Artificial Intelligence In Modern Military Games GameTech 2012 February 23, 2019 Creative Technologies Inc.
Who We Are Creative Technologies Inc. (CTI) Principals came from the US Army’s Institute for Creative Technologies (www.ict.usc.edu) Woman-owned, small business Based in Los Angeles, CA (Hollywood) Company founded in 2000 (entertainment production); full-time defense industry – 2006 Novel, immersive, virtual simulation training solutions
What We Do Simulation development and support: Application development and system integration; team has developed 13 solutions (institutional, desktop and mobile) since 2003 System staffing and support Focus on US Army Customer, Intelligence Community Creative visualization: Concept and scenario development, scripting and storyboarding Film/video production & post production Live demonstration
FCS Mobile Demonstration Trailer
JFETS Close Air Support Module 7
8
CFFT-Augmented Virtuality
Real-World Student Workspace
Virtual Student Workspace
IARPA – Sirius/Missing
DoD Desktop Status Quo Graphics realism Organic AI: scripting, path-planning, goal-oriented AI, learning behavior, behavior trees – crisp logic Deterministic (with limited stochastic variability) Suitable for force-on-force, doctrinally consistent conflict Constructive sim drivers: Large number of entities Hybrid solution: Command decisions: natural intelligence SAF Blackboard
Commercial Directions Physically realistic characters Avatars react to the world physically (hand on a rail, feet on a sloping surface) Complex audio processing Discussion regarding NPC cognition and states Fuzzy reasoning: Slow on single-thread machines Massively parallel could make it feasible Need to move off single-thread “mindset”
Improved Desktop AI: Potential Enablers Next-gen console General Purpose Graphics Processing Units Dozens of GP GPUs flat memory model Bandwidth: Cloud-based AI computing Wired LTE
Support for Fuzzy Reasoning Implementation More achievable with massively parallel processing than practical conversational agents Fuzzy sets/hedges/quantifiers/rules/policies can be developed by non-engineering domain experts Technology tolerates conflicting expert opinions Emergent NPC behavior that is both non-deterministic and logical
Non-deterministic And Sensible Possible substitute for natural intelligence in C2 Shared resource/lower cost AI calculations: time sensitive…not time critical
Recent Example: Adaptive OPFOR Left 4 Dead: “Applying Behavioral Mathematics to LEFT 4 DEAD” – Dave Mark, 2009, aigamedev.com AI Director – bots dynamically respond to player gameplay Target selection Fuzzy triggers Pattern recognition
In Development CTI project assesses player performance in a complex search:
Artificial Intelligence In Modern Military Games GameTech 2012 February 23, 2019 Creative Technologies Inc.