Chapter 1-3 Wearable Haptics 2014 Wearable Sensors 授課老師:謝振榆教授 班級:碩光一甲

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Chapter 1-3 Wearable Haptics 2014 Wearable Sensors 授課老師:謝振榆教授 班級:碩光一甲 學號:10476116 學生:王駿維

INTRODUCTION The field of haptics has grown in recent decades, and haptic display is now viewed as a highly promising approach to interfaces in human-computer interaction because it provides users with nuanced information in virtual environments The word haptic comes from the Greek word haptikos. We also use haptic information to hold objects and manipulate them. The goal of a haptic feedback system is to help users feel physical characteristics, interact with virtual or distant environments, and intuitively manipulate remote objects. Humans utilize tactile and haptic information to determine object properties using thousands of mechanoreceptors located in the hands. Researchers have determined that different mechanoreceptors work collectively to provide different cutaneous sensations.

THE NEED FOR WEARABLE HAPTIC DEVICES Tactile and haptic information is essential for completing tasks and control operations. Haptic feedback systems can be classified into three types according to their mechanical grounding configuration : the grounded type, the non-grounded type, and the wearable type. Grounded haptic devices readily provide information on weight sensation and threedimensional forces. PHANToM is one of the most widely used commercially available haptic devices . Because tactile stimulation can be perceived through the skin all over the body, utilizing the sense of touch is key in maximizing attentional resources . A device that can be strapped to the user is desirable for the provision of more intuitive sensation because placement near the user’s skin and/or joints enables more direct haptic feedback. Technologies used in the development of wearable haptic and tactile display are divided into three categories: force feedback, vibro-tactile feedback, and electronic feedback.

CATEGORIES OF WEARABLE HAPTIC AND TACTILE DISPLAY Force Feedback Devices There are two types of haptic feedback systems with force feedback capability that can be considered as wearable devices: exoskeletons and fingertip-mounted devices. Exoskeletons allow users to manipulate virtual objects based on various types of haptic feedback. A glove-type exoskeleton is provided as a simple and practical design for fingers and hands. The CyberGrasp from Immersion Corporation is a commercially available exoskeleton system.

Vibro-Tactile Feedback Devices Vibration is widely used as a haptic technology for cutaneous feedback to stimulate the tactile senses. Haptic display based on vibro-tactile feedback is easy to implement and provides robust sensation. Such feedback is a useful tool for guiding users with limited visual cues. Konyo et al. proposed a wearable stimulation device that can produce various distributed stimuli on human skin in response to hand movements using ICPF (Ionic Conducting Polymer gel Film) actuators.

Electro-Tactile Feedback Devices Electro-tactile stimulation evokes tactile sensation on the skin by passing a current through surface electrodes. Although electro-tactile display requires direct contact between the skin and the surface electrode, small flexible electrodes are now commercially available. Kajimoto et al. developed various electro-tactile display approaches, including a haptic interface with electrotactile-kinesthetic integration for dexterous manipulation, an electro-tactile display with a repeated electrode structure for enlarged display , and an electro-tactile display with real-time impedance feedback using pulse width modulation

DISPLAY OF FRICTION AND WEIGHT ILLUSIONS BASED ON FINGERTIP MANIPULATION Creation of Haptic Sensation via Finger Pulp Manipulation The proposed device has three significant characteristics. The first is its wearability, which ensures that it occupies only a small space. Users pinch the device with the thumb and index finger. The device is fixed to the finger phalanges, and the contact area at the fingertip is manipulated via the sliding of a plate at the part where the user holds it. The second characteristic is the device’s absence of a force sensor in favor of a small built-in camera that allows estimation of manipulation at the fingertip by visualizing the contact area between a transparent plate and the fingertip.

Deformation of the Contact Area Contact between an elastic sphere and a rigid plate is called Hertzian contact. a schematic image of the contact occurring when a normal (vertical) force fg and a tangential (lateral) force fl are applied. Here, relative displacement (i.e., δ in Figure 2) occurs due to the deformation of the elastic object.

Weight and Friction Illusion Display An overview of the device and a schematic image of its operating principle. The total weight of the device is 210 g. The user inserts the thumb and index finger into the rings attached to the device and pinches it so that the index finger is on the center of the transparent plate. Here, the user’s hand was fixed to the body of the device at the middle phalanx of the thumb and at the middle and proximal phalanges of the index finger using plastic belts.

AWEARABLE SENSORIMOTOR ENHANCER Improvement of Haptic Sensory Capability for Enhanced Improving haptic and tactile sensory capability helps to enhance motor performance. In this context, a fingertip-wearable device that improves motor performance could be used Improving haptic and tactile sensory capability helps to enhance motor performance.

A Wearable Sensorimotor Enhancer Based on the Stochastic a fingercap-type wearable sensorimotor enhancer prototype. In the device, a compact lead zirconate titanate (PZT) piezoelectric stack actuator is attached to the fingercap. The actuator is used to generate white-noise vibration, which is transmitted to tactile receptors around the finger pulp. PZT stack actuator (cedrat technology inc.: APA50S) Rubber fingercap

Two-Point Discrimination Test The subjects were instructed to place the hand with the sensorimotor enhancer attached on a table and close their eyes. The experimenter gently pressed two sharp points of a measuring compass against the palmar surface of each subject’s fingertip. Measuring compass

CONCLUSIONS Haptic display represents a promising interface for human-computer interaction tools that provide users with nuanced information in a virtual environment. Humans utilize tactile and haptic information to determine object properties using thousands of mechanoreceptors located in the hands. Various haptic illusions can also be created by applying vibration and/or deformation to tactile mechanoreceptors. Improving haptic and tactile sensory capability helps to enhance motor performance. Such devices can be used to assist workers engaged in tasks requiring high-precision manual dexterity.

Thank you for your watching. END Thank you for your watching.