Week 10 Iteration 3
What is here Iteration 3 works like iteration 2 More OO design This week more UML
NextGen POS Failover to local from remote services POS devices - cash door etc. Credit card payments Support persistent objects
Monoploy Add lots, railroads, utility If not owned may buy it, adjust cash if buy If owned by player nothing happens If owned by other then pay: Index of lot $25 x number owned for railroads 4 x die if utility
Summary Chapter 28 adds Activity diagrams Chapter 29 adds State machine diagrams