made slow progress during the summer Where we are: Design: Tutorial level finished Art: Mockup and all the concepts finished Code: Main character basic functions finished

PRODUCTION Using SVN to sync the project Using weekly scrum to assign tasks and discuss issues Using google drive to store art assets and design documents

GOAL Publish beta version by the end of this semester Playtest through the semester Final Goal: Publish on App Store

MILESTONES Week 1-3 Fix existing bugs; Make prefabs; Make a 2D animation system Week 4-8 Integrate art assets to the game; Finish building tutorial level Week 9-12 Build other levels; Make level transition system; Integrate UI to make the game more complete Week Polish; Bug fixing; Playtest the beta version.

THANK YOU