Creating a 3D Game With Textures and Lighting

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Presentation transcript:

Creating a 3D Game With Textures and Lighting John Fitzsimmons, TJHSST, Computer Systems Lab Research Project, 2004-2005

Objective The goal is to create a first person shooter in 3D by using the C++ programming language along with OpenGL. Textures are to be used to enhance the visuals of various objects and lighting is for effects, such as dark/light areas or flashes.

Method Research OpenGL and C++ to create a system for display, movement, interaction, and creating an environment. Basically, learn OpenGL and make the player able to move around and shoot stuff.

Sample Results Pictures depicting progress so far. Lighting has not been added and textures do not work for unknown reasons. Currently, work is being done to load an environment from a text file.